Swift Death
Swift Death is an extremely hard megawad, calibrated for speedrunners. I recommanded for novice players to play in "easy" ("Toilet Break", or "Soft Event")...
Filenames
swideath.wad
Size
5.05 MB
MD5
fa4bc3840f4f35ca4a9eb83cfe408844
SHA-1
1f9ecc5e1849b70b3155bbb8e82712e9683c9645
SHA-256
2740fab6a6ff2cd7447c6f372fa5d151ca5f187de9c2060aadf375a85b118db9
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, PrBoom
Lumps
553
Maps
MAP30, MAP26, MAP25, MAP23, MAP22, MAP20, MAP14, MAP21, MAP24, MAP15, MAP03, MAP08, MAP13, MAP01, MAP02, MAP18, MAP17, MAP16, MAP12, MAP11, MAP10, MAP07, MAP06, MAP05, MAP29, MAP32, MAP28, MAP27, MAP19, MAP31, MAP09, MAP04
Download
Read Me
=========================================================================== Advanced engine needed : Boom/PrBoom Primary purpose : Single Player =========================================================================== Title : Swift Death Filename : swideath.wad Release date : 11/11/2015 (M/D/Y) Author : franckFRAG (guest mappers : JCD & Memfis) Email Address : [email protected] Misc. Author Info : Mapper since 2005. Author of "Fradm1"; map08 of "Plutonia Revisited"; map14 of "Interception"; map03, map12, map16, map18, map22 and map25 of "3 Heures d'Agonie". map04, map13 and map28 of "3 Heures d'Agonie II" New leader project of "Necromantic Thirst" Creator and admin of "Doom Staze" (http://doomstaze.free.fr/) Additional Credits to : - id Software for Doom - Pascal "CodeImp" vd Heiden for Doom Builder - Kris Kuksi - The XWE team - The French Doom Community - JCD for bugs, textures misalignments and such. - JCD, Dislogical, and especially FSN76 for some suggestions about the duel gameplay :) - Ch0wW and JCD, for their incredible demos :D - Ch0wW; [WH]Wilou84; SidTheMeck; and Squonk for various helps :) General Description : Swift Death is an extremely hard megawad, calibrated for speedrunners. I recommanded for novice players to play in "easy" ("Toilet Break", or "Soft Event"). SD is realized in speedmapping sessions, for the most parts of maps. These maps are generally small, and contain on average 75 monsters. They are also compatible for the duel / deathmatch. Story : You are the puppet of Itanimulli. A powerful Evil God, which take pleasure to torture you. He sends you in different worlds since the eternity. But you keep at the bottom of you a hope, to leave this hell. Because you know that in every death, you are so close to the exit. =========================================================================== * What is included * New levels : 32 maps Sounds : no Music : yes Graphics : yes Sprites : no Dehacked/BEX Patch : yes Demos : yes * Play Information * Game : Doom II Hell on Earth Map # : Map01 ==> Map32 Single Player : yes Cooperative 2-4 Player : yes Deathmatch 2-4 Player : yes Other game styles : survival - deathmatch Difficulty Settings : yes * Construction * Base : New from scratch Build Time : With some enormous breaks of plenty months => 4 years Editor(s) used : DooM Builder 1.68, EXtendable Wad Editor, Adobe Photoshop CS6 Known Bugs : If you find any bugs, let me know. ============================================================================== * Copyright / Permissions * ============================================================================== Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://doomstaze.free.fr/ http://doomfrance.forumactif.com/