Nanopineapple 2018

Nanopineapple 2018

Thirty-two maps, all first made during November and then further refined in December 2018. Wow, talk about an intense month... Nanopineapple was designed for...

Filenames
pnano18.wad
Size
5.77 MB
MD5
d439ccbcfbf2d428d59a32d27ed2c2ad
SHA-1
13b3bd7b1b4c89f83f332a2b02699aed853dcd97
SHA-256
40607be29563ff566561bcc10d46094e45f5cd938d829ca0f06fe1c4ff4376c5
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
457
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32

Read Me

===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Nanopineapple 2018
Filename                : pnano18.wad
Release date            : 1 January 2019
Author                  : Sophie Kirschner
Email Address           : [redacted]

Description             : Thirty-two maps, all first made during November
                          and then further refined in December 2018.
                          Wow, talk about an intense month...
                          
                          Nanopineapple was designed for Boom ports and
                          pistol starts.
                          
                          No jumping, crouching, or free aim!
                          This breaks the WAD.
                          
                          Infinite height is encouraged for a more
                          challenging experience, but turning it off
                          won't break the game.
                          
                          Enjoy!

===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No

* Play Information *

Game                    : DOOM2
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Supported for some maps (list below)
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Editor(s) used          : GZDoom Builder Bugfix, SLADE3
Tested With             : Zandronum v2.1.2, PrBoom+ 2.5.1.4

* Copyright / Permissions *

My work and this readme are released as CC0 "No Rights Reserved",
A.K.A. in the public domain.
https://creativecommons.org/share-your-work/public-domain/cc0/

PLEASE NOTE that not all resources in this WAD are my original work.
Though I believe that all of this is fair use, this detail is important
because it is not safe to assume that *everything* included in this WAD
must be in the public domain just because my own work on the WAD is.
All of the music is MIDIs I found on the internet, and the graphics are
mostly edits of Doom 2 images. Below, you can find credit for every midi
and image included in the WAD. Everything else is entirely my own work.

===========================================================================
* Deathmatch info *

These maps all have deathmatch starts and at least a little bit of
attention paid to seeing that layout and item pickups should present
for some interesting deathmatch games:

MAP01 "Urban Infestation"
MAP03 "Bullet Town"
MAP04 "Courtyard"
MAP05 "Rush Hour"
MAP08 "Glow"
MAP11 "Tiny Tech"
MAP13 "Zombie Cavern"
MAP18 "Down Umber"
MAP24 "Hellfire"
MAP26 "Red Fortress"
MAP27 "Explosive"
MAP30 "Impact"

===========================================================================
* Music Credit *

Title Screen D_DM2TTL: Strength of a Thousand Men (Two Steps from Hell)
https://www.cprato.com/en/midi/details/92/two-steps-from-hell-strength-of-a-thousand-men

Intermission D_DM2INT: Valentina (Super Mario RPG) (Sequenced by "Joe Cortez")
https://www.vgmusic.com/file/92a68c8a23c975b5c385519abd690e58.html

Cluster Text D_READ_M: Celes (Final Fantasy III)
https://www.vgmusic.com/file/b9c802b94f3914f1d13de1df745ae2b2.html#disqus_thread

Unused Cast Roll D_ENDOOM: End Credits (Donkey Kong Country) (Sequenced by "Andreas and Savas Oulassoglou")
https://www.vgmusic.com/file/a84aa383e74f46df81d97073f26c2d2f.html

MAP01 "Urban Infestation" D_RUNNIN: Temple Tempest (Donkey Kong Country) (Sequenced by "Zero Beats")
https://www.vgmusic.com/file/2afbe42de73cbd8aa5aa6a633df97311.html

MAP02 "Lost City" D_STALKS: Hot Pursuit (Donkey Kong Country) (Sequenced by "Dave Phaneuf")
https://www.vgmusic.com/file/25a9b66b2ec400b04ab82f43b9b1a7c6.html

MAP03 "Bullet Town" D_COUNTD: Mine (Donkey Kong Country 2) (Sequenced by "Jarel Jones")
https://www.vgmusic.com/file/0ad36589c7568774eff41af1526a3f6a.html

MAP04 "Courtyard" D_BETWEE: Gymnopedie No. 1 (Composed by Erik Satie)
http://www-personal.umich.edu/~bbowman/midi/satie/

MAP05 "Rush Hour" D_DOOM: Carson City (Wild Guns) (Sequenced by "M4ST3R")
https://www.vgmusic.com/file/fc4e9e27bb19ae994ba87a4c73d29bc6.html

MAP06 "Corridor Horror" D_THE_DA: Fear Factory (Donkey Kong Country) (Sequenced by "Sky")
https://www.vgmusic.com/file/954430a8a8d992bde28783f9f8824629.html

MAP07 "Boxing Day" D_SHAWN: Sexy Wizard (Super Tetris 3) (Sequenced by "JILost")
https://www.vgmusic.com/file/09fb262ff96c60f08307461a2bd645ef.html

MAP08 "Glow" D_DDTBLU: Battle with Gilgamesh (Final Fantasy V)
https://www.vgmusic.com/file/f7ab0e592d5093491d2e53493820f502.html

MAP09 "Mechanical Descent" D_IN_CIT: Temple (ActRaiser) (Sequenced by "Jorge D. Fuentes")
https://www.vgmusic.com/file/b9298531a4c4bfe726d13f25df8c574f.html

MAP10 "Slime Factory" D_DEAD: Beach (Plok) (Sequenced by "Asa Lothario & Sam Wolff")
https://www.vgmusic.com/file/5840be9b4db5c115c73b9387c0b799ea.html

MAP11 "Tiny Tech" D_STLKS2: Frosty Frolics (Donkey Kong Country 3) (Sequenced by "Andreas & Savas Oulassoglou")
https://www.vgmusic.com/file/99fd4f56256b146894221b4ff912a4bb.html

MAP12 "Weapons Primed" D_THEDA2: Blast Hornet's Stage (Mega Man X3) (Sequenced by "Teck")
https://www.vgmusic.com/file/17f345bf42f5b83998cb917dfdb8c015.html#disqus_thread

MAP13 "Zombie Cavern" D_DOOM2: Flight of the Zinger (Donkey Kong Country 2) (Sequenced by "Jeff Daily")
https://www.vgmusic.com/file/13f4f2bccaa2233c318b9a6eb81d1610.html

MAP14 "Scarred Earth" D_DDTBL2: Hello, Cid! (Final Fantasy II)
https://www.vgmusic.com/file/638fa756013448bed78908762712bc2f.html

MAP15 "Technolibrary" D_RUNNI2: New Junk City (Earthworm Jim) (Sequenced by "Teck")
https://www.vgmusic.com/file/39ecb9fd494edba6254464113423d3c8.html

MAP16 "Grey Death" D_DEAD2: Symphony No. 2 in D major, Allegro con spirito (Composed by Johannes Brahms)
http://www.kunstderfuge.com/brahms.htm

MAP17 "Earthen Trial" D_STLKS3: Smithy (First Battle) (Super Mario RPG) (Sequenced by "Alluro95")
https://www.vgmusic.com/file/34e1ddec26b227611c12c8c8ba356904.html

MAP18 "Down Umber" D_ROMERO: Boss Battle (7th Saga) (Sequenced by "SinclairC")
https://www.vgmusic.com/file/8d1da46fc7b3ee2aa92d0aa1db4ff0c8.html

MAP19 "Roundabout" D_SHAWN2: On A Clear Day (Kiki's Delivery Service)
http://www.wingsee.com/ghibli/kiki/music.html

MAP20 "Emergence" D_MESSAG: Cast Roll (Demon's Crest) (Sequenced by "D. Harasymovich")
https://www.vgmusic.com/file/b3f439343382a3d37e7dcb16038e04e3.html

MAP21 "Devil's Catacombs" D_COUNT2: Udderly Abducted (Earthworm Jim 2) (Sequenced by "Stacy Anne Christiansen")
https://www.vgmusic.com/file/f55c38c5c74879242d7c8109a8c39f58.html

MAP22 "Castle Olivine" D_DDTBL3: Clair de Lune (Composed by Claude Debussy) (Lightly edited from the original)
http://www.piano-midi.de/debuss.htm

MAP23 "Guts" D_AMPIE: Decisive Battle (Final Fantasy V) (Sequenced by "Franky Chan")
https://www.vgmusic.com/file/5feb866cde19b8a26974b6e0a7758a14.html

MAP24 "Hellfire" D_THEDA3: Staff Roll (Dragon Ball Z Super Butouden 3) (Sequenced by "Robert Hansson")
https://www.vgmusic.com/file/62f5838212ffbbc505c50bb05e95e9df.html

MAP25 "Mt. Brimstone" D_ADRIAN: Symphony No. 40, Molto Allegro (Composed by Wolfgang Amadeus Mozart)
http://www.kunstderfuge.com/mozart.htm#symphonic

MAP26 "Red Fortress" D_MESSG2: Maridia 2 (Remix) (Super Metroid) (Sequenced by "King Meteor")
https://www.vgmusic.com/file/3be17b7d3fa1dfad8ca415adf9676d5a.html

MAP27 "Explosive" D_ROMER2: Symphony No. 9, Molto Vivace (Composed by Ludwig von Beethoven)
http://www.kunstderfuge.com/beethoven/variae.htm#Symphonies

MAP28 "Path to Infinity" D_TENSE: Symphony No. 7, Allegretto (Composed by Ludwig von Beethoven)
http://www.kunstderfuge.com/beethoven/variae.htm#Symphonies

MAP29 "Worldshell" D_SHAWN3: Finale (Laputa: Castle in the Sky)
http://www.wingsee.com/ghibli/laputa/music.html

MAP30 "Impact" D_OPENIN: Port Town (F-Zero)
https://www.vgmusic.com/file/ccf3fa10e51ce3bcff61e836640e315a.html

MAP31 "Teuflisch Complex" D_EVIL: Imperial Medley (Super Return of the Jedi) (Sequenced by "Robert")
https://www.vgmusic.com/file/1b1a203a6d0d29032c1bb7ed8a48757f.html

MAP32 "Icon of Antisemitism" D_ULTIMA: Arrival on Crateria (Remix) (Super Metroid) (Sequenced by "Jay Reichard")
https://www.vgmusic.com/file/104039a19c2e1185c6993fa1a98d6234.html

===========================================================================
* Image Credit *

GATE1B, GATE1C, and GATE1D are edits of the Doom 2 GATE1 flat.

REDBORDR is a recolor of the Doom 2 WOOD8 texture.

LFALL1 through LFALL4 and WFALL1 through WFALL4 are recolors of the
Doom 2 BFALL1 through BFALL4 textures.

MOSSROCK was copied from the Plutonia IWAD.

TITLEPIC borrows a Doom 2 logo and an image of a pineapple that was
provided to me without credit, but appears to be based on this one...
https://emojipedia.org/emojione/3.1/pineapple/
https://www.doomworld.com/forum/topic/103281-nanopineapple-2018-megawad-in-1-month/?do=findComment&comment=1939769

CWILVxx graphics created with the help of DoomWord.
https://www.doomworld.com/forum/topic/42630-doomword/

HFACExx graphics combine a lightly edited image of Adolf Hitler with some
pixels taken out of the Doom 2 ZZZFACE textures. (Mainly ZZZFACE3.)
It's proven difficult to track down the origin of the image of Hitler that
I used. It appears to be a colorization of a black-and-white photo
taken from the Bettmann Archive, captured in 1993. Sadly, the history of
the colorized image is buried in an endless deluge of search result pages
sharing similar titles, including "Were Hitler's eye's Blue or Brown?????"
https://www.gettyimages.fi/detail/news-photo/munich-germany-this-portrait-study-of-adolf-hitler-is-said-news-photo/515570920

Maps

MAP01

MAP01

Deathmatch Spawns
11
Co-op Spawns
5
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
14
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
16
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
12
Co-op Spawns
5
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
5
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
8
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
5
MAP11

MAP11

Deathmatch Spawns
10
Co-op Spawns
1
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
7
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
11
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
4
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
10
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
5
MAP26

MAP26

Deathmatch Spawns
11
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
10
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
0
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
12
Co-op Spawns
8
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
5
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
4

Graphics