Descent into The Absolute

Descent into The Absolute

A UAC base gone haywire. You will fight in Hell eventually. A few base levels are distorted by the influence of Hell.

Filenames
displmnt.wad
Size
13.68 MB
MD5
638b044e577e1a4e6f8892ce424b6dc1
SHA-1
1b7aee85fed2590e3dd4c7610f124266313f4b33
SHA-256
177006051b909c679a8ca763daac7da1da08e2d7ccacadb3bd6ec9f5b722b90d
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Zandronum, ZDoom
Lumps
136
Maps
MAP04, MAP03, MAP02, MAP01, MAP06, MAP05

Read Me

===========================================================================
Advanced engine needed  : Skulltag with OpenGL (GZDoom)
Update to		: displmnt.wad
Primary purpose         : Deathmatch
===========================================================================
Title                   : Descent into The Absolute

Filename                : displmnt.wad

Release date            : 29/10 2010

Author                  : CarpetolA

Email Address           : [email protected]

Other Files By Author   :
Misc. Author Info       : An 18 year old angry Finnish guy who loves Doom.

Description             : A UAC base gone haywire. You will fight in Hell
			  eventually. A few base levels are distorted by the 
			  influence of Hell.

Additional Credits to   : - Nick "NiGHTMARE" Baker for a few of his "5th 
			  Episode" textures and flats.

			  - Aubrey Hodges for his PlayStation Doom music.

			  - elbryan42 for providing these songs on his
			  website "The Doom Depot".
===========================================================================
* What is included *

New levels              : Six new levels
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01 - MAP06
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for (Actually, a lot more players can
 			  play these maps)
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : A total of few months
Editor(s) used          : Doom Builder 2, SLADE 3, Paint
Known Bugs              : None that I know of
May Not Run With        : DEFINITELY not vanilla Doom 2. Some elements are
			  not compatible with ZDoom
Tested With             : Skulltag (SkullDev98d, build 2999) with OpenGL
			  (Probably GZDoom 1.5.3) 



* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP04

MAP04

Deathmatch Spawns
6
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
7
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
10
Co-op Spawns
1
MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
8
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
10
Co-op Spawns
1