The Backfire of Project Albert at UAC Base #400

The Backfire of Project Albert at UAC Base #400

At UAC Base #400, a mishap has occured when testing Project Albert, a top-secret airplane with technology never seen before. Demons broke into the teleportat...

Filenames
aluac400.wad
Size
640.78 KB
MD5
884ab1e0d4fc541bf628c2b5296e876b
SHA-1
0b3ab1fc33839c3cf85d5e5c4a2ba6a0fa3e8eab
SHA-256
a786a24a9947ffbc289a4b5753bc81c28fc810d7b58b5a4bda6c821b5815a40e
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, ZDoom
Lumps
20
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : GZDoom
Primary purpose         : Single play
===========================================================================
Title                   : The Backfire of Project Albert at UAC Base #400
Filename                : aluac400.wad
Release date            : 4/11/14
Author                  : John Wilson
Email Address           : [email protected]
Other Files By Author   : This is my first public one.

Description             : At UAC Base #400, a mishap has occured when
                          testing Project Albert, a top-secret airplane
                          with technology never seen before. Demons broke
                          into the teleportation system on board, killing
                          the crew members due for the test flight and
                          broke into the base, and slaughtered every man
                          and woman there.
                          
                          The demons are ones never seen in history, and
                          you will probably have a tough time trying to
                          fight them, as you will be working alone trying
                          to kill these demons and restore Project Albert
                          so that UAC can work on it and fix the holes.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : DECORATE, MAPINFO
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 2 Months
Editor(s) used          : GZDoom Builder and Slade 3
Known Bugs              : Since some of the demons use variables, Zandronum
                          and Skulltag are no-no's.
May Not Run With...     : Zandronum, Skulltag, or any source port that
                          can't use variables in DECORATE.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1