CRESCENT.WAD

The idea for the layout is borrowed from STARWAR1.WAD by Matt Falk. In no way is this wad connected to any of the tremendous wads in the starwars series by M...

Filenames
crescen2.wad, crescent.wad, CRESCENT.WAD, crescent.zip
Size
298.71 KB
MD5
88c79764a030aa8b8fb19ff62bec9d9f
SHA-1
1d61a1822f29d236578cd4ef00a19aafc37a51d2
SHA-256
0b5e73890560943470541b5cdf3b049c607d019dc9cd5e43685730b28a8a6b29
WAD Type
IWAD
Engines
Doom
Lumps
23
Maps
E1M1

Read Me

================================================================
Title                   : CRESCENT.WAD
Author                  : Doug Ryerson
E-mail Address          : [email protected]
Misc. Author Info       : Not much to say here

Description             : The idea for the layout is borrowed from 
                          STARWAR1.WAD by Matt Falk. In no way is this
                          wad connected to any of the tremendous wads 
                          in the starwars series by Matt Falk. If his
                          next ones are as good as STARWAR1, then I will
                          have to buy some more floppy disks to store
                          them. 
                        : The name of the wad is obtained from the 
                          shape of the map.
                        : The story:
                          As humanity reaches out into the unexplored
                          regions of space they may encounter some less-
                          than-friendly races. One such incidence occurred
                          a few years ago on Pluto. The base, a sector 
                          of the Specialized Planetary Defence (SPD) ring
                          was overrun by some nasty semi-humanoids with a
                          bad attitude. An unsuspecting marine on an
                          inspection tour landed and was suprised to find
                          the base crawling with "things" he had never
                          seen before. He had had bad receptions before,
                          but not like this one...
                        

Additional Credits to   : Everyone responsible for the fine doom editors
                          I used and Matt Falk.
 
================================================================

* Play Information *

Episode and Level #     : E1M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Time Taken              : Too much time
Editor(s) used          : Deu V5.2, DE260B4, WDMSTR05, MIDI2MUS
Known Bugs              : One wall will cause an error in the program if
                          you push on it. It happened after I tried to
                          delete a sector, the adjoining wall became
                          sensitive. I presume this is a bug in the
                          editors since the surviving sector looks 
                          normal as does the linedef. One door will not
                          open from one side, despite every attempt to
                          get it to. One small protruding wall is clear
                          even though both editors report it solid.


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels). 

You MAY distribute this WAD in any electronic format provided you 
include this file, unmodified, with it.

* Where to get this WAD *

FTP sites:    infant2.sphs.indiana.edu 

I enjoy feedback, please E-mail me with suggestions, comments, etc. I
can be reached at the above address.
================================================================
Title                   : CRESCENT.WAD
Author                  : Doug Ryerson
E-mail Address          : [email protected]
Misc. Author Info       : Not much to say here

Description             : The idea for the layout is borrowed from 
                          STARWAR1.WAD by Matt Falk. In no way is this
                          wad connected to any of the tremendous wads 
                          in the starwars series by Matt Falk. If his
                          next ones are as good as STARWAR1, then I will
                          have to buy some more floppy disks to store
                          them. 
                        : The name of the wad is obtained from the 
                          shape of the map.
                        : The story:
                          As humanity reaches out into the unexplored
                          regions of space they may encounter some less-
                          than-friendly races. One such incidence occurred
                          a few years ago on Pluto. The base, a sector 
                          of the Specialized Planetary Defence (SPD) ring
                          was overrun by some nasty semi-humanoids with a
                          bad attitude. An unsuspecting marine on an
                          inspection tour landed and was suprised to find
                          the base crawling with "things" he had never
                          seen before. He had had bad receptions before,
                          but not like this one...
                        

Additional Credits to   : Everyone responsible for the fine doom editors
                          I used and Matt Falk.
 
================================================================

* Play Information *

Episode and Level #     : E1M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Time Taken              : Too much time
Editor(s) used          : Deu V5.2, DE260B4, WDMSTR05, MIDI2MUS
Known Bugs              : One wall will cause an error in the program if
                          you push on it. It happened after I tried to
                          delete a sector, the adjoining wall became
                          sensitive. I presume this is a bug in the
                          editors since the surviving sector looks 
                          normal as does the linedef. One door will not
                          open from one side, despite every attempt to
                          get it to. One small protruding wall is clear
                          even though both editors report it solid.


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels). 

You MAY distribute this WAD in any electronic format provided you 
include this file, unmodified, with it.

* Where to get this WAD *

FTP sites:    infant2.sphs.indiana.edu 

I enjoy feedback, please E-mail me with suggestions, comments, etc. I
can be reached at the above address.

Maps

No image available

E1M1

Deathmatch Spawns
8
Co-op Spawns
4