deadmeat.wad
deadmeat.wad is a WAD2
Filenames
deadmeat.wad
Size
3.53 MB
MD5
2555c3c99d8af53ffa7e5df8c05be769
SHA-1
1a1574226b6de179fac2d2d12259ef361e652486
SHA-256
6ca14bd56eacff4313edd8bcb588ca9666c57b9530953501cbfcab10aacf533d
WAD Type
WAD2
IWAD
Unknown
Engines
Unknown
Lumps
104
Read Me
what: Deadmeat textures by Meat (Pete Parisi) __________________ Converted to quake1 wad by Speedy ( Speedy www.planetquake.com/speedy [email protected] ICQ 68154481 ) What Pete had to say : "Can I use your textures in my Quake3 map?" -- sure, everyone is more than welcome to use any and all of my textures and shaders in projects for any game as long as the project is not being sold. If you do use any of my textures I would appreciate a link to my web site and proper credite given in any text files or documentation included with your project. Thanks, Credit Info Meat (Pete Parisi) www.badmeat.com [email protected] ___________________ Conversion info: textures are not downsized, because they`d look crap. I only made two 32x32 lamps. Shaders were combined to make light and animated textures. Be carefull not to overcome 2mb texture data limit of q1. - Copyright / Permissions - Copyright (c) Pete Parisi Deadmeat Pak Textures All textures in this pak are free to use with the exception of and not limited too any commercial product being sold for profit, or any project that is being advertised as completely original. This includes quake3 based projects and other projects using any other game engines. In any case were these textures are being used it would be appreciated that proper credit be given and that a link to www.badmeat.com be included in any documentation accompanied with that project. ____