Scorched Hell

Scorched Hell

See below...

Filenames
s-hell.wad
Size
362.71 KB
MD5
ac5504af4aa2bb9f41fefeccc501dc25
SHA-1
2094507fc37f4fcb7d94bca6a34a18278c40e61d
SHA-256
549d309573c928322a62b6015530a309dfa77debeee48e7bfaab58f36fa7cad3
WAD Type
PWAD
IWAD
Hexen
Engines
Hexen
Lumps
61
Maps
MAP01, MAP02

Read Me

================================================================
Title                   : Scorched Hell
Filename                : S-HELL.WAD
Author                  : Adam Landefeld
Music                   : Rich �Weeds� Nagel
Graphics                : Rich �Weeds� Nagel (Buttons/Digits)
                        : Adam Landefeld     (Flames)
Original Concept        : Brit Willoughby
Email Address           : [email protected]
Misc. Author Info       : Author of misc. Eternal Doom levels, and
                          midi composer.
This Package Should
Contain                 : S-HELL.WAD
                          S-HELL.TXT
                          S-HELL.ACS
Description             : See below...

Additional Credits to   : Thanks to all the developers of this great game,
                          Rich for the music/gfx, and Brit for the cool idea!

================================================================

* Play Information *

Episode and Level #     : Hexen, Level 1 (and 2, see END ROUND button)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes (in SINGLE PLAYER mode)
New Sounds              : No
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : No

* Construction *

Base                    : New level from scratch.
Editor(s) used          : DCK 3.62
Known Bugs              : No, but email me if you find one.

* Copyright / Permissions *

Authors may not use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file and all
accompanying files, with no modifications.  You may distribute this file in
any electronic format (BBS, Diskette, CD, etc.) as long as you include this
file intact.  Shareware\freeware distributors and cd-rom publishers are
welcome to it, provided I get a free copy of the final software package it
is included in.

* Where to get this WAD *

FTP sites: ftp.cdrom.com

Compuserve: GO ACTION

//             //
// Description //
//             //

-- What This Darn Thing Is --

    This wad allows you to play a "Scorched Earth" type game in HeXen.
You and your buddies (up to 4 players) have a platform with a cannon which
you can fire at any speed/angle.  You can also chose what projectile you want
to fling at your opponent, and how many to fire at a time.

-- The Three Modes Of Play --

    There are three ways to play this wad.  The first is SINGLE PLAYER mode.
Just start HeXen up with the wad, and warp to map 1.  Some monsters will
spawn on platforms as targets, and after a while, the platform across from
you, the "computer player", will begin to fire.  The computer will always
come close to hitting you, though it's firing parameters vary slightly
for each shot.  The DIFFICULTY SETTING will deterimine the computers rate
of fire.  When you start off, the monsters will not be "awake", and
will not fire at you.  If you want an extra challenge, "use" your current
weapon and the monsters will start firing.  Single player mode can be
quite challenging with the monsters and computer player against you.
    The second mode is COOPERATIVE.  This you play with up to four opponents.
Each appears on his own platform, and you have at it!  Hit F12 to view from
other player(s) perspectives.
    The third and last mode is DEATHMATCH.  This is not really recommended
unless you like a little close up fighting mixed in.  When you die (for any
reason), there is the possiblity that you could spawn on someone else's
platform.  You can then beat them sensless, of course, and claim the platform
as your own.

-- All The Cool Buttons And Stuff --

    There are three different controlls that dictate where your cannon will
fire.

    *Speed:    How fast (horizontally) the projectiles will fly
    *Angle:    How far (up/down) the projectiles will fly
    *Rotation: Direction (left/right) the projectiles will fly

    Each control has a button to increase the value, and decrease the value.
A digital display will give you a number to go along with the effect.  A note
on rotation...The buttons for this are labled "LEFT" and "RIGHT".  These
are left and right as you face the button to fire the cannon.
    Ok, so now you ask, "How the heck to I fire this thing?"  Well, I'm gonna
tell you.  There are three buttons at the cannon.  The one in the center that
is attached to the cannon actually fires it.  The one labled POWER selects
how many projectiles to fire in each volley.  There are 2 settings...low, and
high.  If you set it to high, there will be a longer forced delay between
shots.  The third button is MISSLE.  This selects what kind of projectile
you want to fire.  There are the following selections:

    ARROW
    DART            - Hard to see
    POISON DART     - Hard to see
    RIPPER BALL     - Most damage
    BLADE
    ICE SHARD       - Hard to see
    FIREBALL

    The last button available is the END ROUND button.  In SINGLE PLAYER mode,
hitting this button ends the round, and starts the level anew.  In DEATHMATCH
and COOPERATIVE, ALL PLAYERS must hit their END ROUND buttons before the
round will end.  This keeps wussies from ending the round because they are
getting pummled.  Unfortunatly, the only way to get this feature to work
was to include a duplicate of MAP01 in the MAP02 slot.  There is no way
to warp to the same level currently being played and have it start the level
over again.  So, I had to warp to MAP02.  On MAP02, it warps to MAP01 etc...

    The last feature is the game randomization.  Every so often, the game
will randomize.  Several thigns will happen:

    1. Player platforms will move up or down a random amount
    2. Cannon settings will be randomized
    3. If in SINGLE PLAYER mode, monster platforms will move up or down
       a random amount

-- The ACS Script

    For anyone who is interested, I included the script.  I took some time
to comment much of the code, so it should be fairly clear.  The code pushes
the limits of HeXen's script capabilites and uses messy workarounds though,
so some of it may be confusing.  The script is from MAP01...there are slight
changes for the MAP02 duplicate to make it work for MAP02.

-- Leftovers --
    
    Well, I hope you have fun playing this.  It really is a blast, either
by yourself or with your buddies.  A thanks to Rich for the music and
graphics!

Maps

SCORCHED HELL

SCORCHED HELL (MAP01)

Deathmatch Spawns
4
Co-op Spawns
4
SCORCHED HELL

SCORCHED HELL (MAP02)

Deathmatch Spawns
4
Co-op Spawns
4

Graphics