Fuel Devourer

Fuel Devourer

Large fuel base full of monsters - go and kill them! Made for FDC#11.

Filenames
fueldevr.wad
Size
6.85 MB
MD5
a1d728f31f9d079ab0e451ac5d443b7f
SHA-1
13a58efed6eaa1bc30b541fd995a3a1b6c46132a
SHA-256
7e8b251e6f8245c176de01d53b1082ad6f030280dd1d836ec41f71be5a23db1d
WAD Type
PWAD
IWAD
Final Doom: Plutonia
Engines
, Limit Removing, Boom, Doom II
Lumps
443
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Any Doom 2 Limit Removing port
Primary purpose         : Single play
===========================================================================
Title                   : Fuel Devourer
Filename                : fueldevr.wad
Author                  : C4tnt and Archi
Email Address           : [email protected]
Other Files By Author   : C4tnt and Archi - Scorching heat
                          Archi - Slaughterfest 2012 MAP14

Description             : Large fuel base full of monsters - go and kill
                          them! Made for FDC#11.

Additional Credits to   : Cybermind - some dehacked tricks
                          All the texture makers
                          scalliano - sprites
                          Jason "Jay" Reichard - remixed tracks
                          
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : In the folder fdc11_demos
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Many days
Editor(s) used          : Doom Builder 2, XWE, Slade3, Whacked4, Paint.net
Known Bugs              : GL ports may have problems with rendering in some
                          areas, some monsters spawns earlier in (G)ZDoom
                          port


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4

Graphics