The Seventh 07 - Final Portal

The Seventh 07 - Final Portal

It seems you finally landed on Jupiter; now you must find the portal which will take you back home. This map is quite difficult on UV.. getting all kills may...

Filenames
prwrsv07.wad
Size
533.42 KB
MD5
e066c5a7080c93a847a3e409fcc8e736
SHA-1
25544b8dc7d93f2e69bdf3bf61556efee366bf0c
SHA-256
7d3848696f282675c99771173137ce0d54bf30457ffe84095d8f9c9a40f29ffd
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
29
Maps
MAP07

Read Me

***    This wad must be run with a Boom compatiable port such as Boom,    ***
***    Prboom, MBF, or Zdoom - and please do not use jump because it's    ***
***    possible to cheat with this "feature".                             ***

===========================================================================
Title                   : The Seventh 07 - Final Portal
Filename                : prwrsv07.zip
Date Finished           : February 28th, 1999
Authors                 : Michael J Reid (Prower) -  [email protected]
                          - The Seventh 01-06, prwrcol2, prwrgate, prwrbase,
                             prwrrvng; also contributed to Surge, Paradox,
                             Beyond Doom: The Apocalypse TC, & The Experiment

                          Derek Mac Donald (Afterglow) - [email protected]
                          - Nothing at the moment released
                          - Contributing maps to Crucified Dreams,
                             SlaughterDM, Mordeth, and the upcoming
                             Ninja Doom... also working on my own 6
                             level DM episode Sacrifice.

Description             : It seems you finally landed on Jupiter; now you
                          must find the portal which will take you back home.
                          This map is quite difficult on UV.. getting all
                          kills may even be impossible... the best way is to
                          get enemies to kill each other... also good support
                          for coop play.

Additional Credits to   : Mike Watson (no relation to Sherlock's friend) and
                          Adam Heygi for checking the map out and telling me
                          what's good/bad (aka playtesting :) The usual ID
                          for Doom and Quake series.
===========================================================================
* DOOM II file*

* Play Information *

Map #                   : Map07 with Boom or MBF
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No, but starts are there if you want to try
Difficulty Settings     : Yes
New Sounds              : No
New Music               : No
New Graphics            : Yes, based on Doom2 gfx & sky from Ultimate Doom
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 2 weeks for prower, about 5 days for me, AG
Editor(s) used          : Michael - Waded 1.87
                          Derek   - DCK 3.62, PSP 3.11 & 5.01, Wintex 4.3
Known Bugs              : Who knows? Not that we're aware of...
May Not Run With...     : doom2.exe, well it will but huge HOMs and no boom
                             effects included, which sucks

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

Internet : ftp://ftp.cdrom.com/pub/idgames
           http://www.doomworld.com/ricrob

Maps

MAP07

MAP07

Deathmatch Spawns
4
Co-op Spawns
5