fen boi's 3d examples
fenexam provides two areas using the instant lift trick to effect a 3D appearance. The first area provides a solid looking floor/ceiling over an underground ...
Filenames
fenexam.wad
Size
52.22 KB
MD5
e3daceec8c9f72ff2149e1cac64de98d
SHA-1
21302b8d5170db30ed5880c945db85e26ee75088
SHA-256
28e4af49de333cdf8ecc40ad0b2de549f893fc13a5f93c1f2eed41247979ec02
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01
Download
Read Me
=========================================================================== Title : fen boi's 3d examples Filename : fenexam.wad M_exam.wad Z_exam.wad gallows.wad Release date : 30/10/02 z_exam added 21/12/02 gallows added and fenexam tweaked03/01/03 Author : Lee Szymanski Email Address : [email protected] Other Files By Author : Map 20 Darkening2 Map 25 Darkening2 Additional Deathmatch Level Map 28 10 Sectors Wad Map 06 Alien Vendetta (initial design) Map 01 Xfire3.wad Deathmatch level Map 02 Xfire4.wad Deathmatch level Map 03 Xfire5.wad Deathmatch level Map 04 Xfire6.wad Deathmatch level Map 24 Alien Vendetta compet-n edition Map 01 fendoor.wad vanilla DOOM compatible split door Misc. Author Info : Description : fenexam provides two areas using the instant lift trick to effect a 3D appearance. The first area provides a solid looking floor/ceiling over an underground passageway. Only the passageway can be walked through. The second area provides a simple 'car park' effect using similar techniques. Both areas will work in source ports using software rendering. Gallows.wad is an example of How the effects can be used. A simple gallows over a sunken passage with corpses suspended from it (which are invisible when in the passageway). Note how the sectors are joined to avoid 'cracks' in the ceilng. M_exam is the same passageway using Boom's transfer sector heights property, you can shoot over this version (the other version blocks shots). Works in openGl/D3D ports. Z_exam works in all versions of zdoom from beta 33 onwards and provides two solid floors which can be walked over. (the same technique gives HOM in Boom ect) Additional Credits to : Thanks to Mordeth for inventing the Boom example. Map08 of Vex-Doom by Toke inspired the 'view over' passage. id for DOOM. =========================================================================== * What is included * New levels : 4 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : N/A * Play Information * Game : DOOM2 Map # : Map01 Single Player : Player start only Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : N/A Difficulty Settings : No * Construction * Base : New from scratch Build Time : unknown Editor(s) used : DeepSea 11.66 Known Bugs : A minor HOM in the start area of fenexam, occurs if you view both ceilings together. Easily fixed but left in as an example of what to avoid. Both ares of fenexam.wad block enemy/player projectiles. May Not Run With... : M_exam is Boom compatible only, Z_exam is zdoom only. Opengl ports don't display the 'car park' effect properly. * Copyright / Permissions * Authors MAY use these levels as a base to build additional levels. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this textfile intact. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors