Bad Guns Revised (compatible with Beautiful Doom)

Bad Guns Revised (compatible with Beautiful Doom)

This is an updated version of Bad Guns 2 mod. The main difference is that this mod is COMPATIBLE with Beautiful Doom 5, but doesn't require it to run. If you...

Filenames
badgunsr.wad
Size
8.88 MB
MD5
0165995407309b64fdfd10e18cf10008
SHA-1
13ffb785e7c852d1fc3dedf728d4599b3a41ebfd
SHA-256
bf871a431eeadf2e38946e05e20326e6e5518093e9627507952736bc1384f18a
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Doom II
Lumps
915

Read Me

===========================================================================
Advanced engine needed  : GZDoom 1.3.17 (1.4.08 recommended)
			  ZDoom 2.4.1 (not tested with it)
Primary purpose         : No levels included
Update			: Improved version of Bad Guns 2
===========================================================================
Title                   : Bad Guns Revised (compatible with Beautiful Doom)
Filename                : BadGunsR.wad
Release date            : 01.06.2010
Author                  : Jekyll Grim Payne
Email Address           : [email protected]
Other Files By Author   : Run-n-Gun 2, Wizardry 2, Equilibrium, Kill the Pain,
			  Beautiful Doom, Bad Guns, Bad Guns 2, Russian Arsenal
Misc. Author Info       : A misanthropic badass that pisses everybody off.
Description             : This is an updated version of Bad Guns 2 mod.
			  The main difference is that this mod is COMPATIBLE
			  with Beautiful Doom 5, but doesn't require it to
			  run. If you use it along with BD, you'll get some
			  additional special effects, etc. You can use it
			  standalone as well.
			  To launch with Beautiful Doom:

			gzdoom.exe -file bdoom_5.zip badgunsr.zip

Additional Credits to   : WildWeasel (some sounds from his mods and 
			  original pistol graphics from some of them)
			  Zero Prophet (assault rifle graphics from zp-zerot.wad)
			  Xaser (for the drug injection animation and kick-ass
								"Zen Dynamics")

New stuff included	:
		- doesn't require Beautiful Doom to work
		- the rifle uses shells like shotgun (but keeps the accuracy)
		- assault rifle (renamed machine gun) uses handgun 9mm ammo
		- 9mm ammo max.amount increased from 150/300 to 250/500
		- new Fusion 1st attack: aggresively homing plasma projectile
		- new plasmagun alt.attack: a plasma missile
		- slightly faster reload for D.Eagle and machine gun
		- black gloves are on when using knife and knuckleduster
		- revised Berserk Drug (uses 8 slot, new sprite)
		- 1 Berserk Drug is available at the beginning of the game
		- fixed Q.M.Launcher fast reloading animation (when using Berserk)
		- if you take more than one Berserk Drug it won't kill you,
			and the time of the powerup's effect will add up
		- fixed Berserk Drug not giving the effects when used 2nd time
		- minor tweaks and fixes

===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Decorate
Other files required    : bdoom_*.wad (OPTIONAL)


* Play Information *

Game                    : Doom
Single Player           : Designed for
Cooperative 2-4 Player  : Not tested
Deathmatch 2-4 Player   : Not tested


* Construction *

Base                    : original Bad Guns and Bad Guns 2 (by me :))
Build Time              : a couple of weeks, maybe
Editor(s) used          : XWE, Photoshop, Sound Forge
Known Bugs              : 1. knives can be crushed by doors and crushers, which I 
			  didn't mean to implement, but it can't be fixed
			  (ZDoom engine problems);
			  2. sometimes when you kill too many enemeis with 
			  Fusion Purifier's 3rd attack, the game crashes
			  3. not really a bug, but when playing Doom 1 wads you
			  can find rifle ammo but can't get the rifle itself
			  (because it replaces SSG, but its ammo are spawned
			  along with shells)
May Not Run With...     : Old GZDoom, ZDoom, Skulltag, etc.


