No Relief

No Relief

A little getaway trip gone wrong...

Filenames
norelief.wad
Size
764.05 KB
MD5
f9197e010f6ffa9d8a6b0b5acc287e7e
SHA-1
1dc643aa3e142fc070dea0d2445777fb6f8b231b
SHA-256
ffa5d992658b8cf28bd10ee9b23621908abe6efc98654e51a6bc74bc2563d423
WAD Type
PWAD
IWAD
Doom
Engines
Doom, Doom II
Lumps
50
Maps
E2M4, E2M5, E2M6, E2M9

Read Me

===========================================================================
Archive Maintainer      :
Update to               :
Advanced engine needed  : None
Primary purpose         : Single play
===========================================================================
Title: 		No Relief
Filename:		norelief.wad
Release date:	29 December 2007
Author:		Pat Tyson
Email Address:	[email protected]
Other Files By Author:	None
Misc. Author Info: 	

Description:	A little getaway trip gone wrong...

Additional Credits to:	the DooM community, for keeping a great game alive
===========================================================================
* What is included *

New levels:		Yes
Sounds: 		No
Music:		No
Graphics:		No
Dehacked/BEX Patch:	No
Demos:		No
Other:		No
Other files required:	None


* Play Information *

Game:		DooM / Ultimate DooM
Map #:		E2M4-E2M6, E2M9
Single Player: 	Designed for
Cooperative 2-4 Player: Designed for (but not E2M9--starts only)
Deathmatch 2-4 Player: Player starts only, not designed for
Other game styles:	None
Difficulty Settings:	Yes. Equipment and enemies vary on easy, medium and hard.


* Construction *

Base:		New from scratch
Build Time:		A very long time 
Editor(s) used: 	E2M4--DeepSea, DooMBuilder, RMB for reject map, Zennode for final node build
		E2M5,6,9--DeeP (Dos), DeeP97, WadAuthor 1.3, RMB for reject maps
Known Bugs:	Better not be. These levels were made with Classic DooM in mind, so disable JUMPING! 		You'll spoil some of the gameplay.
May Not Run With: 	Unknown
Tested With: 	JDooM, ZDooM and the original Ultimate DooM (Dos)



* Copyright / Permissions *

Authors may not use the contents of this file as a base for
modification or reuse.

You may distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:

===========================================================================
These levels are the result of playing with various editors over the past ten years. Yes, they are for the original DooM game. No, they're not loaded down with boss monsters. If you're looking for hordes of spider bosses and cyberdemons, you're in the wrong place.

The theme, such as it is, is a getaway gone wrong:
E2M4: What happened to the airport?
E2M5: Resort check-in--and check-out. This map has two exits: E2M6 and E2M9
E2M6: This is sightseeing?
E2M9: Last stand

E2M9 is by far the oldest level, but holds up pretty well, I think. Parts date way back to '96, but were retweaked recently. E2M5 is extremely complex, and may take a few tries to make it through all the areas. E2M6 was created as much for certain visual effects as gameplay, but it will still kill you if you're careless. E2M4 uses lighting and textures as much as anything for visual clues, so pay attention. The idea behind every map was to create sometimes difficult, but not impossible, gameplay, both in terms of traps/puzzles and pure fighting.

Enjoy.

Maps

E2M4

E2M4

Deathmatch Spawns
4
Co-op Spawns
4
E2M5

E2M5

Deathmatch Spawns
4
Co-op Spawns
4
E2M6

E2M6

Deathmatch Spawns
4
Co-op Spawns
4
E2M9

E2M9

Deathmatch Spawns
4
Co-op Spawns
4