The Unholy Trinity
A reasonable representation of Trinity College, Cambridge. "Oh no, not again," I hear you cry. "Some lamers' first WAD. Prob'ly got a cyber in there." But wa...
Filenames
cathed.wad, trinity.wad, TRINITY.WAD, trinity2.zip, trinty.zip
Size
861.78 KB
MD5
d8fb8ca0861b0c619f64a43ad5fa655d
SHA-1
1b7a640d669e8c21ef67ed66ab24d8112dae4d07
SHA-256
c0200721835841bfe667f951cc80543921ec282350af2a1f71cbf5fa108ed2b0
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
79
Maps
E1M1
Download
Read Me
================================================================ Title : The Unholy Trinity Filename : TRINITY2.WAD Authors : Steve McCrea, Simon Wall, & Elias Papavassilopoulos Email Address : [email protected] Misc. Author Info : - Description : A reasonable representation of Trinity College, Cambridge. "Oh no, not again," I hear you cry. "Some lamers' first WAD. Prob'ly got a cyber in there." But wait! Read on. Much cannon fodder. Many new graphics. Cool bits. Guaranteed entertainment or your money back (see below for terms and conditions of this offer). And NO cyberdemon! Well... oh, never mind. Although designed for single player, has multiplayer weapons and starts, and large, well interconnected areas. Version 2 fixes a bug and some ugly bits. Additional Credits to : Peter Morgan for the camera Olivier Montanuy for the wraparound sky idea Release Date : Version 1: 22nd August 1994 Version 2: 4th September 1994 ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Music : Yes Demos Replaced : None * Construction * Base : New level from scratch Build Time : 1 Month or so Editor(s) used : DEU 5.21 (GCC), IDBSP (Watcom), Midi2Mus, DoomTex 1.0b, DMGraph 1.1, WAD Tools 1.0, BSP12x, RMB 1.0 Known Bugs : Minor hall of mirrors with DOOM 1.2 (This version fixes the V_BadDrawPatchDirect bug which plagued the previous version. There are also some minor cosmetic fixes.) Level layout and graphics : Steve Logic and UV setting : Simon and Steve Other difficulty settings : Elias The new textures were put together using DoomTex, available at infant2 as dmtex10b.zip. As you can see, it works. I highly recommend it. But then, I'm biased. One area has a HOM in DOOM 1.2 which goes away with 1.6. To use 1.6: registered 1.2 WAD => doom12.wad shareware 1.6 WAD => doom.wad doom16 -file doom12.wad trinity.wad Multiplayer 1.6 has an extra sprite called IFOG. Get your local Doom guru to sort this out, or read the available info on patching 1.6. When 1.666 comes out, it _should_ be directly compatible. Elias has looked at the Bad V_DrawPatchDirect problem. It is gone. I always told myself if I was going to write a level that it would not have really slow bits, but the setting demands that one area is slow, at least on my machine. Oops. Sorry, me. One thing that really pisses me off is that the GUS sound code gets slower with every incarnation of DOOM. Why oh why? I hope Paul "sound-dork" Radek is twitching on a spike outside the iD offices. * Copyright / Permissions * You MAY use this level as a base to build additional levels. However, due credit should be given in the .TXT file accompanying the WAD. Especially if you rip off any textures. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. However, if you include the WAD on CD or floppy disk, you may not make _any_ kind of money from the sale of the product, unless you send me free copies. Note that this includes the so- called copying charges of shareware vendors. * Where to get this WAD * Official BBS Distribution Site: ÖÄÄÄÄÄÄ ÖÄÄ¿ ÖÄÒÄ¿ ÒÄÄ¿ ÒÄÄÄÄÄ¿ ÖÄÄ¿ Ò ÖÄÄ¿ ÖÄÄ¿ ÒÄÄ¿ º ÇÄÄ´ º º ³ ÇÄ º ³ ÇÄÄ´ º ÇÄÄ´ º ÇÄ º ÚÄ¿ Ð Á Ð Ð Á ÐÄÄÙ ÇÄÄÄÄÄÙ Ð Á ÐÄÄÙ Ð Á ÓÄÄÙ ÐÄÄÙ º ³ º BBS ÓÄÄÄÄÄÙ Ð (305) 587 4258 FTP sites : infant2.sphs.indiana.edu - /pub/doom... - trinity2.zip
