Doom NES Music

All the original Doom tunes remixed into NES- style chiptunes via Impulse Tracker (IT) format. If you don't know what a chiptune is, basically it emulates th...

Filenames
nesmus.wad
Size
900.65 KB
MD5
12af828ad062bc7183cd5c03ecad46ff
SHA-1
1c9894acf97383b7cd1e0e77e337fac044b48054
SHA-256
c0f9eeb6e676505cfa4d253da3d345018fff5f87b9cce6a23626fa4e9edd7d80
WAD Type
PWAD
IWAD
Unknown
Engines
Doom
Lumps
32

Read Me

===========================================================================
Archive Maintainer      : No special instructions
Update to               : Not an update
Advanced engine needed  : Yes, any that can play tracker-based music
Primary purpose         : Music PWAD, no levels included
===========================================================================
Title                   : Doom NES Music
Filename                : nesmus.wad
Release date            : June 22, 2004
Author                  : Bloodshedder (Bill Koch)
Email Address           : [email protected]
Other Files By Author   : jazzdoom.wad (Made a few years ago, not entirely
			  proud of it :P)
			  hrcave.wad (Heretic level created by my brother,
			  uploaded by me)
			  chipdoom.wad (The original Chiptune Doom)
			  chipdm2.wad (Chiptune Doom 2)

Misc. Author Info       : Part of the Doomworld staff
			  (http://www.doomworld.com/)

Description             : All the original Doom tunes remixed into NES-
			  style chiptunes via Impulse Tracker (IT) format.
			  If you don't know what a chiptune is, basically 
			  it emulates the sound of the NES, Commodore 64,
			  etc. music engines in the form of tracker-based
			  music (MOD, XM, S3M, IT, etc). In this case, the
			  songs resemble what you might have heard if Doom
			  was ported to the NES. It should be noted that
			  these songs were converted BY HAND, without the
			  aid of a MID->IT converter of any sort.
			  
Additional Credits to   : Tyler Pantella (picklehammer), whose MOD classes
			  were my inspiration:
			  http://picklehammer.slipgate.org/
			  Jeremy Elder (SgtCrispy), gave me pre-publishing
			  listening and encouragement for Chiptune Doom:
			  http://www.planetdoom.com/radio/
			  Tom White (Hyena), who gave the first release of
			  Chiptune Doom praise in Doomworld's /newstuff 
			  Chronicles.
			  http://hyena.kiwibonga.com/
			  Dean Joseph (deathz0r), who gave version 1.1 of
			  Chiptune Doom praise in Doomworld's /newstuff
			  Chronicles.
			  http://deathz0r.slipgate.org/
			  mv/hellven, whose drum samples I used throughout
			  this project.
			  http://camomille.genshimedia.com/mv.htm
			  Ralphis (Ralph Vickers), whose NESDoom this music
			  was originally intended for. Since NESDoom is but
			  another project of his that may not see the light
			  of day, I'm releasing this on its own. If NESDoom
			  is ever released, you'll probably find this music
			  within.
===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : Yes, the whole point
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : A source port that can play tracker-based music


* Play Information *

Game                    : DOOM only
Map #                   : N/A
Single Player           : N/A
Cooperative 2-4 Player  : N/A
Deathmatch 2-4 Player   : N/A
Other game styles       : N/A
Difficulty Settings     : N/A


* Construction *

Base                    : Original Chiptune Doom tracker files
Build Time              : Several months
Editor(s) used          : ModPlug Tracker and MIDI Orchestrator Plus! for
			  music, WinTex and XWE for inspecting and
			  inserting into WAD files, WadPTR for compressing
			  the WAD to save some space.
Known Bugs              : There are some arpeggio/pitch bending problems 
			  in E2M1's music, which appears to be a bug in
			  FMOD (the sound library ZDoom uses), so the song
			  doesn't sound quite like it should in-game.
			  There are probably some other problems with a 
			  couple other songs that I don't remember right
			  now, most likely with arpeggios, so tough luck.
			  The various module players in various source
			  ports don't support crisp interpolation of the
			  music, so the songs may sound a little cracky at
			  times. If you want a fuller listening experience,
			  save the music lumps to IT files, or look under
			  "Web sites" at the end of this document to find
			  them in their native IT format. The songs sound
			  best in WinAmp or ModPlug Tracker.
May Not Run With...     : doom.exe, any source port that doesn't support
			  tracker-format music (check your docs for MOD, 
			  module, or tracker support). Not sure if any
			  ports besides ZDoom support this.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse, provided you get my permission and give me proper credit.
Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://youfailit.net/music/ to find original IT's
FTP sites: Other than the usual, none.