Realm of Cheogsh
"Realm of Cheogsh" (unofficially a.k.a as "Cheogsh 3") is the final part of "Cheogsh" series. The wad consists of 3 large levels united in a hub. It is recom...
Filenames
roch.wad
Size
42.32 MB
MD5
910101e382ec3ffbda7f390dd67fabf8
SHA-1
14fdec941c4c4dee71654db4416f6551af82c753
SHA-256
7895ae9729039eb5159d34477b9be9a8a38875e63b8f8bfbf5153ad8c554ed00
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
2084
Maps
MAP02, MAP01, MAP03
Download
Read Me
=========================================================================== Advanced engine needed : GZdoom 1-4-8 and higher Primary purpose : Single play =========================================================================== Title : Realm of Cheogsh Filename : roch.wad Release date : 21.08.2010 Author : Shadowman Email Address : [email protected] Other Files By Author : Hellfire, Cheogsh, Kobal, Grid32(3 maps), Yuggot, Inflation Bay, Da Will (1 map), Downhell, Kobal 2, Heroes' Tales (8 maps), Cheogsh 2, Hellfire 2, Pi2, 5years, Pieklo, Freak5 (1 map). Misc. Author Info : Russia, Moscow Description : "Realm of Cheogsh" (unofficially a.k.a as "Cheogsh 3") is the final part of "Cheogsh" series. The wad consists of 3 large levels united in a hub. It is recommended to play in this wad only in a OpenGL-mode, because otherwise, in software mode, ROCH's features, like 3D-floors and dynamic light are absent, and you can't enjoy them (also this concerns of the all "Cheogsh" series as well). Jumping and mouselook are also necessary, since this wad requires free mouselook. Standard sector light mode is recommended. The story is a continuation of "Cheogsh 2": this time you find yourself on a shore of a mysterious island , and while investigating it, you will find a lot of interesting things, and meet very worthy opponents... Have a good game! Additional Credits to : Guest for fire effects and some textures; Nil, Dragon Hunter, Falcor for beta-testing; Jake Crusher, Arsenikum and Zer0 for localization into English; Matt Uelmen, Michael Hoenig, Unreal Team for music; id Software for Doom and Quake; Raven Software for Hexen and Hexen II; Blizzard Entertainment for Diablo and Diablo II; Monolith Productions for Blood; Clive Barker's Undying, 3D Realms for Duke3d, Graf Zahl for GZDoom, Tormentor667 for TCOTD and UT&T, KDIZD team for new monsters; Furret for his unfinished map Temple of Despair, Klon for titlepic graphics, 3EPHOEd for Russian Doom Builder. =========================================================================== * What is included * New levels : 3 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : map01-map03 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Jumps, crouches are needed Difficulty Settings : Yes Known bugs: : none Tested With : GZDoom 1-4-1, GZDoom 1-4-8 (R762), GZDoom 1-4-8 (R814) * Construction * Base : New from scratch Build Time : 11.05.2008 - 21.08.2010 Editor(s) used : Doom Builder 1.68 (3EPHOEd edition), XWE 1.16, Photoshop CS 8.0, Audio Edit Magic 9.2.15, Cowon JetAudio 6.21. * Copyright / Permissions * Authors may NOT use these levels as a base to build additional levels. Authors may use the resources in this wad as long as you give the original author credit. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: -