Deepest Evil
Deepest Evil - deepevil.pk3 (Doom II) is a PK3 featuring 6 maps (MAP01, MAP02, MAP03, MAP04, MAP05, and more)
Filenames
deepevil.pk3
Size
9.83 MB
MD5
971c4b9c7a981bd59b3c815e1ee55a86
SHA-1
12cbda40c3f500d98f16937c96ea16493eead447
SHA-256
87a0d0f601505f42f6524135e30b07eebe4087bafba649301d30b4abeec5e4a8
WAD Type
PK3
IWAD
Doom II
Engines
GZDoom
Lumps
2714
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06
Download
Read Me
=========================================================================== Archive Maintainer ShadesMaster (huh?) Update to DeepEvil.pk3 (future reference) Advanced engine needed GZdooM Primary purpose Single-player mod that gives the mood of DooM 1 while having all-new stuff! =========================================================================== Title Deepest Evil Filename DeepEvil.pk3 DeepEvil.txt Release date: 5/19/11 Author: ShadesMaster Email Address: [email protected] [email protected] Other Files By Author: RiverWood Village for HeXen *under the alias 'CodenniumRed' Misc. Author Info: www.youtube.com/shadesthesocialite - see who I am, what I am about, etc! Deepest Evil is a mod for DooM 2 that takes the player through an infested base in search of a nuclear detonator, before the monsters get it! Featured here is a 6 level 'first episode' - it not only includes enhancements to most of the existing DooM 2 monsters, but many fitting additions as well. I seek to achieve a DooM 1 feel while using all-new monsters and DooM 2 content as well! FEATURES: - Reorganized weapons. 1) key uses no ammo, 2) is all bullet weapons, 3) are shell-based guns, 4) is nails, 5) is rockets, 6) is for plasma and 7) is for supernatural ammo! - New sprites for many existing weapons. - Rebalanced weapons - new friends join your DooM favorites as you find tools of varying power for all ammotypes. - New monsters - new foes join doomed enemies who themselves have received upgrades. Arachnotrons act sharper, Cacodemons bleed blue and Revenants go duel as Terminators rampage and Cybruisers never miss a beat! - Unique storyline - Traverse through an infested base, where forbidden hybridic experiments abound, and detonate a nuclear warhead before the demons take it with them! And that's just chapter 1! WEAPONS AND POWERUPS: - find the machinegun early to have a better backup than a mere pistol. - Line up enemies to use the nailgun and it's ripper darts, or deliver an all-powerful blast! - The pulse rifle is an experimental cannon, smaller brother of the plasma rifle and more common. - The UAC has crafted new types of armor await, both common and experimental! - Supernatural artifacts lie in wait to do more for the player. The Hades sphere and Giga Sphere replenish, while the Shield Sphere adds new dimension to invincibility - right back at your foes! Additional Credits to 40OZ: textures BRAVO: Adrenaline Kit sprites CAPTAIN TOENAIL: Shield Sphere CAGE: various textures DREADOOP: Bullet Kit, Shell Kit ENJAY: Cacomental, various textures ERIANCE: The Shotgun sprites, Overlord, Terminator, Hellion, Cybruiser, Diabloist, BFG sprites GHASTLY DRAGON: Chaingun Major, Ligh Column, Giga Sphere sprites, Tech armor sprite, both Nailguns JOEYTD: Angled pistol KELKSDOSE: Torch effects KDIZD TEAM: Impaled Marines, textures MALESTROM: Pyro Baron MECHADON: Nailgun decorate NICK BAKER: various textures PILLOWBLASTER: Improved and modified Missile decorate SARGEBALDY: various textures SCALLIONA: Adrenaline Kit regeneration decorate SLADEEXE: gun sprites for Pulse Rifle, new plasma pickups THAT ONE DOOM MOD: Fist redux THESHOOTER7: Nailgun decorate TORMENTOR667: Rapid-Fire Trooper, Fusion Spider, Diabloist, Chaingun Major, various textures VADER: Terminator, FleshSpawn, Chaingun Major *and* use of Nashgore mod and smooth weapons animations! =========================================================================== * What is included * New levels 6 Sounds Yes Music Yes Graphics Yes Dehacked/BEX Patch No Decorate Yes Demos No Other No Other files required GZdoom * Play Information * Game DOOM2 Map # Map01 - Map06 Single Player Designed for Cooperative 2-4 Player No Deathmatch 2-4 Player No Other game styles No Difficulty Settings Yes * Construction * Base New levels from scratch Build Time 6 months total, 60 hours total work - and this is just the first part! Editor(s) used DooM Builder 2, SlumpED Known Bugs Jumps to defauly DooM 2 ending, wanted a new txt ending LOL!!!! May Not Run With Needs GZdoom Tested With GZdoom 1.5.6 (r1104) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. * Where to get the file that this text file describes * ftp://archives.3dgamers.com/pub/idgames/ and mirrors