Testae Virtus

Testae Virtus

Original idea was to create a 4-level megawad containing levels of absolutely different styles (medieval, hi-tech, hell, etc.). For numerous reasons I failed...

Filenames
virtus.wad
Size
10.21 MB
MD5
2bb299422d45437589d935ab0e4f1a15
SHA-1
1b4f6ec9f3ab29561cfdd0a460f19c072a47a0ca
SHA-256
42cef79038cba509455aefdc3a46c7fc79b0290bb052bf83c2e6c127daadf38b
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
1322
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : GZDoom 1.1.0 or newer
Primary purpose         : Single play
===========================================================================
Title                   : Testae Virtus
Filename                : virtus.wad
Release date            : 18.12.08
Author                  : Jekyll Grim Payne aka zer0 aka Ashigaru
Email Address           : [email protected]
Other Files By Author   : Dbeauty.wad (and newer versions), painkill.wad,
                          wizard2.wad, runngun2.wad and a dozen unreleased
                          ones

Description             : Original idea was to create a 4-level megawad
                          containing levels of absolutely different styles
                          (medieval, hi-tech, hell, etc.). For numerous
                          reasons I failed to create it. Testae Virtus (The
                          Castle of Skull) is one level in medieval style.
                          Mostly it was impressed by Shadowman's great
                          Cheogsh and Hexen. It is a big castle, mostly
                          skull-themed (which is original, as usually we
                          see various hell castles), filled with mostly new
                          monsters (and some old ones too). I didn't
                          change weapons, though, to preserve original
                          gameplay.
			
			  You are invulnerable during the cuscenes while
			  the camera is changed, so don't worry. Also,
			  most of them usually can't be triggered while 
			  you're fighting someone.

			  The wad features no finishing statistics, hidden
			  places aren't marked as secrets. The falling
			  damage is forced, both for player and for
			  monsters. In this aspect gameplay is more 
			  Hexen-ish than Doom-ish.

			  Also this is some kind o rebirth of my very old
			  and one of the very first levels I created. It
			  was called "Kyragem" and represented the final
			  episodes of an old adventure Legend of Kyrandia.
			  Now I'm much more skilled in Doom modding and
			  mapping, so Testae Virtus is something with
			  Kyragem atmosphere, but much more detailed. Don't
			  misunderstand me, Testae Virtus is not a 
			  representation of Legend of Kyrandia. However, I
			  used three midi tracks from LoK.
			  Kyragem.wad was released only among Russian Doom
			  Community and it isn't an interesting work.
		
			  Maybe once I'll be able to compile the levels and
			  finally release that project, or maybe I'll be
			  releasing what I can do when I can one by one.
			  Who knows.

Additional Credits to   : id Software for Doom, Raven for Hexen, Westwood
			  for The Legend of Kyrandia and music, Shadowman
                          for Cheogsh, Tormentor667 for Realm667, authors
                          of the monsters for the monsters and anyone whose
			  resources I used and for some reason forgot to
			  mention
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Decorate, dynamic lighting
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Over two months with long breaks, hard to say
                          exactly
Editor(s) used          : Doom Builder, XWE, Photoshop CS2, Sound Forge 6.0
Known Bugs              : visual bugs with polyobjects and possible lags in
                          some areas; also you may get suck into some 
			  polyobject doors, use IDCLIP (NOCLIP) in case;
			  that's all I know
May Not Run With...     : old GZDoom, Skulltag and surely won't run with
                          any other ports


* Copyright / Permissions *

Authors MAY use the graphics, sounds and other contents of this file as 
a base for modification or reuse.
Permissions have been obtained from original authors for any of
their resources modified or included in this file.

Authors MAY NOT use the level contained in this file as a base for their
own levels.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

Testae Virtus" //the castle of skull

Testae Virtus" //the castle of skull (MAP01)

Deathmatch Spawns
0
Co-op Spawns
1

Graphics