Spear of Destiny
Filenames
sod.wad
Size
7.14 MB
MD5
15d3d9059d7e56645f128ba5433cf08f
SHA-1
0ccbc2469746197b169b04c26c746c82edfb14c5
SHA-256
9eab991d9ab69886f2a746020d85e48a71d4b5ca7e38e9f153f064f4667aeeab
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
1619
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21
Download
Read Me
Title: Spear of Destiny Filename: SOD.WAD Author: Laz Rojas Email Address: [email protected], [email protected] Misc. Author Info: web site at http://www.doomworld.com/wolfendoom.shtml Description: Faithful recreation of the Wolfenstein 3D sequel Spear of Destiny, with improved graphics and ambient sounds. Created on a Macintosh. Additional Credits to: The guys at id, for creating both Doom and Wolfenstein. Also Joel Murdoch, for beta testing the levels and coding the special engine. Files included: SOD.WAD -- maps, sprites, textures, flats, and sounds SOD.EXE -- game engine SOD.DEH -- patch file ============================================================ *Play Information* Game: Doom II Level #: MAP01-MAP21 Single Player: Yes Cooperative 2-4 Player: No Deathmatch 2-4 Player: No Difficulty Settings: Not at this time. New Sounds: Yes New Graphics: Yes New Music: No Demos Replaced: None *Construction* Base: New level from scratch Build Time: About six months, on and off Editor(s) Used: HellMaker, Demon, Deimos, MacBSP, NWT Pro Known Bugs: None *Copyright/Permissions* Authors may not use this level as a base to build additional levels. You may distribute this WAD as long as this read me is included. *Where to get this WAD* FTP Sites: ftp.cdrom.com BBS Numbers: Other: http://www.doomworld.com/wolfendoom.shtml ===========================================================
Title: WolfenDOOM: Spear of Destiny v1.0 Date: 30/11/1998 Note: This document is best viewed in DOS Editor (EDIT.COM) This is the first release of the engine for Spear of Destiny by Laz Rojas. It is based on the Boom engine by TeamTNT. If you do not already have it, I recommend you download it by visiting http://www.teamtnt.com. The archive includes documentation and support utilities which, while not necessary, can be useful in some cases. Here is the list of features: - SOD.WAD and SOD.DEH are loaded automatically - New startup and end screens (minor change, nothing major) - Old title music restored - Reads unique savegame and configuration files - Original Spear of Destiny par times restored - Old Spear of Destiny and Wolfenstein music included. I know, it is the same as the stuff in the Original and Nocturnal Missions, but it is all I could find - 320x200 end screen replaces tiled flat and overlaid text - Secret exits restructured to match the original game - No doubt a couple other things I forgot :) Known Problems -------------- James Haley of Team Eternity has told me that for some reason the new 320x200 intermissions cause the game to crash under Windows 98, and Laz says that it crashes his machine too (a Mac running Virtual PC). It runs fine for me (I use Windows 95) and I have not heard any other complaints, so I am assuming the problem is unique to those systems. The function in question calls upon an everyday Doom routine that is used every other time a 320x200 graphic is drawn in Doom. So why it would happen just this time is completely beyond me. If I ever figure out why it is, I will update the EXE once more. This game is, as it was from the start, single-player only. Several people have mailed me asking how to play it in multi-player mode, but the fact is it can not be done. Laz did not put the start points in, and we do not have any player graphics. Hopefully, I will fix this problem with Wolfenstein: The Resurrection. As always, questions, comments and bug reports are welcome at [email protected] Enjoy! Joel D. Murdoch