Red Dust 1
Red Dust 1 takes place in the red dust zone in space. This can be a tribute to Zachary Stephen's Stardate WADs, since this one and the ones mentioned both ta...
Filenames
rd1.wad
Size
8.95 MB
MD5
12aa6868def152cfb5e969a21ed3a4d7
SHA-1
13e8d85e99c5160e146c30edfd1e25fa4f46fb4b
SHA-256
2faaa4f487dfadf0c766c5e68ecbfc5a6e4ff3645bf42e39fb8ad5bd2e763342
WAD Type
PWAD
IWAD
Unknown
Engines
Doom, Doom II
Lumps
376
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12
Download
Read Me
=========================================================================== Advanced engine needed : none Primary purpose : Single + coop play =========================================================================== Title : Red Dust 1 Filename : RD1 Release date : 8-3-2018 Author : mArt1And00m3r11339 Email Address : [redacted] Other Files By Author : Other wads are in this playlist: https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8 Description : Red Dust 1 takes place in the red dust zone in space. This can be a tribute to Zachary Stephen's Stardate WADs, since this one and the ones mentioned both take place in space. Some levels are relatively short and others can be extremely grindy. Just to warn players that in ZDoom-based engines, monster spawnfrags are possible, so stay out of the teleporting spots. Level comments: Level 1 - Beginner's Bad Luck (Inspired by level 11 from Super Mayhem 17 [but with no berserk pack], included a cyberdemon fight at the end) Level 2 - Exhaustion (The player is tired after taking a trip) Level 3 - Fight me (somewhat inspired by level 3 from Feck Yoo) Level 4 - Endurance (just blast your way through enemies and you will be fine) Level 5 - Angry Snowflake (involves punching enemies to death using a berserk pack) Level 6 - Watermelon (Some areas have red and green textures, resembling the colors from a watermelon) Level 7 - Two Sides (The player does two sides of the map for win) Level 8 - Cybers Eat Pork (Like For NIH, the player punches the cyberdemons with a berserk pack. The player has the option to unleash the demons for the cyberdemons to destroy) Level 9 - Mancubus Chamber (Player is in a chamber full of mancubii. The player will have to fight arch-viles that resurrect the enemies) Level 10 - Invasion (enemies spawn to seek to destroy the player) Level 11 - Sorry, pistols only (The player must combat every enemy using only a pistol, berserk punchin is welcome) Level 12 - Thank you for playing (prevents the player from proceeding to the future levels) The demos for the levels can be found at: https://www.youtube.com/playlist?list=PLm8AwdYOntbLvmdtuFvcfE-JiJ1-TFnIX Additional Credits to : Community Chest 4 team for the cc4-tex. ID Software for the game (and cyberdemon's roar from Doom 3). Rocket launcher, floor lowering, and player pain and death sounds from Demonologist's WAD, Forever More. Some sounds from Ancient Aliens (aa-tex). Music : Level 1 - Beginner's Bad Luck ("Funky Stars" by Quasar of Sanxion) Level 2 - Exhaustion ("Manoria Cathedral" from Crono Trigger) Level 3 - Fight me (Music from Benjogami's level, World Orifice) Level 4 - Endurance ("Ken's Theme" from Street Fighter 2) Level 5 - Angry Snowflake (Music from levels 2, 5, and 8 from Equinox) Level 6 - Watermelon (Music from level 22 from Maximiliano Cislaghi's WAD, Chulonia Proyect) Level 7 - Two Sides (Music from level 7 from Sunlust) Level 8 - Cybers Eat Pork (Music from level 4 from Zachary Stephen's WAD, Frog) Level 9 - Mancubus Chamber (Music from level 5 from Maximiliano Cislaghi's WAD, Chulonia Proyect) Level 10 - Invasion ("Think About Me" by Artful Dodger) Level 11 - Sorry, pistols only (Music from Rdwpa's level, For NIH) Level 12 - Thank you for playing (Music is "Happy birthday") Last Updated : 9-6-2018 Changes : Level 7 (Fixed teleport destinations that were only enabled in hard mode). =========================================================================== * What is included * New levels : 12 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (patch just lists the names of the levels) Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01-12 (12 is the intermission level) Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes (in some levels) * Construction * Base : New from scratch Build Time : 3.5 months Editor(s) used : GZDoom Builder, Slade Known Bugs : Level 1 (in video, I forgot to change the flat from ALLBLAKF to F_SKY1. In the file, I fixed it). Level 7 (clear lines appear in the sky texture). If anything else comes up, be sure to address them to MArt1And00m3r11339 on Doomworld (or post the issues in the videos on YouTube, which can be found in the playlist linked in the description). May Not Run With : Engines known to have problems with the levels Tested With : glboom-plus-2.5.1.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors