Nutty" (latest build)
"After so many players enjoyed The Nutty Wad and since Cybershark and me still had so many leftover ideas and maps, we soon decided to continue the nutty wor...
Filenames
nutty2_24.wad
Size
14.85 MB
MD5
68bc67415f40d3d995bbd5e9ba4ad009
SHA-1
124c91b3b42ab4629c6cd1906e806d385baac9f7
SHA-256
4887cfade32997e7c8ced7f2e67d53b9619d1930fee85375bcb14469e3517b77
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDaemon, ZDoom
Lumps
731
Maps
MAP06, MAP08, MAP10, MAP12, MAP17, MAP02, MAP04, MAP19, MAP21, MAP00, MAP13, MAP15, MAP23, MAP18, MAP03, MAP22, MAP33, MAP14, MAP05, MAP07, MAP09, MAP11, MAP16, MAP20, MAP24, MAP01
Read Me
=========================================================================== Advanced engine needed : ZDaemon/Skulltag Primary purpose : Deathmatch =========================================================================== Title : Nutty" (latest build) Filename : nutty2_24.zip Release date : 08/05/09 Author : Milian & Cybershark Email Address : [email protected] [email protected] Other Files By Authors : Milian - The Biovite Project, The Zodiac Deathmatch, UndeadDM and others. Cybershark - Lesion & Lesion][, WolfenDM, ZodiacCTF (as well as countless other maps). Oh and obviously we made the original Nutty together :> Misc. Author Info : See www.milianmusik.de/doom for more information about us and our projects Description : "After so many players enjoyed The Nutty Wad and since Cybershark and me still had so many leftover ideas and maps, we soon decided to continue the nutty work with a sequel. The last official version was nutty2_20.wad in december 2005 with 20 maps. It turned out to have some immature maps though. The next release should have had those problems fixed, but it never saw the light of the day. The project was cancelled in February 2007." - Milian And now? Well now you finally get to play some new maps and some seriously upgraded ones too. It only took 3.5years! Only 8 more maps to go now, so see you again in another 7yrs! *IMPORTANT* To run this WAD properly you should set the DMFLAGS to - enable jumping - show and respawn monsters - suicide on exit On Zdaemon then the ideal DMFLAGS would look something like: DMFLAGS - 33841316, DMFLAGS2 - 1048704 A minimum of 3 or 4 players/bots is recommended. The game seems to be most fun with a number of 8 players, though most maps have at least 12 starting points. For more info about all maps (and music used) go to: http://www.milianmusik.de/doom/?id=projects_nutty2 Extras : There are two bonus maps in here - Map00 - A CTF version of Map02 Map33 - A bonus level which can be accessed via Map01 Additional Credits to : Blech, can't really remember anymore. Doom2 for Map01, Happy Tree Friends for Nutty himself, Heretic for the chickens, Kraftwerk/Matrix Reloaded/Earthquake for inspiring 'Autobahn', every 'OS'-purist for inspiring 'Oldskool', Geoff Crammond for 'The Sentinel' and to all the Nutty fans out there! =========================================================================== * What is included * New levels : 24+ Sounds : Yes Music : Yes Graphics : Yes Demos : No Other files required : We recommend sharkvox.wad as additional announcement wad. * Play Information * Game : Doom 2 Map # : 1-24 Single Player/Co-op : 1 player start only Deathmatch 2-8 Player : Designed for Other game styles : A touch of CTF Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : I'll tell you when it's done :p Editor(s) used : Doombuilder, XWE May Not Run With... : Other than ZDoom-based engines - most of it seems fine on Skulltag but there are incompatibilities in a few maps due to them always breaking stuff. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://doom.dogsoft.net/
=========================================================================== Advanced engine needed : ZDaemon/Skulltag Primary purpose : Deathmatch =========================================================================== Title : Nutty" (latest build) Filename : nutty2_24.zip Release date : 08/05/09 Author : Milian & Cybershark Email Address : [email protected] [email protected] Other Files By Authors : Milian - The Biovite Project, The Zodiac Deathmatch, UndeadDM and others. Cybershark - Lesion & Lesion][, WolfenDM, ZodiacCTF (as well as countless other maps). Oh and obviously we made the original Nutty together :> Misc. Author Info : See www.milianmusik.de/doom for more information about us and our projects Description : "After so many players enjoyed The Nutty Wad and since Cybershark and me still had so many leftover ideas and maps, we soon decided to continue the nutty work with a sequel. The last official version was nutty2_20.wad in december 2005 with 20 maps. It turned out to have some immature maps though. The next release should have had those problems fixed, but it never saw the light of the day. The project was cancelled in February 2007." - Milian And now? Well now you finally get to play some new maps and some seriously upgraded ones too. It only took 3.5years! Only 8 more maps to go now, so see you again in another 7yrs! *IMPORTANT* To run this WAD properly you should set the DMFLAGS to - enable jumping - show and respawn monsters - suicide on exit On Zdaemon then the ideal DMFLAGS would look something like: DMFLAGS - 33841316, DMFLAGS2 - 1048704 A minimum of 3 or 4 players/bots is recommended. The game seems to be most fun with a number of 8 players, though most maps have at least 12 starting points. For more info about all maps (and music used) go to: http://www.milianmusik.de/doom/?id=projects_nutty2 Extras : There are two bonus maps in here - Map00 - A CTF version of Map02 Map33 - A bonus level which can be accessed via Map01 Additional Credits to : Blech, can't really remember anymore. Doom2 for Map01, Happy Tree Friends for Nutty himself, Heretic for the chickens, Kraftwerk/Matrix Reloaded/Earthquake for inspiring 'Autobahn', every 'OS'-purist for inspiring 'Oldskool', Geoff Crammond for 'The Sentinel' and to all the Nutty fans out there! =========================================================================== * What is included * New levels : 24+ Sounds : Yes Music : Yes Graphics : Yes Demos : No Other files required : We recommend sharkvox.wad as additional announcement wad. * Play Information * Game : Doom 2 Map # : 1-24 Single Player/Co-op : 1 player start only Deathmatch 2-8 Player : Designed for Other game styles : A touch of CTF Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : I'll tell you when it's done :p Editor(s) used : Doombuilder, XWE May Not Run With... : Other than ZDoom-based engines - most of it seems fine on Skulltag but there are incompatibilities in a few maps due to them always breaking stuff. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://doom.dogsoft.net/