Descent into The Absolute
A UAC base gone haywire. You will fight in Hell eventually. A few base levels are distorted by the influence of Hell.
Filenames
displmnt.wad
Size
13.68 MB
MD5
638b044e577e1a4e6f8892ce424b6dc1
SHA-1
1b7aee85fed2590e3dd4c7610f124266313f4b33
SHA-256
177006051b909c679a8ca763daac7da1da08e2d7ccacadb3bd6ec9f5b722b90d
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Zandronum, ZDoom
Lumps
136
Maps
MAP04, MAP03, MAP02, MAP01, MAP06, MAP05
Download
Read Me
=========================================================================== Advanced engine needed : Skulltag with OpenGL (GZDoom) Update to : displmnt.wad Primary purpose : Deathmatch =========================================================================== Title : Descent into The Absolute Filename : displmnt.wad Release date : 29/10 2010 Author : CarpetolA Email Address : [email protected] Other Files By Author : Misc. Author Info : An 18 year old angry Finnish guy who loves Doom. Description : A UAC base gone haywire. You will fight in Hell eventually. A few base levels are distorted by the influence of Hell. Additional Credits to : - Nick "NiGHTMARE" Baker for a few of his "5th Episode" textures and flats. - Aubrey Hodges for his PlayStation Doom music. - elbryan42 for providing these songs on his website "The Doom Depot". =========================================================================== * What is included * New levels : Six new levels Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 - MAP06 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for (Actually, a lot more players can play these maps) Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A total of few months Editor(s) used : Doom Builder 2, SLADE 3, Paint Known Bugs : None that I know of May Not Run With : DEFINITELY not vanilla Doom 2. Some elements are not compatible with ZDoom Tested With : Skulltag (SkullDev98d, build 2999) with OpenGL (Probably GZDoom 1.5.3) * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors