Caustic Laboratory
Mysterious forces have destroyed one of UAC's chemical processing facilities and have reconstructed it to produce massive amounts of a caustic solution. It's...
Filenames
caustlab.wad
Size
3.62 MB
MD5
cb72e9d17a0d046b094b04d69cc71dae
SHA-1
2014731acd0f1c988dc104233d63fa31146b832f
SHA-256
a73e19fd33e6e8d6c836d8e598bdb565f31c522e31d12e394a3a49bda6df030a
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, GZDoom
Lumps
329
Maps
MAP01
Read Me
=========================================================================== Archive Maintainer : N/A Update to : N/A Advanced engine needed : Skulltag (OpenGL renderer required) Primary purpose : Singleplayer =========================================================================== Title : Caustic Laboratory Filename : caustlab.wad Release date : 12/03/2012 Author : G.F. Slappo Email Address : [email protected] Other Files By Author : Misc. Author Info : Description : Mysterious forces have destroyed one of UAC's chemical processing facilities and have reconstructed it to produce massive amounts of a caustic solution. It's being pumped out into various locations and will eventually make the entire surrounding area uninhabitable and leave you with no way out. Find out who's responsible, and stop it from getting any worse before it's too late! This WAD takes place at night, so dynamic lights must be enabled to see lightsources outside. Recommended light options: Gamma :+1.60 Vid_contrast :+1.10 Brightness :-0.15 Additional Credits to : id Software, Carnevil =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Yes Other files required : skulltag_data.pk3 * Play Information * Game : DOOM II Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : About 48 hours, over the course of a few years. Editor(s) used : Doom Builder, SLADE, GIMP, Nekopaint, Audacity Known Bugs : Nothing that I could find or haven't fixed. May Not Run With : Anything other than Skulltag w/ OpenGL renderer Tested With : Skulltag version 98c and 98d * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://gamers.org/pub/idgames/ and mirrors