Riverwood Village

Riverwood Village

Still phased after your trek through Korax's homeworld and beyond, rebuilding Cronos has been far from a flawless experience. Much of Korax's minions still w...

Filenames
rivrwood.wad
Size
807.03 KB
MD5
dcad8ba802aaf68ef4bcb4f999efbc8f
SHA-1
1e70f1694c0264fb467b52ce09f6a595002e2fd9
SHA-256
ec5fbe7d827950aa36747cd7c0bd20734452399f4d2e1c3b2e43048ede7b28b8
WAD Type
PWAD
IWAD
Hexen
Engines
Doom, Doom II, Hexen
Lumps
13
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      :
Update to               :
Advanced engine needed  : None, though any limit-reducing port is HIGHLY recommended.
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Riverwood Village
Filename                : Riverwood.wad
Release date            : 07/22/04
Author                  : CodenniumRed, and Ichor for custom files, script, submission and other
			  such fixes.
Email Address           : [email protected], [email protected]
Other Files By Author   : DM-1on1-Marble.ut2 - for Unreal Tournament 2004
			  NoHope.wad - for the original DooM
Misc. Author Info       : 

Description             : Still phased after your trek through Korax's homeworld and beyond,
			  rebuilding Cronos has been far from a flawless experience. Much of
			  Korax's minions still wander the world, most unfound by any tasked
			  to slay them.

			  That is, until one day you get a summons to the town of Riverwood,
			  academic stronghold where all three orders mingle under the root of
			  nature. Korax's minions have regrouped, but under who none can assess.

			  You arrive at Riverwood to find the town already overrun. This mission
			  is no longer a defense on your part... it's an assault. You swear to
			  the gods that you WILL get to the bottom of this. Readying your
			  strength, you walk through the town gates, which swiftly close behind
			  you....

Additional Credits to   : CodeImp for DooM Builder, ID Software for DooM!
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : HeXen.wad


* Play Information *

Game                    : HeXen
Map #                   : map01
Single Player           : Designed for
Cooperative 2-8 Player  : Designed for
Deathmatch 2-8 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 100 hours over the span of a month, on and off (mostly off).
Editor(s) used          : DooM Builder
Known Bugs              : Hall of Mirrors (while not using ports), perhaps, in 2 locations:
				- the first well at the beginning (could be fixed by simply
				  removing it.
				- when vewing the large castle head-on (not so easy without
				  drastic changes).

May Not Run With...     : On really slow machines....


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
8