Doom NES Music
All the original Doom tunes remixed into NES- style chiptunes via Impulse Tracker (IT) format. If you don't know what a chiptune is, basically it emulates th...
Filenames
nesmus.wad
Size
900.65 KB
MD5
12af828ad062bc7183cd5c03ecad46ff
SHA-1
1c9894acf97383b7cd1e0e77e337fac044b48054
SHA-256
c0f9eeb6e676505cfa4d253da3d345018fff5f87b9cce6a23626fa4e9edd7d80
WAD Type
PWAD
IWAD
Unknown
Engines
Doom
Lumps
32
Download
Read Me
=========================================================================== Archive Maintainer : No special instructions Update to : Not an update Advanced engine needed : Yes, any that can play tracker-based music Primary purpose : Music PWAD, no levels included =========================================================================== Title : Doom NES Music Filename : nesmus.wad Release date : June 22, 2004 Author : Bloodshedder (Bill Koch) Email Address : [email protected] Other Files By Author : jazzdoom.wad (Made a few years ago, not entirely proud of it :P) hrcave.wad (Heretic level created by my brother, uploaded by me) chipdoom.wad (The original Chiptune Doom) chipdm2.wad (Chiptune Doom 2) Misc. Author Info : Part of the Doomworld staff (http://www.doomworld.com/) Description : All the original Doom tunes remixed into NES- style chiptunes via Impulse Tracker (IT) format. If you don't know what a chiptune is, basically it emulates the sound of the NES, Commodore 64, etc. music engines in the form of tracker-based music (MOD, XM, S3M, IT, etc). In this case, the songs resemble what you might have heard if Doom was ported to the NES. It should be noted that these songs were converted BY HAND, without the aid of a MID->IT converter of any sort. Additional Credits to : Tyler Pantella (picklehammer), whose MOD classes were my inspiration: http://picklehammer.slipgate.org/ Jeremy Elder (SgtCrispy), gave me pre-publishing listening and encouragement for Chiptune Doom: http://www.planetdoom.com/radio/ Tom White (Hyena), who gave the first release of Chiptune Doom praise in Doomworld's /newstuff Chronicles. http://hyena.kiwibonga.com/ Dean Joseph (deathz0r), who gave version 1.1 of Chiptune Doom praise in Doomworld's /newstuff Chronicles. http://deathz0r.slipgate.org/ mv/hellven, whose drum samples I used throughout this project. http://camomille.genshimedia.com/mv.htm Ralphis (Ralph Vickers), whose NESDoom this music was originally intended for. Since NESDoom is but another project of his that may not see the light of day, I'm releasing this on its own. If NESDoom is ever released, you'll probably find this music within. =========================================================================== * What is included * New levels : None Sounds : No Music : Yes, the whole point Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : A source port that can play tracker-based music * Play Information * Game : DOOM only Map # : N/A Single Player : N/A Cooperative 2-4 Player : N/A Deathmatch 2-4 Player : N/A Other game styles : N/A Difficulty Settings : N/A * Construction * Base : Original Chiptune Doom tracker files Build Time : Several months Editor(s) used : ModPlug Tracker and MIDI Orchestrator Plus! for music, WinTex and XWE for inspecting and inserting into WAD files, WadPTR for compressing the WAD to save some space. Known Bugs : There are some arpeggio/pitch bending problems in E2M1's music, which appears to be a bug in FMOD (the sound library ZDoom uses), so the song doesn't sound quite like it should in-game. There are probably some other problems with a couple other songs that I don't remember right now, most likely with arpeggios, so tough luck. The various module players in various source ports don't support crisp interpolation of the music, so the songs may sound a little cracky at times. If you want a fuller listening experience, save the music lumps to IT files, or look under "Web sites" at the end of this document to find them in their native IT format. The songs sound best in WinAmp or ModPlug Tracker. May Not Run With... : doom.exe, any source port that doesn't support tracker-format music (check your docs for MOD, module, or tracker support). Not sure if any ports besides ZDoom support this. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, provided you get my permission and give me proper credit. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://youfailit.net/music/ to find original IT's FTP sites: Other than the usual, none.