Skullspeed DM

Skullspeed DM

A small speedmapping session created 4 speedmaps made in 24 hours.

Filenames
sklspddm.wad
Size
1.47 MB
MD5
0f20e29c4f77776bedcc0f01dccd8f31
SHA-1
27b4a7b9ac80d3ce8ad5e46ceca649676eb04690
SHA-256
670468952ef0b24b09e7146d73fdb1fb5f8417e715ee798f9e1634c2bdd70dbd
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, GZDoom
Lumps
58
Maps
MAP01, MAP02, MAP03, MAP04

Read Me

===========================================================================
Advanced engine needed  : Skulltag
Primary purpose         : Deathmatch
===========================================================================
Title                   : Skullspeed DM
Filename                : SKLSPDDM.WAD
Release date            : 1/04/2010
Author                  : PUN1SH3R, SNIPER 109, Malinku, and Peanut
Email Address           : [email protected]
Other Files By Author   :
Misc. Author Info       : 

Description             : A small speedmapping session created 4 speedmaps made in 24 hours.

Additional Credits to   : Id Software, Code Imp, and the Skulltag Team
===========================================================================
* What is included *

New levels              : 4
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : none


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP04
Single Player           : Player start only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : Duel
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : around 24 hours
Editor(s) used          : Doom Builder 1 and 2, and XWE
Known Bugs              : MAP02 HOM seen at higher angles in Software mode caused by blank textured sectors to hold up the items on the pipe.(although the rune strangely doesn't need that)
May Not Run With        : Not Skulltag
Tested With             : Skulltag 98a, Any lower isn't recommended because of the use of Line Identification



* Copyright / Permissions *

Authors (may NOT) use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
0
Dehumanizer - PUN1SH3R

Dehumanizer - PUN1SH3R (MAP02)

Deathmatch Spawns
7
Co-op Spawns
1
The Gray Spitoon - Malinku

The Gray Spitoon - Malinku (MAP03)

Deathmatch Spawns
0
Co-op Spawns
0
MAP04

MAP04

Deathmatch Spawns
13
Co-op Spawns
1