Anotak's Goofy Speedmaps

Anotak's Goofy Speedmaps

8 speedmaps completed between 30min - 1hr30min per level. later bugfixes were added. I felt that I don't map fast enough normally which keeps me from finishi...

Filenames
aspdmps.wad
Size
197.27 KB
MD5
35123d2e3308aa9584564f933b18696f
SHA-1
261f3348ec4d1356bc76c8dcaf944ecab2c87e52
SHA-256
c039935b05a56cbbbde7472fc4e1fa3286050367abbcc1aeafcf6970d2c3a116
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
102
Maps
MAP02, MAP03, MAP04, MAP06, MAP07, MAP01, MAP05, MAP08

Read Me

===========================================================================
Archive Maintainer      : whoops, sorry about the filename mixup. thanks!
Advanced engine needed  : ZDoom
Primary purpose         : Single play
===========================================================================
Title                   : Anotak's Goofy Speedmaps
Filename                : aspdmps.zip
Release date            : 01/19/2014
Author                  : anotak
Email Address           : [email protected]
Other Files By Author   : akuma.wad

Description             : 8 speedmaps completed between 30min - 1hr30min
                          per level. later bugfixes were added. I felt that
                          I don't map fast enough normally which keeps me
                          from finishing projects so I decided to force
                          myself to speed up.

Additional Credits to   : Gobolt, Fishy, Polarity, Generic, and Mizuki for
                          testing and advice. RottKing for testing and lots
                          and lots of general mapping advice.
===========================================================================
* What is included *

New levels              : 8
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP08
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 30min - 1hr30min per map
Editor(s) used          : Doom Builder, SLADE


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

Super Speedmap II Turbo

Super Speedmap II Turbo (MAP02)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
30
Pillars Are Important

Pillars Are Important (MAP03)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
30
Rocket Launcher Computer Lab

Rocket Launcher Computer Lab (MAP04)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
30
Simple?

Simple? (MAP06)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
30
Between Nukage And A Dark Place

Between Nukage And A Dark Place (MAP07)

Deathmatch Spawns
1
Co-op Spawns
8
Par Time
30
Christmas the Way Doom Did

Christmas the Way Doom Did (MAP01)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
30
Planet Wood

Planet Wood (MAP05)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
30
The Fall of Romero

The Fall of Romero (MAP08)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
30