Kuchitsu 2 : Growing Colour

Kuchitsu 2 : Growing Colour

An officially approved sequel to Kuchitsu. The theme is that each map gets more colour than the previous, and then MAP03 is in the original Kuchitsu spectrum...

Filenames
kuchitsu2.wad
Size
2.10 MB
MD5
1fd15cca1acc595dfb5c9fec2657dc7d
SHA-1
1bf2d3dfefc08c0eeac8dfed46793f9670cdea25
SHA-256
cdc199f973fbfb54c4a12fca29a05e96144153277f393677646f423adc6ef45a
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
119
Maps
MAP01, MAP02, MAP03, MAP04

Read Me

===========================================================================
Archive Maintainer      : This is not like those bootleg Plutonia 3 and 4, I
                          actually got permission from the author of Kuchitsu
                          to make this sequel.
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Kuchitsu 2 : Growing Colour
Filename                : kuchitsu2.zip
Release date            : 15/2/19 (dd/m/yy)
Author                  : Ilya Lazarev (Joe-Ilya)
Email Address           : [email protected]
Other Files By Author   : Countless
Misc. Author Info       : Who cares?

Description             : An officially approved sequel to Kuchitsu.
                          The theme is that each map gets more colour than
                          the previous, and then MAP03 is in the original
                          Kuchitsu spectrum of colours.
                          You might think this is underwhelming sequel in
                          terms of its map number, but MAP03 is in length of
                          the first 4 maps from Kuchitsu (I checked).

Additional Credits to   : ID software for Doom 2
                          Codeimp for DB2
                          Sirjugginton for Slade 3
                          Visual Vincent for Doom Writer
                          Microsoft for MSPaint
                          MIDI authors
                          Memfis for inspiring and approving me with
                          Kuchitsu
                          Kaleb for inspiring me further with Park Place
===========================================================================
* What is included *

New levels              : 3
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-03
Single Player           : Designed for
Cooperative 2-4 Player  : Only on MAP03
Deathmatch 2-4 Player   : Only on MAP03
Other game styles       : None
Difficulty Settings     : Only on MAP03


* Construction *

Base                    : New from scratch
Build Time              : Approximately 1 month
Editor(s) used          : DB2, Slade 3, Doom Writer, MSPaint
Known Bugs              : No
May Not Run With        : Anything less than what's tested with
Tested With             : PRBoom+ 2.5.1.4


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
===========================================================================
Archive Maintainer      : This is not like those bootleg Plutonia 3 and 4, I
                          actually got permission from the author of Kuchitsu
                          to make this sequel.
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Kuchitsu 2 : Growing Colour
Filename                : kuchitsu2.zip
Release date            : 15/2/19 (dd/m/yy)
Author                  : Ilya Lazarev (Joe-Ilya)
Email Address           : [redacted]
Other Files By Author   : Countless
Misc. Author Info       : Who cares?

Description             : An officially approved sequel to Kuchitsu.
                          The theme is that each map gets more colour than
                          the previous, and then MAP03 is in the original
                          Kuchitsu spectrum of colours.
                          You might think this is underwhelming sequel in
                          terms of its map number, but MAP03 is in length of
                          the first 4 maps from Kuchitsu (I checked).

Additional Credits to   : ID software for Doom 2
                          Codeimp for DB2
                          Sirjugginton for Slade 3
                          Visual Vincent for Doom Writer
                          Microsoft for MSPaint
                          MIDI authors
                          Memfis for inspiring and approving me with
                          Kuchitsu
                          Kaleb for inspiring me further with Park Place
===========================================================================
* What is included *

New levels              : 3
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-03
Single Player           : Designed for
Cooperative 2-4 Player  : Only on MAP03
Deathmatch 2-4 Player   : Only on MAP03
Other game styles       : None
Difficulty Settings     : Only on MAP03


* Construction *

Base                    : New from scratch
Build Time              : Approximately 1 month
Editor(s) used          : DB2, Slade 3, Doom Writer, MSPaint
Known Bugs              : No
May Not Run With        : Anything less than what's tested with
Tested With             : PRBoom+ 2.5.1.4


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
4
Co-op Spawns
6
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
2