Diaz: Last Hours of Purity (WW Hits Collection)
The Research Crimes Prevention Agency (RCPA) is targeting the UAC over their controversially unethical research. Agent Diaz is sent as a peacekeeper to overs...
Filenames
wwhc-diaz.wad
Size
16.61 MB
MD5
66560261c33d8202f21fdeca84b0311f
SHA-1
1d0e9411ddbe569db5e38802a46b46ab243b03bc
SHA-256
3305e8b185b6990f7584cd0b5fd12767960d259bf4c71df53658c5da9b0f376e
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
2677
Download
Read Me
=========================================================================== Archive Maintainer : Weapon mod - to Combos, please Update to : None Advanced engine needed : ZDoom/GZDoom latest SVN (tested on GZDoom r183) Primary purpose : No levels included =========================================================================== Title : Diaz: Last Hours of Purity (WW Hits Collection) Filename : wwhc-diaz.wad Release date : 10/01/2008 Author : wildweasel Email Address : [email protected] Other Files By Author : ww-diaz, wwhc-di, ww-stranger, ww-bsni Misc. Author Info : Firearms enthusiast and maintainer of Doom Armory: http://armory.drdteam.org/ Description : The Research Crimes Prevention Agency (RCPA) is targeting the UAC over their controversially unethical research. Agent Diaz is sent as a peacekeeper to oversee their latest experiment, and to see if the evidence is correct. But of course, everything's gone to Hell before she even gets there... More story to be found in included DIAZLORE.TXT file. Additional Credits to : See DIAZLORE.TXT included with this archive for the full credits listing =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : All necessary DECORATE and ZDoom code lumps included Other files required : None * Play Information * Game : Doom/2, Heretic, Strife (kinda...sorry, no Hexen!) Map # : Any Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Tested, generally works (see known bugs) Other game styles : None Difficulty Settings : Fully replaced through MAPINFO May not run with... : Skulltag complains of several SBARINFO and DECORATE errors and is thus incompatible until Skulltag gets off their asses and updates it * Construction * Base : ww-diaz.wad; several resources used other bases and are detailed in DIAZLORE.TXT Known Bugs : In deathmatch, grenades don't stay when picked up. SWAT troopers turn brown when electrocuted; unfixable. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from most of the original authors for any of their resources modified or included in this file. Those who haven't been asked permission are still being given due credit in as many ways as possible. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file and all others intact. I have not received permission from the original authors of any modified or included content in this file to allow further distribution, but I apologize in advance to anybody offended by this and I hope that there is no legal strife over it. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://armory.drdteam.org/ * Mapping for Diaz * If you'd like to create a map designed for this weapon mod, it's quite alright to do so, as long as either the mod is included with your map, or clear directions on where to get it are included in your text file. For authors that would like to give the player the extra weapons and ammo, or spawn specific monsters instead of the random ones, I've added specific DoomEdNums to them. To see these numbers, have a look at the Decorate lumps (DEC_ENEM, DEC_WPN2, DEC_WPN3).