RSL and Zero Tolerance

many of those who are reading this now will argue that a modification like

Filenames
rslzerox.wad
Size
2.09 MB
MD5
0253d928a955163a36841fb626af6d6c
SHA-1
0d70d04f8d548bc57a51dbfacfcf8ee7ee952b18
SHA-256
c21d8009ffbb17008b0f515edabef87ba218397b892f6d04b986811be9536b4d
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Doom II
Lumps
254

Read Me

===========================================================================
Archive Maintainer      : Ty Halderman
Update to               : /combos subdirectory, this is RELEASE #3!
Advanced engine needed  : GZDOOM 1.6.0 (software renderer)
Primary purpose         : Single play
===========================================================================
Title                   : RSL and Zero Tolerance
Filename                : rslzerox.wad
Release date            : January 31, 2013
Author                  : Richard Smith Long
Email Address           : [email protected]
Other Files By Author   : rslproto.zip, rslvenge.zip, rslrebel.zip,
                          rslengee.zip, rsliczdp.zip, rslforce.zip,
                          rslredux.zip, rslshino.zip, rslquest.zip
Misc. Author Info       : AKA "Dick S. Long"





Description             : many of those who are reading this now will argue that a modification like
"""""""""""               'Zero Tolerance' needs no extras whatsoever - it's just perfect.
                          True, but have you tried facing HR-style hordes of demons with this set?
                          I did, and you can call me wimp or DOOM-llama, but that's when I realized
                          this jewel lacked a truly powerful, effective, ultimate weapon.
                          And so I decided to stay true to the original author indications, by adding
                          to Infinity what Zero Prophet always wanted to:
                          ... a black-hole-style suction effect! ...
                          I also took the liberty of integrating a new, more bulky blood system
                          together with a few touchups on a couple monster projectiles.
                          This is my humble homage to this monster of an arsenal - may you enjoy it!





Changelog:
"""""""""

September 29, 2011: initial release.

May 17, 2012: release #1+.

- polished the BLOOD lump.
- added The_Lurkers' replacement blood for former humans.

January 31, 2013: release #3.

- added custom small font and standard status bar mugshot.
- altered Z_DOOM lump.
- fixed behaviour of particle actors on moving flats (MOVEWITHSECTOR).
- improved appearance of still actors whenever applicable (FORCEXYBILLBOARD).
- fixed/balanced behaviour of redefined bosses.





Footnotes:
"""""""""

(1) The suggested commandline for launching the modification is the following one
    (assumes that the modification AND the original mod have been decompressed in subdirectory 'RSL'
     of your (G)ZDOOM directory):

    (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\zp-zerot.wad RSL\rslzerox.wad





Additional Credits to   : MagSigmaX for his great custom blood system

                          The_Lurkers for "Move Over Nashgore"

                          Tormentor667 for the custom small font

                          Jack101 for the custom standard status bar mugshot.

All other authors I forgot to mention: please forgive me! I tried to be accurate as much as I could.
If you here notice some of your resources un-mentioned, please notify me and I will try to remedy.

===========================================================================

* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : (G)ZDOOM-specific lumps
Other files required    : zp-zerot.zip
                          (original version of "Zero Tolerance")



* Play Information *

Game                    : DOOM
Map #                   : None
Single Player           : Designed for
Cooperative 2-4 Player  : Maybe (untested)
Deathmatch 2-4 Player   : Maybe (untested)
Other game styles       : None
Difficulty Settings     : N/A



* Construction *

Base                    : New from scratch
Build Time              : 2 weeks total
Editor(s) used          : GoldWave Audio Editor, Notepad, XWE
Known Bugs              : Widescreen modes are not supported. Sorry.
May Not Run With...     : Ports not supporting DECORATE; level WADs with heavy amounts of DEHACKED / DECORATE modifications



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: None others than the IDGames archive
FTP sites: None others than the IDGames archive