Red Key for Heretic

Just a little mod that replaces the yellow key with a red one. I made this for use in Shadowcaster, but due to the sprite-based nature of the red key stuff, ...

Filenames
redkey.wad
Size
68.99 KB
MD5
c3c74ecbe5a6f01c6adbbb3840a29082
SHA-1
1463965d7cc9043bf972a0d3fcb3306b70193fbf
SHA-256
2bd722500982ec6158ef60f2ebedce20def69797e3a283b0ac1db9e986c39cd2
WAD Type
PWAD
IWAD
Heretic
Engines
Heretic
Lumps
14

Read Me

==============================================================================
Title                   : Red Key for Heretic

Filename                : REDKEY.WAD

Author                  : Stephen Clark  (The Ultimate DooMer!)

Email Address           : [email protected]

Other WAD's by me       : Operation: Lightning (OP-LITE2.WAD) - 11 DooM 2 levels
			  
			  Fragport (FRAGPORT.WAD) - 32 innovative DooM 2 levels

			  Quake 2 skys (Q2SKY*.WAD where * is 1-8)

			  Licence to Spell DooM (007LTSD.WAD) - 9 Ultimate ZDoom levels

Completion Date         : 10th August 2003

Release Date            : 17th November 2003

Misc. Author Info       : A hardcore DooMer who loves all it's similar
			  games (esp. Quake 2 and Half-Life) but still
			  thinks DooM is best.  Has decided to try his
			  hand at making Heretic levels.

Description             : Just a little mod that replaces the yellow key with 
			  a red one.  I made this for use in Shadowcaster, but 
			  due to the sprite-based nature of the red key stuff, 
			  it didn't take long to work out that it could be used 
			  anywhere, really.  So here it is - play any wad you 
			  want with it, use it in your own wad if you want to.

Additional Credits To:    Err...no-one really.

==============================================================================
*Playing Instructions*

This zip should contain the following files:

  REDKEY.WAD - The mod.
  REDKEY.HHE - HereHackEd patch - contains new game text. (not needed in ZDoom)
 REDLOAD.BAT - Batch file for loading the patch into a copy of heretic.exe
     HHE.EXE - HereHackEd, the program that loads the patch.
     HHE.INI - Contains HereHackEd setup detail (assuming c:\heretic is where your 
	       Heretic files are - if not then edit the .ini file to enter the correct location)
   DEUSF.EXE - Prepares the new sprites for use with plain Heretic and then reverses
	       the process afterwards.  (not needed in ZDoom).
 REDMERG.BAT - Batch file for merging the sprites with the IWAD.
 REDREST.BAT - Batch file for restoring the IWAD to it's original state.
  REDKEY.TXT - This file.

To play :  Click on redload.bat (you only have to do this once)
	    then on redmerg.bat  (to prepare the sprites for use)

Then you can play, type "hereticr -file redkey.wad custom.wad" on the command line.
			(custom.wad = any custom wads you wish to run also)
			(leave that bit out if you just want to play the original)

When you've finished with the red key mod, click on redrest.bat (to restore the original sprites)

For ZDoom, simply type "zdoom -file redkey.wad custom.wad" on the command line.
			(custom.wad = any custom wads you wish to run also)
			(leave that bit out if you just want to play the original)
==============================================================================
* Play Information *

Game Version Required  : Heretic, with or without ZDoom.

Episode and Level #    : None - play any level with it.

Single Player          : Yes - that's the idea.

Cooperative 2 Player   : Yes - if the levels support it.

Deathmatch             : Yes - although keys aren't needed.

Difficulty Settings    : No

New Sounds             : No

New Sprites	       : Yes - A red key and orb.

New Graphics           : Yes - the red key icon on the status bar.

New Game Text	       : Yes - Red key messages replacing yellow ones.
			       (plain Heretic uses the .hhe patch, ZDoom uses special data 
				lumps imbedded in the wad - plain Heretic ignores these lumps)

New Music              : No

Demos Replaced         : None
------------------------------------------------------------------------------
* Construction *

Base                   : The red key stuff I put in Shadowcaster. (latest update)

Editor(s) used         : WinTex, HereHackEd, Stringlist, Paint, PSP.

Build Time	       : 2-3 hours

Known Bugs             : None

Will Not Run With      : Any source port other than ZDoom.

--------------------------------------------------------------------------------

* Copyright / Permissions *
  
Authors MAY use the graphics in their own wads, credit is not required (as it's 
simply recoloured Heretic sprites with game text) but appreciated nevertheless.

------------------------------------------------------------------------------

* Where to get this WAD *

ftp://3darchives.in-span.net/pub/idgames/levels/heretic/p-r/ (and mirrors)

My DooM 2 wads are at:  /pub/idgames/levels/doom2/Ports/m-o/op-lite2.zip
		  and:    "     "      "      "     "  /megawads/fragport.zip

My Quake 2 skys are at: /pub/idgames/graphics/q2skys-1.zip and q2skys-2.zip


================================================================================
Remember, remember that DooM lives FOREVER!
================================================================================