Mint Chocolate Rage
This level has a lot of brown and green in it, which is why I gave it the title. Do you remember levels 4 and 12 from Back to Nirvana X Episode 1? This level...
Filenames
mcr.wad
Size
1.64 MB
MD5
18c0569c8e8c07514e817b9c7e6a19de
SHA-1
0e0490d263aab37d030556b5f4ef268348bdd452
SHA-256
2641e7cacc0de70e7e9f7c2211d81aa1e7dcc935386fa4c9a3b8ac4f781c09ab
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
152
Maps
MAP01
Read Me
=========================================================================== Advanced engine needed : Boom Primary purpose : Single + coop play =========================================================================== Title : Mint Chocolate Rage Filename : MCR Release date : 1-26-2019 Author : mArt1And00m3r11339 Email Address : [redacted] Other Files By Author : Other wads are in this playlist: https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8 Description : This level has a lot of brown and green in it, which is why I gave it the title. Do you remember levels 4 and 12 from Back to Nirvana X Episode 1? This level combines the elements from the levels into a single one. It involves the cybers killing off the cacodemons and viles resurrecting them after activating the crushers. Music is "Force of Darkness" by Knightrider of Doom. This level was updated on 5-14-2019 (removed the monster telefrags). Additional Credits to : IDSoftware for Doom II (and Doom 3 sound for the cyberdemon wake-up). Paul Debruyne for the Ancient Aliens sound effects (plasma, elevators, doors, powerups). Demonologist for the rocket and player pain and death sound effects General Rainbow Bacon (for creating Slaughterfest). Zachary Stephens for the Slaughterfest 3 community project (for the status bar) Community Chest 4 team for the cc4-tex. Brett Harrell for the pistol sounds from Vela Pax. Whoever designed Deus Vult 2 (shotgun sounds). =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes (go on YouTube and look it up) Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 1-2 days Editor(s) used : GZDoom Builder, Slade Known Bugs : None May Not Run With : Source ports known to have issues with the level. Tested With : GLBoom+ v2.5.1.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors