Batteries Not Included

Perhaps the most unique movement in weapon mods these days is the "theme" mod. It started off with Immoral Conduct's focus on "real-world" weapons, continuin...

Filenames
ww-bni.wad, WW-BNI.WAD
Size
2.43 MB
MD5
400a07ff4d58396f0ece0f0b7ec7b239
SHA-1
0a94cb99b956a3c88ca7ba0a689e9527680474a4
SHA-256
ebae199b40bd4651f7e8322d90da7d556a90b538d7e973c91423824f035b4ed9
WAD Type
PWAD
IWAD
Doom II
Engines
Edge, Doom II
Lumps
371

Read Me

===========================================================================
Archive Maintainer      : Combos directory
Update to               : This is a new wad file
Advanced engine needed  : EDGE 1.28 or later
Primary purpose         : Single play
===========================================================================
Title                   : Batteries Not Included
Filename                : WW-BNI.WAD
Release date            : February 1?th, 2005
Author                  : WildWeasel
Email Address           : [email protected]
Other Files By Author   : WW-OPM.WAD (Operation Mjolnir), WW-XM.WAD
                          (Extreme Measures), DOOMOS.WAD (Doom:
                          Operational Support)
Misc. Author Info       : Founder and admin of the Doom Armory
                          (http://www.box43.net/~wildweasel)

Description             : Perhaps the most unique movement in weapon mods
                          these days is the "theme" mod. It started off
                          with Immoral Conduct's focus on "real-world"
                          weapons, continuing with wads like LowTech
                          Weapons, Operation Mjolnir, and others. I've
                          carried the idea further - nearly every weapon
                          in this WAD file (barring your foot and Glock
                          pistol) is energy-based. Blaster pistols, wave
                          guns, and the Helix Cannon are only a few of the
                          AA-powered flesh-sizzlers you'll come across
                          here.

Additional Credits to   : See bottom of text file for full list of sources
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : All required DDF files are in the WAD
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : N/A
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : EDGE's netplay has been delayed to 1.30
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Two months
Editor(s) used          : XWE, Adobe Audition 1.5, Paint Shop Pro 9,
                          Editor^2, DragonUnpacker, GCFExplorer
May Not Run With...     : Works fine in EDGE 1.28 and 1.29 beta 1


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

* Full List of Credits*

Coding:
* WildWeasel
* TheDarkArchon

Sounds:
DSTIDLE - Public domain sound of electric arc
DSSHOTGN - Xybots player firing, plus a cannon from 1944: Loop Master
DSPLASMA - Sped up version of above
DSSGCOCK - Desert Crisis Half-Life mod
DSPISTOL - Jedi Knight: Mysteries of the Sith
DSZOT - Quake 2 sparking sound
DSHYPSHT - Doom 3 machine gun fire, plus the sound of an electric drill
DSHYPSH2 - Halo plasma rifle firing
DSFIRXPL - Halo plasma impact sound
DSHYPROT - Public domain electric drill
DSPMISS - Return to Castle Wolfenstein, Loper melee attack
DSPUNCH - SomethingAwful River City Hackysack, ball kick
DSFRFIRE - Halo fuel rod cannon firing
DSFREXP1 - Halo fuel rod impact
DSFREXP2 - Halo fuel rod impact
DSGLOCK - Half-Life glock sound
DSGLKOUT - Call of Duty: Revolt mod
DSGLKIN - Call of Duty: Revolt mod
DSMAULER - Perfect Dark Mauler pistol
DSHELIX - Half-Life 2 Gravity Gun plus Pulse Grenade bouncing
DSBFG - Half-Life 2 Combine soldier charging, plus stinger fire
DSPBBNCE - Half-Life 2 Pulse Grenade bouncing
DSRXPLOD - Half-Life 2 Pulse Grenade explosion
DSOSCPLS - Perfect Dark CC13 pistol, plus Marathon Fusion Pistol alt-fire
DSPMNXPL - Halo Plasma Grenade Explosion
DSPMNTHR - Halo grenade throw
DSHELIX2 - Halo Plasma Pistol charging, plus Half-Life 2 Pulse Grenade sounds
DSARMMIN - Half-Life 2 physgun switching off
DSOOF - Half-Life 2 Metro Police pain sound, modified
DSPLDETH - Half-Life 2 Metro Police death sound
DSPDIEHI - ""
DSJUMP - Half-Life 2 Metro Police gear movement sound
DSNOWAY - Half-Life 2 Combine Soldier radio sound
DSPLPAIN - Half-Life 2 Metro Police pain sound
DSKMISS - Return to Castle Wolfenstein kick miss sound, plus Half-Life 2 Combine gear sound
DSPAMMO - Half-Life 2 pistol reload
DSBATT1 - Halo Plasma Grenade pickup plus electric arc
DSGAMMO - Halo Grenade Pickup
DSAMMO2 - Halo Plasma Rifle readying, modified
DSGETBFG - Counter-Strike Source night-vision equipping

Graphics:
STBAR - Foofoo/BPRD, modified by WildWeasel
FROD - Modifed Halo Fuel Rod Gun
TZOT - Strife fist impact
MGUN, HPGN - Corridor 7, plus muzzle flash from Powerslave
SHTG, SHTF - HacX, modified
SMOK, WPLS, WPLT, WPXS - Doom 2.5
PUNG - (Taser prong source unknown), gloved hands by Scuba Steve, foot from HacX
PBAL, PBL2 - Modified Imp fireball
BFPK, BRST - Snarboo
BLST - Snarboo, plus modified Doom 2.5 flashlight
GLCK - Glock from Don's Challenge 1, modified
FUEL - Modified Doom rocket
FRPK, FRAM - Chronoteeth, plus ammo-box from Platoon TC
HELX - Rebel Moon Rising
HLSS - Scuba Steve, from Samus Arm Cannon
PBST - Nanami (ZooM), NMN, Scero, Doom Alpha MGun graphics, modified Scuba Steve projectiles
OSPL - Scero, plus muzzle flash imported from NMN
PMIN, MINE, APCL - Doom 2.5
BFUG - ZooM
SHOT - HacX
HLCN - Chronoteeth
BFPF - Snarboo, modified
PLAS - Chronoteeth
CELP, CELL - Scuba Steve
AMMO, SHEL - Xaser
SBOX - HacX
MPLS, MBAL - Doom 2.5, modified
CAS2 - Doom Alpha, plus Immoral Conduct
CLP1 - Immoral Conduct

Moral Support:
Snarboo, MasterOFDeath, TheDarkArchon, Spray, Chronoteeth, Edward, and all the rest of the Doom Armory forumgoers