Title: I never gave it one Author: TRiPER66 E-mail Address: [email protected] X-tra Info: This level is also probably way to large for a deathmatch to be any fun. PLEASE GIVE ME YOUR INPUT ON THIS LEVEL! Description: A huge multi-level map of a cathedral. Additional credits: Game: Doom I (I am converting it for Doom II also) Levels: E1M1 Single Player: Yes Coopertive: Yes Death Match: Yes Difficulty Settings: Yes New Maps: Yes (1) New Sounds: No New Graphics: Yes - some textures New Music: Yes New Demos: No Base: Scratch Build Time: I worked on it on and off for three months Editors Used: WinDEU, DEU 5.21, and VB DEU Tex Known Bugs: There may be some places where textures are missing - as far as I know there is nothing significant *** Copyright/Permission *** You may NOT modify this file or this wad in anyway OR use this as a base to build further levels. You may distribute this wad in any format as long as you don not charge for it, do not modify it, and include this file fully intact! *** Where To Get This WAD *** What ever shithead made this part of the template obviously has the IQ of your average piece of dog shit. Obviously you know where to get this from otherwise you wouldn't be reading this. If you are reading this and you don't know where to get this from - that was a net trick!
================================================================ Title : The Unholy Trinity Filename : TRINITY2.WAD Authors : Steve McCrea, Simon Wall, & Elias Papavassilopoulos Email Address : [email protected] Misc. Author Info : - Description : A reasonable representation of Trinity College, Cambridge. "Oh no, not again," I hear you cry. "Some lamers' first WAD. Prob'ly got a cyber in there." But wait! Read on. Much cannon fodder. Many new graphics. Cool bits. Guaranteed entertainment or your money back (see below for terms and conditions of this offer). And NO cyberdemon! Well... oh, never mind. Although designed for single player, has multiplayer weapons and starts, and large, well interconnected areas. Version 2 fixes a bug and some ugly bits. Additional Credits to : Peter Morgan for the camera Olivier Montanuy for the wraparound sky idea Release Date : Version 1: 22nd August 1994 Version 2: 4th September 1994 ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Music : Yes Demos Replaced : None * Construction * Base : New level from scratch Build Time : 1 Month or so Editor(s) used : DEU 5.21 (GCC), IDBSP (Watcom), Midi2Mus, DoomTex 1.0b, DMGraph 1.1, WAD Tools 1.0, BSP12x, RMB 1.0 Known Bugs : Minor hall of mirrors with DOOM 1.2 (This version fixes the V_BadDrawPatchDirect bug which plagued the previous version. There are also some minor cosmetic fixes.) Level layout and graphics : Steve Logic and UV setting : Simon and Steve Other difficulty settings : Elias The new textures were put together using DoomTex, available at infant2 as dmtex10b.zip. As you can see, it works. I highly recommend it. But then, I'm biased. One area has a HOM in DOOM 1.2 which goes away with 1.6. To use 1.6: registered 1.2 WAD => doom12.wad shareware 1.6 WAD => doom.wad doom16 -file doom12.wad trinity.wad Multiplayer 1.6 has an extra sprite called IFOG. Get your local Doom guru to sort this out, or read the available info on patching 1.6. When 1.666 comes out, it _should_ be directly compatible. Elias has looked at the Bad V_DrawPatchDirect problem. It is gone. I always told myself if I was going to write a level that it would not have really slow bits, but the setting demands that one area is slow, at least on my machine. Oops. Sorry, me. One thing that really pisses me off is that the GUS sound code gets slower with every incarnation of DOOM. Why oh why? I hope Paul "sound-dork" Radek is twitching on a spike outside the iD offices. * Copyright / Permissions * You MAY use this level as a base to build additional levels. However, due credit should be given in the .TXT file accompanying the WAD. Especially if you rip off any textures. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. However, if you include the WAD on CD or floppy disk, you may not make _any_ kind of money from the sale of the product, unless you send me free copies. Note that this includes the so- called copying charges of shareware vendors. * Where to get this WAD * Official BBS Distribution Site: