Doom 64 for Doom II

Doom 64 for Doom II

Doom 64 maps recreated or reimagined with vanilla Doom II assets, and made to run within the original vanilla limits. Not all maps are perfect recreations; t...

Filenames
D64D2_final040818.wad, d64d2.wad, D64D2.wad, D64D2.WAD
Size
16.40 MB
MD5
8ce504a529c1ccbf61365d10a29c8379
SHA-1
1318953f13fb1a95179629b93453464ef8c0e6b3
SHA-256
22929ad92bd59e28ff9e3704f553c673ebe788348feae0b81de662a62b808ca7
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom
Lumps
792
Maps
MAP01, MAP02, MAP02B, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP19B, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP27B, MAP28, MAP29, MAP30, MAP30B, MAP31, MAP32, MAP33

Read Me

===========================================================================
Advanced engine needed  : Vanilla
Primary purpose         : Single + coop play
===========================================================================
Title                   : Doom 64 for Doom II
Filename                : d64d2.wad
Release date            : [v1.0] July 13th, 2018
                          [v1.1] July 21st, 2018
                          [v1.2] July 29th, 2018
Author                  : Various (see below for full credits)
Email Address           : [redacted]
Other Files By Author   : -/-
Misc. Author Info       : -/-

Description             : Doom 64 maps recreated or reimagined with vanilla
                          Doom II assets, and made to run within the
                          original vanilla limits.  Not all maps are
                          perfect recreations; the goal was to recreate
                          the major aspects of the maps while allowing for
                          creative liberties where needed or wanted.

                          In addition to the maps, there are some new 
                          graphics, new sky textures, a few new textures
                          where needed, some new music tracks, and a few
                          new monsters.

                          This project was a community effort and was
                          started by Death Egg in May 2013.  Sometime
                          later the project was handed off to BaronOfStuff
                          but was abandoned not too long after that.
                          In February 2017, Death Egg stepped back in to
                          hand the project's leadership over to Mechadon,
                          and it was finished a year and a half later.

Additional Credits to   : See below
---------------------------------------------------------------------------
Project Founder         : Death Egg

Project Leader          : Mechadon

Mappers                 : _bruce_
                          ArchvileHunter
                          BaronOfStuff
                          Blastfrog
                          C30N9
                          Da Werecat
                          DeXiaZ
                          Death Egg
                          DILDOMASTER666
                          dt_
                          Mechadon
                          Megalyth
                          MinerOfWorlds
                          Nevander
                          Pedro VC
                          Saint_Guy
                          TwinBeast
                          Z86

Musicians               : CoTeCiO
                          DILDOMASTER666
                          Jimmy
                          Michael Barrette
                          Robert Prince
                          Viscra Maelstrom

Graphics                : Cage
                             - Motherdemon sprites
                             - M_DOOM (final)
                             - TITLEPIC
                             - INTERPIC
                             - BOSSBACK
                             - CREDIT
                             - HELP
                             - CONBACK
                             - Statusbar
                             - MARBFAC5 texture
                             - DEM2_# flat
                             - Super-secret textures
                          Blastfrog
                             - M_DOOM
                          Da Werecat
                             - Sky textures
                             - Texture fixes
                             - TEKLONG texture
                             - Flame sprites
                          DILDOMASTER666
                             - MAP32 textures
                          id Software
                             - Statusbar
                             - TITLEPIC
                             - INTERPIC
                             - M_DOOM
                             - COOP sign texture
                             - WFALL# textures
                             - Nightmare Imp fireball
                             - M_SKULL
                          Mechadon
                             - Sky textures
                             - COOP sign texture
                             - Texture fixes
                             - Statusbar
                             - BOSSBACK
                             - HELP
                             - CREDIT
                             - ENDOOM
                             - CONBACK
                             - Thermo-slider
                             - Screen borders
                             - Save/Load background
                             - M_SKULL
                             - Disk icon
                             - Nightmare Imp fireball
                             - D64* textures
                             - Super-secret textures
                          Midway
                             - M_DOOM
                             - TITLEPIC
                             - INTERPIC
                             - MARBFAC5 texture
                             - DEM2_# flat
                             - D64* textures
                          Nevander
                             - CWILV## graphics

Sound Effects           : Da Werecat (blank sfx)
                          DeXiaZ
                          Mechadon
                          Skulltag (thunder sfx)

Dehacked & DECORATE     : Da Werecat
                          Mechadon
                          Obsidian
                          Revenant100

Testers                 : AlexMax
                          antares031
                          Bashe
                          CoTeCiO
                          Da Werecat
                          DeXiaZ
                          EtherBot
                          Flambeau
                          guitardz
                          Keyboard_Doomer
                          Mechadon
                          Memfis
                          Nevander
                          Prologue-9
                          Quantum Dranger
                          Rosh Fragger
                          TwinBeast
                          Valboom
                          Woolie Wool
                          damo2k
                          rhinoduck
                          valkiriforce

Opening Demos           : Main Engineering - Mechadon
                          Even Simpler     - DeXiaZ
                          Watch Your Step  - CoTeCiO

Extra Demos             : Hectic (no secrets) - CoTeCiO
                          Hectic (w/ secrets) - Mechadon

Special Thanks          : Death Egg for coming up with the idea for the
                          project and allowing me to help finish it.

                          BaronOfStuff for helping keep the project alive
                          after Death Egg couldn't.

                          CoTeCiO and Nevander for helping put together
                          builds before the project was reorganized and
                          for helping keep the project alive.

                          Da Werecat for helping me out with some of the
                          more obscure dehacked changes, doing some
                          excellent work prettying up the sky textures,
                          helping with the blank sfx, and doing a bunch
                          of other helpful things!

                          Cage for doing some amazing graphic work
                          towards the end of the project despite being
                          super busy.  And a HUGE thanks for the brand
                          new Motherdemon sprites (which he made from
                          scratch by the way)!

                          Devalaous for helping come up with the final
                          map order.

                          damo2k for making a fixed MAPINFO that works
                          in ZDaemon, and for all his ZDaemon-related
                          testing help.

                          The TNS Team and the players for the testing
                          help, especially for the COOP reports!

                          Linguica, Jayextee, leileilol, FearTheReaper,
                          FrenchGuy, Jimmy, Bashe, Blue Shadow, SiFi270,
                          Randy87, Scotty, CoTeCiO, Archvile Hunter, and
                          MegaBlast for finding and reporting post-release 
                          bugs!  Especially to Randy87 and Bashe for 
                          helping me with the Motherdemon bug in DOS Doom!

                          DeXiaZ, TROJAN719, Humzah Hashmi, Dean Salter 
                          (DeanoSauruzRex), Aquapunk, and Daimonas for
                          making the kickass release trailer!

                          Fraggle and the other contributers for creating
                          Chocolate Doom.

                          RestlessRodent for creating chocorenderlimits.

                          Kaiser for creating Doom64EX which was super
                          useful when recreating and testing the maps.

                          Wartorn for providing me file hosting which
                          easily allowed me to distribute project-
                          related materials.

                          The contributors and maintainers of the Doom,
                          ZDoom, and Eternity wikis.

                          Doomworld and its staff for providing us with
                          a place to organize and create this project.

                          The creators of Doom 64 for making a fantastic
                          entry into the Doom series!
---------------------------------------------------------------------------
Maplist                 : MAP01     : Staging Area
                          Author(s) : Death Egg & DILDOMASTER666
                          Music     : Extradimensional Beings by CoTeCiO

                          MAP02     : The Terraformer
                          Author(s) : Blastfrog & Mechadon
                          Music     : Dark Halls by Robert Prince

                          MAP03     : Main Engineering
                          Author(s) : Mechadon
                          Music     : The Demons from Adrian's Pen
                                      by Robert Prince

                          MAP04     : Holding Area
                          Author(s) : Da Werecat
                          Music     : Blackness Ahead by CoTeCiO

                          MAP05     : Tech Center
                          Author(s) : Z86 & Mechadon
                          Music     : The Imp's Song by Robert Prince

                          MAP06     : Outpost Omega
                          Author(s) : dt_
                          Music     : Fear by CoTeCiO

                          MAP07     : Even Simpler
                          Author(s) : DeXiaZ & Mechadon
                          Music     : On the Edge by CoTeCiO

                          MAP08     : Alpha Quadrant
                          Author(s) : ArchvileHunter & Da Werecat
                          Music     : Zephyr Zone Infiltration Method
                                      by Viscra Maelstrom

                          MAP09     : Research Lab
                          Author(s) : Da Werecat
                          Music     : The Dark City by Viscra Maelstrom

                          MAP10     : Final Outpost
                          Author(s) : Da Werecat
                          Music     : Suspense by Robert Prince

                          MAP11     : Cat and Mouse
                          Author(s) : BaronOfStuff & Mechadon
                          Music     : Sanity Decay by CoTeCiO

                          MAP12     : The Bleeding
                          Author(s) : Saint_Guy
                          Music     : Opening to Hell by Robert Prince

                          MAP13     : Terror Core
                          Author(s) : MinerOfWorlds & Mechadon
                          Music     : Sinister from Robert Prince

                          MAP14     : The Lair
                          Author(s) : Death Egg & DILDOMASTER666
                                      & Da Werecat
                          Music     : Painful Dreams by CoTeCiO

                          MAP15     : Altar of Pain
                          Author(s) : Pedro VC & Mechadon
                          Music     : Adrian's Asleep by Robert Prince

                          MAP16     : Dark Citadel
                          Author(s) : Nevander & DeXiaZ & Mechadon
                          Music     : They're Going to Get You
                                      by Robert Prince

                          MAP17     : Eye of the Storm
                          Author(s) : Nevander & Mechadon
                          Music     : Sanity Slip by Viscra Maelstrom

                          MAP18     : Dark Entries
                          Author(s) : Megalyth
                          Music     : Butt Clencher by Jimmy

                          MAP19     : Blood Keep
                          Author(s) : BaronOfStuff & Mechadon
                                      & DILDOMASTER666
                          Music     : Lurking by CoTeCiO

                          MAP20     : Hardcore
                          Author(s) : BaronOfStuff & Mechadon
                          Music     : Inappropriate Behavior by CoTeCiO

                          MAP21     : Watch Your Step
                          Author(s) : _bruce_ & C30N9
                          Music     : Watch Your Rock by CoTeCiO

                          MAP22     : Spawned Fear
                          Author(s) : Pedro VC & Mechadon
                          Music     : Waltz of the Demons by Robert Prince

                          MAP23     : The Spiral
                          Author(s) : BaronOfStuff & Mechadon
                          Music     : Defensive Personalities (from Death)
                                      by DILDOMASTER666

                          MAP24     : Breakdown
                          Author(s) : _bruce_
                          Music     : Can You Hold The Scream
                                      by CoTeCiO

                          MAP25     : Pitfalls
                          Author(s) : DeXiaZ & Mechadon
                          Music     : Getting Too Tense by Robert Prince

                          MAP26     : Playground
                          Author(s) : BaronOfStuff & Mechadon
                          Music     : Animated Specter by DILDOMASTER666

                          MAP27     : Burnt Offerings
                          Author(s) : BaronOfStuff & Mechadon
                          Music     : Sign of Evil by Robert Prince

                          MAP28     : Unholy Temple
                          Author(s) : _bruce_ & Mechadon & DILDOMASTER666
                          Music     : Demons on the Prey by Robert Prince

                          MAP29     : No Escape
                          Author(s) : DILDOMASTER666 & Mechadon
                          Music     : A Lot to Learn by DILDOMASTER666

                          MAP30     : The Absolution
                          Author(s) : Mechadon
                          Music     : Aubrey's Dilemma by DILDOMASTER666

                          MAP31     : Hectic
                          Author(s) : TwinBeast
                          Music     : Dream, Dream Eternal
                                      by DILDOMASTER666

                          MAP32     : In the Void
                          Author(s) : DILDOMASTER666 & Mechadon
                          Music     : Blood Red Shadows
                                      (from Aubrey Hodges)
                                      by Michael Barrette
                                      (modified by DILDOMASTER666)

                          MAP33     : Title
                          Author(s) : Nevander & Mechadon
                          Music     : Doom 64: Main Theme
                                      (from Aubrey Hodges)
                                      by Michael Barrette
                                      modified by DILDOMASTER666)

Extra Music Credits  : Title        : Doom 64: Main Theme [shortened]
                                      (from Aubrey Hodges) by CoTeCiO
                       Stats        : Doom 64: Stats Screen
                                      (from Aubrey Hodges) by CoTeCiO
                       Intermission : First Departure by CoTeCiO
                       GENMIDI lump : CoTeCiO
===========================================================================
* What is included *

New levels              : 33
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : d64d2_bar_ws.wad (wide-screen statusbar)
                          d64d2_hellbar.wad (alternate statusbar graphics)
                          d64d2_hellbar_ws.wad (wide-screen variant)
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP32 (+MAP33 as a bonus)
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes
Additional Notes        : If you're playing in Chocolate Doom, be sure to
                          apply the .deh file and use -merge.

                          MAP02B, MAP19B, MAP27B, and MAP30B are the map
                          lump names for the Boom-format variants of those
                          particular maps.  Use those names when warping
                          to them via console or command line.

                          MAP33 can only be warped to, there is no exit
                          that leads to it.  Some ports will allow you
                          to use idclev, but others may require that you
                          use the -warp command or the console.

                          MAP11, MAP21, MAP26, MAP29, and MAP30 can not
                          be exited when using the -nomonsters flag.  This
                          is because the Cyberdemon(s)/Motherdemon
                          (on MAP30) must be killed in order to progress.

                          If you see a sign that says 'COOP', this means
                          that the switch or teleporter is meant for
                          cooperative play (for areas that other players
                          might get locked out of).  I did my best to hide
                          them from the player in singleplayer games, but
                          you may still notice a couple of them.


* Construction *

Base                    : Some maps directly based off of their Doom 64
                          counterparts, others are recreated from scratch.
Build Time              : 5 years & 2 months
Editor(s) used          : Doom Builder 2, GZDoom Builder, SLADE, XWE,
                          WhackEd4, GIMP, Photoshop, playscii, DoomWriter,
                          Audacity, Google Docs, FL Studio, Guitar Pro 5.2,
                          Anvil Studio, 3DS Studio Max
Known Bugs              : Voodoo doll setups make use of an exploding
                          object to push the player object.  This causes
                          the player to take a small amount of damage,
                          meaning it's possible that a player could be
                          killed out of the blue or put into an undead
                          state.  We have tried to mitigate this possiblity
                          as much as possible, but it could still happen.

                          A few maps have seg overflows in areas, but they
                          should be pretty hard to spot for the most part.

                          Mouselook may make certain shootable triggers
                          too easy to hit or may break something.  Playing
                          with mouselook is discouraged if it allows you
                          to fire weapons in the direction you look.

                          Some maps make use of instant raise/lower
                          sectors.  Because it's possible to do linedef
                          skips accidentally, you may run into areas
                          where the floor may not raise/lower properly.
                          You should still be able to continue with the
                          map when this occurs though.

                          Saving/Loading may break in some maps because
                          of vanilla limits.  This shouldn't be a problem
                          if played in an advanced port.

                          MAP33's name will show up as 'Congo' in some
                          ports.  This is a limitation of the dehacked
                          format, so just ignore it.

                          The Nightmare Imp will not make a melee attack
                          sound in vanilla.  This is a limitation of the
                          dehacked and not a bug.  It was given a melee
                          attack sound in (G)ZDoom-based ports as a
                          quality-of-life change.

                          The wide-screen version of the statusbar may
                          not work in all ports.  I don't know if this
                          is a problem with the statusbar, or if it's a
                          lack of support issue.

                          In the end-game casting call in (G)ZDoom ports,
                          the Motherdemon's sight sound will get cut off
                          as she does her attack animation.  This seems to
                          be a limitation with how the engine handles UI
                          sound effects.

                          For the end-game casting call in certain ports
                          (Vanilla/Chocolate, PrBoom+), the Motherdemon's
                          attack sound is the chaingun.  This appears to be
                          hardcoded behavior and thus cannot be changed.

                          ZDaemon has a few issues:
                              - There are some visual errors that may pop
                                up in some maps (ie. MAP30).
                              - Some music tracks were reported as not
                                playing back correctly.
                              - The end game text won't display.
                              - The warping fire sky textures do not work.
May Not Run With        : Nothing that I'm aware of
Tested With             : Chocolate Doom, chocorenderlimits, (G)ZDoom,
                          ZDaemon, Zandronum, & PrBoom-Plus


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://www.doomworld.com/files/
           http://mekworx.the-powerhouse.net/

Maps

Staging Area

Staging Area (MAP01)

Deathmatch Spawns
10
Co-op Spawns
4
The Terraformer

The Terraformer (MAP02)

Deathmatch Spawns
10
Co-op Spawns
12
The Terraformer

The Terraformer (MAP02B)

Deathmatch Spawns
10
Co-op Spawns
37
Main Engineering

Main Engineering (MAP03)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
120
Holding Area

Holding Area (MAP04)

Deathmatch Spawns
4
Co-op Spawns
4
Tech Center

Tech Center (MAP05)

Deathmatch Spawns
8
Co-op Spawns
4
Outpost Omega

Outpost Omega (MAP06)

Deathmatch Spawns
7
Co-op Spawns
4
Even Simpler

Even Simpler (MAP07)

Deathmatch Spawns
8
Co-op Spawns
4
Alpha Quadrant

Alpha Quadrant (MAP08)

Deathmatch Spawns
6
Co-op Spawns
4
Research Lab

Research Lab (MAP09)

Deathmatch Spawns
4
Co-op Spawns
4
Final Outpost

Final Outpost (MAP10)

Deathmatch Spawns
4
Co-op Spawns
4
Cat and Mouse

Cat and Mouse (MAP11)

Deathmatch Spawns
8
Co-op Spawns
4
The Bleeding

The Bleeding (MAP12)

Deathmatch Spawns
7
Co-op Spawns
4
Terror Core

Terror Core (MAP13)

Deathmatch Spawns
8
Co-op Spawns
4
The Lair

The Lair (MAP14)

Deathmatch Spawns
12
Co-op Spawns
4
Altar of Pain

Altar of Pain (MAP15)

Deathmatch Spawns
5
Co-op Spawns
4
Dark Citadel

Dark Citadel (MAP16)

Deathmatch Spawns
8
Co-op Spawns
4
Eye of the Storm

Eye of the Storm (MAP17)

Deathmatch Spawns
8
Co-op Spawns
4
Dark Entries

Dark Entries (MAP18)

Deathmatch Spawns
8
Co-op Spawns
4
Blood Keep

Blood Keep (MAP19)

Deathmatch Spawns
7
Co-op Spawns
5
Blood Keep

Blood Keep (MAP19B)

Deathmatch Spawns
7
Co-op Spawns
13
Hardcore

Hardcore (MAP20)

Deathmatch Spawns
5
Co-op Spawns
4
Watch Your Step

Watch Your Step (MAP21)

Deathmatch Spawns
7
Co-op Spawns
4
Spawned Fear

Spawned Fear (MAP22)

Deathmatch Spawns
4
Co-op Spawns
4
The Spiral

The Spiral (MAP23)

Deathmatch Spawns
8
Co-op Spawns
4
Breakdown

Breakdown (MAP24)

Deathmatch Spawns
18
Co-op Spawns
4
Pitfalls

Pitfalls (MAP25)

Deathmatch Spawns
8
Co-op Spawns
4
Playground

Playground (MAP26)

Deathmatch Spawns
8
Co-op Spawns
4
Burnt Offerings

Burnt Offerings (MAP27)

Deathmatch Spawns
4
Co-op Spawns
8
Burnt Offerings

Burnt Offerings (MAP27B)

Deathmatch Spawns
4
Co-op Spawns
23
Unholy Temple

Unholy Temple (MAP28)

Deathmatch Spawns
8
Co-op Spawns
4
No Escape

No Escape (MAP29)

Deathmatch Spawns
8
Co-op Spawns
4
The Absolution

The Absolution (MAP30)

Deathmatch Spawns
8
Co-op Spawns
8
The Absolution

The Absolution (MAP30B)

Deathmatch Spawns
8
Co-op Spawns
23
Hectic

Hectic (MAP31)

Deathmatch Spawns
19
Co-op Spawns
4
In the Void

In the Void (MAP32)

Deathmatch Spawns
8
Co-op Spawns
4
Title

Title (MAP33)

Deathmatch Spawns
8
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

╔
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