* Weapons *

1. Combat knife		: a silent and deadly combat knife
			  prm.atk: fast hitting with a knife
			  alt.atk: throw a knife (can be picked up)
			  Notes: You can't use knives if you've thown them all away 
				Berserk speeds and powers up your knife attacks 
				knives can be picked up, but can be lost too
				every ammo pack contains 3 knives
				any knife attack is silent (doesn't alert enemies)
1.0 Knuckleduster	: Usual knuckle, similar to the one from Beautiful Doom 
			  (silent and smoothly animated)
			  Notes: knuckle is selected automatically if you're out 
									of knives
				 Berserk affects knuckle differently from usual
				 Doom Fist				
2.1 Handgun		: pretty normal handgun, 15 ammo per clip
2.2 Burst-fire Handgun	: can fire 3-bullet burst, has extended clip of 21 ammo
			  Notes: alt.atk. switches between SA and burst fire
				Burst-fire Handgun replaces usual Handgun when found
				can be taken from a dead Burst-fire Zombieman
2.3 Desert Eagle .50AE	: powerful pistol, 12 ammo per clip
			  Notes: it's more powerful than a shotgun and has average
			  	firerate and spread
				 can be taken from a dead Desert Eagle Dude
3.1 Striker		: a semi-automatic shotgun, 12 ammo per clip, average power,
			  Notes: this gun has fast fire rate but slow reload
3.2 Hunting Rifle	: a very powerful scoped rifle with manual cocking,
			  10 ammo per clip, extremely accurate
			  Notes: if the enemies are weak, can pierce through them
				 the gun is equipped with a night vision scope
				 replaces SuperShotgun
				 uses Special Shells like shotgun, but fires them
								in a single spot
4. Machine gun		: machine gun with fast fire rate, 42 ammo per clip, uses
			  handgun 9mm ammo
			  alt.atk: fire attached grenade launcher (uses rocket ammo)
			  Notes: grenades' explosions have a little less radius
					and deal a little less damage than rockets'
5. Quadruple Missile 	: four-barrelled missile launcher with slow reload
	Launcher          prm.atk: fire one missile
			  alt.atk: fire all loaded missiles
			  Notes: rockets deal more damage and have smaller radius
							than usual Doom rockets
6: Phased Plasmagun	: a plasma rifle with fire rate faster than usual
			  prm.atk: normal attack (plasmaballs)
			  alt.atk: a plasma missile (can't hurt shooter)
			  Notes: railgun hits only one enemy in a row and it is accurate,
				despite visual behaviour of the ray
7: Fusion Purifier	: fearsome plasma weapon which has three attacks:
			  prm.atk:
				atk.1: (20 cells) fire a plasma homing missile which
				follows its targets extremely agressively
				atk.2: (50 cells) fire a chained-lighting railgun 
				that keeps shooting enemies while there are some 
				around
				atk.3: (100 cells) fire a deadly projectile that 
				shoots enemies at sight with railgun rays
			  alt.atk: switch fire modes
			  Notes: selected fire mode is indicated by glowing lamps
				on the top of the gun;
				 chained-lighting railgun may start attacking other
				enemies even if its target is still alive, it is also
				not very powerful and disappears when there are no
				targets

8: Berserk Drug		: see below 'New PowerUp' section


* New Enemies *

Burst-fire Zombieman	: a former human with a burst-fire handgun, wears grey uniform and
			  has dark hair; he's not much more dangerous than the usual one
Semi-Autoshotgun Guy	: a sergeant with a semi-automatic shotgun, the cooldown between
			  his attacks is pretty short, as he doesn't pump the gun
Desert Eagle Dude	: a former human commando in a green uniform with a Desert Eagle;
			  deals pretty serious damage and has pretty much health
Assault Rifle Guy	: similar to ChaingunGuy, but carries and drops an assault 
			  rifle; in addition can fire grenades (if there's enough space
			  so he doesn't blow himself up)


* New PowerUp *

Berserk Drug		: can be picked up (up to 3) and used at will (slot 8)
			  lasts for 66 seconds with the following effects:
				get healed up to 100 hp
				1.5x moving speed
				2x jump height
				-30% damage taken
				5 hp/sec regeneration
				1.5x knife hit speed
				2x knife throw speed
				1.7x throwing knife damage
				2.5x fist damage
				2x fist hit speed
				weapons reloading speed increased extremely
				weapon hitting speed increased
				weapon recoil removed
				screen animation of the drug injection


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse under the condition that they NOTIFY the author via e-mail or any other
means of communication.  
Permissions have been obtained from original authors for any of their 
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Graphics