DM-Deck1

DM-Deck1

"The team of engineers and construction personnel behind the deathmatch facility Deck16 were but a wet spot in their parents' bed when the sounds of plasma c...

Filenames
dm-deck1.wad
Size
105.79 KB
MD5
d0711a9e31c1cf8b604e2b8ff5e3051a
SHA-1
0ab772cbc2246c7e2d5c86c6e77481d6d87ff154
SHA-256
a8821ed19e9974df31c5c535368d35b935818245cd2c1ff742cf566d99876a2f
WAD Type
PWAD
IWAD
Doom
Engines
ZDaemon, ZDoom, Doom
Lumps
17
Maps
E1M1

Read Me

===========================================================================
Advanced engine needed  : ZDoom or ZDaemon
Primary purpose         : Deathmatch
===========================================================================
Title                   : DM-Deck1
Filename                : dm-deck1.wad
Release date            : May 14, 2008
Author                  : Eric 'alien8' Hushagen
Email Address           : [email protected]
Other Files By Author   : None
Misc. Author Info       : My first map for the Doom series.  Having no
                          prior experience, I felt that the best way to
                          learn the engine and editors would be to
                          re-imagine (de-imagine?) one of my favourite
                          free-for-all maps from the Unreal series, Deck16.
                           The only restrictions that I placed on myself
                          while learning was that I would limit myself to
                          the same engine abilities that authors 10 years
                          ago would have had.  I'd guess that this map
                          would likely work on vanilla doom.exe, but I'm
                          not 100% on that.

Description             : "The team of engineers and construction
                          personnel behind the deathmatch facility Deck16
                          were but a wet spot in their parents' bed when
                          the sounds of plasma cannons and rocket launchers
                          were echoing the dark corridors of Deck1!"
                          

Additional Credits to   : Eliot 'Myscha' Canon for the original Deck16
                          concept, Afterglow
                          (http://www.doomworld.com/afterglow/) for the two
                          textures, John Romero (http://rome.ro/) for
                          releasing a zip file of previously cancelled and
                          unreleased midis from Doom 1 and 2, of which I
                          used one of the tracks.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom
Map #                   : E1M1
Single Player           : Player starts only
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Not really sure, actually. 10 or 12 hours,
                          including the time taken to learn various editors
                          and the engine's capabilities.
Editor(s) used          : Doom Builder 1.68 and XWE 1.16
Known Bugs              : There is one unclosed sector (44, I believe) that
                          I don't know how to fix.  Doesn't seem to be
                          causing any issues, though - no HOM or Other Bad
                          Things.
May Not Run With...     : doom.exe


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://eric.hushagen.ca/  Doom section coming soon!

Maps

E1M1

E1M1

Deathmatch Spawns
13
Co-op Spawns
4