Diaz: The Last Hours of Purity

Olivia Diaz - special agent in charge of asskickery. An expert of Muay Thai, crack shot with all manner of weapons, and the reigning champion of her precinct...

Filenames
ww-diaz.wad
Size
4.41 MB
MD5
1b4a0135f512eb0d9d52c718815ecc87
SHA-1
0d138746a1a45217d748773d36c61c88c62bafd0
SHA-256
d02b3963f105215f1e316a493004069bd402d002a054885f1e903c8bf1273200
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, ZDoom, Doom II
Lumps
586

Read Me

===========================================================================
Archive Maintainer      : It's a weapons mod, send to Combos
Update to               : new file
Advanced engine needed  : ZDoom 2.1.6 or higher/GZDoom 1.0.21 or higher
Primary purpose         : Single play
===========================================================================
Title                   : Diaz: The Last Hours of Purity
Filename                : ww-diaz.wad
Release date            : November 24th, 2006
Author                  : wildweasel
Email Address           : [email protected]
Other Files By Author   : ww-stranger, ww-cola, ww-cash, ww-opm, ww-xm
Misc. Author Info       : Doom Armory Quartermaster
                          (http://armory.drdteam.org/)

Description             : Olivia Diaz - special agent in charge of
                          asskickery. An expert of Muay Thai, crack shot
                          with all manner of weapons, and the reigning
                          champion of her precinct's 100-yard-dash
                          championship. And - of course - you get to play
                          as her! (No nude code included, sorry!)

Additional Credits to   : See the DIAZ-SG lump inside the wad file for more
                          info
===========================================================================
* What is included *

New levels              : None (it's a weapon mod!)
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : All necessary Decorate, Loadacs, Keyconf, etc.
                          lumps
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : N/A
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Haven't tested it at all in multiplayer! might
                          work, but no guarantees
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Several months
Editor(s) used          : XWE, Cool Edit Pro 2.1, PSP X, my brain
Known Bugs              : Relocated to the bottom of this text file
								  for organizational purposes
May Not Run With...     : Requires ZDoom 2.1.6 or higher (GZDoom 1.0.21
                          recommended)


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://armory.drdteam.org/

* The Bugs and Issues Section *

- I had to use a bit of a dirty hack on the SMG37 and Skorpion's melee
  attacks, so that you can't just hold the melee button and bash away
  at the monsters. The side effect of this is that you might have
  to click the alt-fire button more than once to attack - just get
  used to hammering the alt-fire button and it won't be an issue.
- The arms indicators and the ammo numbers on the status bar were
  intentionally blanked in the wad, because they would not do
  any good to the player anyway.
- The speedhypo powerup (replaces Invis) might allow you to cheat a
  fair number of levels by jumping gaps you're not supposed to jump.
- If you are carrying the RPK and have it set-up when you die, you'll
  see yourself un-setting the gun while you fall to the floor. This is
  unfixable.
- Try as I might, I could not figure out a way to make the combat-boost
  hypo select the fists for you on pick-up. Also, they don't last all
  level like Doom's berserk pack does (this is intentional).

* Wads That This Set Does Not Work With *

- Super Sonic Doom (sonic.wad)
  Even after making a small "patch" wad that replaced all of TUD's
  dummy weapon pickups and marine enemies, I was unable to make the
  Diaz weapons and items appear in the game. I guess that'll make my
  next big project to make a weapon mod that actually works with SSD.
- Several, several other ZDoom wads
  Even if ww-diaz.wad is loaded last, after all the maps, the
  inventory setup scripts tend to screw up, and the player doesn't
  get the Diaz weapons. So no, you can't play RTC3057 with this.