Green Inferno
Big inspiration from E4M1 "Hell Beneath". This map is symmetrical, linear and has copy/paste details, but I guess it's playable at least. I was suppose to re...
Filenames
ginferno.wad
Size
542.26 KB
MD5
835fd8f55adf5c8dee4a5c77fd93db44
SHA-1
26e41934600e0b6ab02ba3cb597c7c74ce86ced8
SHA-256
b46cbb920bb56ec7c061c129d8d0c17c9dbf17fb6bedc773bf5a5ef691d73bde
WAD Type
PWAD
IWAD
Doom
Engines
Boom
Lumps
13
Maps
E4M1
Download
Read Me
=========================================================================== Advanced engine needed : Boom compatible ports Primary purpose : Single play =========================================================================== Title : Green Inferno Filename : ginferno.wad Release date : March 29, 2017 Author : AconyX Email Address : [redacted] Other Files By Author : Base3.wad, plut1.wad, marbl1.wad and some other wads not in the /idgames. Description : Big inspiration from E4M1 "Hell Beneath". This map is symmetrical, linear and has copy/paste details, but I guess it's playable at least. I was suppose to release this map into my Ultimate Doom megawad, but I decided to release this individually. Although I'm probably going to add this to my megawad either way, but that megawad is going to take me for about 10-20 years at least to make it. Additional Credits to : MaxED - GZDoom Builder, CodeImp - Doom Builder 2, Dennis "Exl" Meuwissen - WhackEd4, Simon Judd (SlayeR) - SLADE, Chubzdoomer - Doom Builder tutorials and 3Dfx for testing. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : Yes, included in wad file Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : E4M1 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1 month Editor(s) used : Doom Builder 2, GZDoom Builder, SLADE, WhackEd4 Known Bugs : I think it was called "Hall of Mirrors" bug that appears for a brief moment when you open 2 cage "doors". No game breaking bugs so far I hope. May Not Run With : Doom.exe, Chocolate Doom and other non limit removing ports Tested With : PrBoom+ 2.5.1.4 and ZDoom 2.8.1.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors