Discovering the Hell: The Invasion
Filenames
dthti.wad
Size
18.66 MB
MD5
e835efc914e742815d2cc492618d7a42
SHA-1
1ca14a86a190e6e01e7838d7921ed880c2b40e45
SHA-256
198b49933e7220c83560253473150f933423cd7167dfebac0c11ab5e43c94324
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Boom
Lumps
456
Maps
INTER1, INTER3, INTER2, MAP07, MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP08
Download
Read Me
=========================================================================== Advanced engine needed : GZDoom Primary purpose : Single play =========================================================================== Title : Discovering the Hell: The Invasion Filename : dthti.wad Release date : 16/09/2007, with a revised version in 19/06/2012 Author : Deadwing Email Address : [email protected] Other Files By Author : eclspeii.wad Misc. Author Info : Description : Discovering the Hell: The Invasion (DTHTI) is a 8 levels wad, which 2 of them are boss levels (one is secret). The levels are simple detailed being more focused in design and challenge itself, provi- ding some natural, tech base and hellish scenarios. The monster count is lower than normal, but they are stronger and faster, so be careful. For this reason, It is highly recommended to play with mouse look, and you will need to jump and crouch a bit, so don't be afraid of using it. All the songs are in mp3 format and were made by myself especially for THIS and FUTURE doom levels. If you like any, feel free to use on your wad, but id love to be contacted and credited. Here's a description of each level and music: LEVEL 1: Open Research Complex A linear medium-sized tech base level. Mostly enemies are weak and easy to kill, but be careful with some traps. In the middle section there's a secret with a super-shotgun, that will facilitate in some more burocratic areas. Music: Basic drum'n'bass track with synthetizer riff which gives some more technical and adrenalin feel. LEVEL 2: Ganymade's Fields More open spaced level, with a central green area with some ruins and trees. In beginning, there´s a bifurcation which you can only choose one of the paths, leading to the central non-linear field. Music: A more calming but groovy sound from a electronic sound bass. LEVEL 3: Isolated Complex Start´s with a similar theme from previous level, leading to a tech base with some secrets experiments and lots of dump toxins. Music: A groovy rock track, starting with a 7/8 signature heavy section turning later to a 4/4 speed rock. LEVEL 4: Ganymade's Ruins Main ruin themed level, with some open field in the beginning. Some traps and small challenges are expected, as usual. Music: Beautiful and atmospheric eletronic sound, with lot of pads, leads and electronic bass. LEVEL 5: Undiscovered Cave A dark cave themed level. Very linear and long, some diffe- rent middle sections and a boss battle in the end. Music: Atmospheric track with some guitar and drums with reverb, giving a isolated and undiscovered feeling. LEVEL 6: The Other side Another more linear level, focused on hellish theme. Some open space in beginning with a castle in later sections. Music: groovy eletronic sound in the beginning with a heavier rock later section. LEVEL 7: One of the five rulers Final boss battle. Music: Same as level 1. LEVEL 8: Secret-Level: Desvastated Land Secret level. Beat the boss and get a prize (: Music: Same as level 6. At last, some interesting info that will help during gameplay: - Pistol has 100% accuracy. - Rockets limited to 15 (30 with backpack), but does at least double damage. - Cells limited to 150 (300 with backpack), so don't be afraid to use it when you got enought (: Additional Credits to : Neodoom for the textures and realm667 for two new monsters. Brdoom for support and incentive. =========================================================================== * What is included * New levels : 11 levels. (8 playable) Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 Map # : Map01 to Map08 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Six months Editor(s) used : Doom Builder, XWE Known Bugs : None May Not Run With : Engines that doesn't support DECORATE or zdoom features Tested With : GZdoom 1.5.6 * Copyright / Permissions * Authors (MAY/may NOT) use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. (delete one of these two paragraphs:) You MAY not distribute this file in any format. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites:
Maps
One of the five rulers (MAP07)
Deathmatch Spawns
0
Co-op Spawns
1
Par Time
300
Open Research Complex (MAP01)
Deathmatch Spawns
0
Co-op Spawns
1
Par Time
720
Ganymade's Fields (MAP02)
Deathmatch Spawns
0
Co-op Spawns
1
Par Time
1140
Undiscovered Cave (MAP05)
Deathmatch Spawns
0
Co-op Spawns
1
Par Time
1200