Doom Reinforced The CTF V1.1

Doom Reinforced The CTF V1.1

Doom Reinforced The CTF V1.1 - drctfv1.1.wad is a PWAD featuring 6 maps (Base Wars, Flakron Station, Devatron Facility, The Suburbs of Stholthen Vaust, Sub S...

Filenames
drctfv1.1.wad
Size
92.77 MB
MD5
7715c058620fab8bf94981e70c287918
SHA-1
0ef07da84a6110b35c304c806ffeb943c117af05
SHA-256
9601b6d758cdbe6d59700811775164fdf1b8804ff36c5d925c9ec0bc9385c791
WAD Type
PWAD
IWAD
Unknown
Engines
Zandronum
Lumps
2158
Maps
DRCTF1, DRCTF4, DRCTF5, DRCTF6, DRCTF2, DRCTF3

Read Me

Title : Doom Reinforced The CTF V1.1

Name of the File : DRCTFv1.1.wad

Size : 92,7MB

Release Date : 08/18/2010 (Beta)

Authors : William Miller (Revilution)

Source Port : Skulltag 98b or highter (Better in OpenGL)

--------------------------------------------------------------------------------

- Credits -

-------------------------------------------------------------------------------- 

New Levels : Yes

New Sounds : Yes

New Songs : Yes

New Graphics : Yes

Dehacked/BEX : No

Demos : No

--------------------------------------------------------------------------------

- Informations - 

--------------------------------------------------------------------------------

IWAD : Final Doom TNT Evilution

Maps : 01-06

Single Player : No

Cooperative : No

Deathmatch : No

Capture The Flag : Designed for

--------------------------------------------------------------------------------

- Editidion - 

--------------------------------------------------------------------------------

Base : Doom Reinforced Cooperative Maps

Build Time : 2 years

Editors used : Doom Builder, eXtendable Wad Editor (XWE), SLumpEd

Bugs knows : Probably Sprites, and some textures

--------------------------------------------------------------------------------

- Wads Used -

--------------------------------------------------------------------------------

Textures:

Doom3 On GZDoom
Knee-Deep-in-ZDoom (KDIZD)
Quake III Arena
Too Much Brown
Others from my pc

Weapons:

D3WeaponsMod
ARSENAL
Wepons Resource Wad (WRW)
Heretic
Quake III Arena

Sounds:

Knee-Deep-in-ZDoom
D3Mod
D3WeaponsMod
Quake III Arena
Quake III Team Arena
Quake 4
Doom 3

Effects:

Ultimate Torment & Torture
New from from Scratch

--------------------------------------------------------------------------------

- Classic Weapons - (Fire rate are in tics 1/35 sec)

--------------------------------------------------------------------------------

Fists
Damage = 6 per hit
Acurracy = Only Body Combat
Velocity Rate = 16 (Fast)


Flashlight
Damage = 12 per hit
Acurracy = Only Body Combat
Velocity Rate = 21 (Medium/Fast)


Chainsaw
Damage = 10 per hit
Acurracy = Only Body Combat
Velocity Rate = 3 (Very Fast)


Pistol
Damage = 6 per bullet
Acurracy = Good
Fire Rate = 8 (Fast)


Machinegun
Damage = 7 per bullet
Acurracy = Good
Fire Rate = 4 (Very Fast)


Shotgun
Damage = 5 per pellet (total of 11 pellets)
Acurracy = Good for Close targets
Fire Rate = 28 (Medium)


Super Shotgun
Damage = 5 per pellet (total of 22 pellets)
Acurracy = Good for close and medium targets
Fire Rate = 132 (Slow)


Chaingun
Damage = 7 per bullet
Acurracy = Poor for much distant targets
Fire Rate = 128 to begin fire (Medium/Slow), 1 in firing (Ultra Fast)


Rocket Launcher
Damage = 10 in Rocket, 100 in Explosion
Acurracy = By predicting the velocity of Rocket with the target
Fire Rate = 35 (Medium)


Plasma Gun
Damage = 10 per ball
Acurracy = By predicting the velocity of Ball with the target
Fire Rate = 3 (Very Fast)


BFG9000
Damage = 10 in Ball, 200 in normal Explosion, 300 in Charged Explosion, 20 in Flashes, 40 in Charged Flashes
Acurracy = By predicting the velocity of Ball with the target
Fire Rate = 47 normal shot (Medium/Slow), 1784 Charged shot (Ultra Slow)

--------------------------------------------------------------------------------

- The New Weapons -

--------------------------------------------------------------------------------

S30 Shotgun - The First precise Shotgun
Damage = 700 per shot
Acurracy = Only Close Targets
Fire Rate = 34 (Medium)

S31 Shotgun - The Quake 3 Shotgun
Damage = 5 per pellet (total of 22 pellets)
Acurracy = Good for close and medium targets
Fire Rate = 35 (Medium)

TraKon Blaster - Cousin of the Plasma Gun, fires many balls of TraKon Radiation
Damage = 10 per ball
Acurracy = By predicting the velocity of Ball with the target
Fire Rate = 4 (Very Fast)


Railgun - From Quake 3, you know what she can do
Damage = 100 per Rail, 200 per Rail in powered Railgun
Acurracy = Ultra Precise
Fire Rate = 64 (Medium/Slow)


Blue Wave Cannon - The pure proof of the power of sound, this weapon only uses the sound against everyone
Damage = 50 if pass close the ball, 200 per 4 tics in Explosion by 7 times
Acurracy = By predicting the velocity of Ball with the target
Fire Rate = 100 (Very Slow)


Vulcan Chaingun - Nothing to say of this weapon, you don't need aim much with this
Damage = 5 per bullet
Acurracy = Very Good for multi-close targets
Fire Rate = 0.2 (More Fast than Sonic)


Ethereal Crossbow - From Heretic, have more damage and effects than the original
Damage = 15 per nail
Acurracy = By predicting the velocity of Nail with the target
Fire Rate = 8 (Very Fast)


Phoenix Rod - Same of Ethereal Crossbow
Damage = 5 in phoenix cross and pass trough the enemy, 200 in Explosion
Acurracy = By predicting the velocity of Ball with the target if is distant, in close aim is not much necessary
Fire Rate = 20 (Fast)


Lightning Gun - From Quake 3, this weapon don't appears in Skulltag Version


Hyperblaster - Only appears in models, but the really weapon only come with Maximilian or Straussen in Doubler or Quad size, don't apeears in CTF (LOL)


Earth Shaker Missile Launcher - Simplifying, it's a machine gun of Electric Rockets
Damage = 10 in Missile, 200 in Electric Explosion
Acurracy = By predicting the velocity of Missile with the target if is distant, this weapon is multi-close targets
Fire Rate = 10 (Very Fast)


Ion Cyclone Cannon - Don't appears in this Skulltag Version, it's the third strongest weapon of all


Black Shark Cannon - From Descent 3, it's the second strongest weapon
Damage = 200 in missile, 2000 in Centre Explosion, 500 in the Fire ShockWave, 75 per Rail in Light Explosion
Fire Rate = 12 (Fast)


Lux Cannon - The first and excessive strongest weapon of the wad, don't appears in this Version too

--------------------------------------------------------------------------------

- Copyright / Permissions -

--------------------------------------------------------------------------------

Authors MAY NOT use the contents in this files as a base
for modification or reuse.

Authors MAY NOT use other contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

Maps

Base Wars

Base Wars (DRCTF1)

Deathmatch Spawns
34
Co-op Spawns
8
Flakron Station

Flakron Station (DRCTF4)

Deathmatch Spawns
28
Co-op Spawns
4
Devatron Facility

Devatron Facility (DRCTF5)

Deathmatch Spawns
38
Co-op Spawns
0
The Suburbs of Stholthen Vaust

The Suburbs of Stholthen Vaust (DRCTF6)

Deathmatch Spawns
200
Co-op Spawns
4
Sub Station

Sub Station (DRCTF2)

Deathmatch Spawns
42
Co-op Spawns
4
Dueling Keeps REMIX

Dueling Keeps REMIX (DRCTF3)

Deathmatch Spawns
22
Co-op Spawns
0

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14