Alternate (console) Sounds for DOOM (all incarnations thereof)

I felt that the sounds from the PSX and N64 versions of DOOM had much better sound effects, so I plugged my consoles up to my sound card, recorded various so...

Filenames
altsnd.wad
Size
426.44 KB
MD5
d06efe703008a51089d1d92d1a12c1a0
SHA-1
0a688a841d0f37533e210c8970b602b0e13fa17c
SHA-256
d076cd1a49d906cac4c48cf128e705bfa15020773d1ea1e0451c2cecde3b9495
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
100

Read Me

Title                   : Alternate (console) Sounds for DOOM (all incarnations thereof)

Filename                : ALTSND.WAD

Date Finished           : 03-17-98

Developer               : Keenan Wilkie

Email Address           : [email protected]


Description             : I felt that the sounds from the PSX and
                          N64 versions of DOOM had much better
                          sound effects, so I plugged my consoles
                          up to my sound card, recorded various
                          sound effects and managed to fit many
                          weapon/enemy sound effects into this WAD.
                          It's not complete, I haven't gotten out
                          all of the sounds I want.  If anyone knows
                          how I might extract raw sounds from PSX
                          game data, let me know, it would make this
                          *much* easier.  Also, if anyone has any
                          better samples of existing sounds here, 
                          or has some decent-sounding new samples
                          that I don't have in here, let me know,
                          I'd like to include them.
                          Hell, just let me know if you use this,
                          I'd like to get an idea as to how many 
                          people are still playing DOOM (I do it
                          between Quake II sessions :) )


Additional Credits to   : Everyone/thing involved in the PSX and N64
                          versions of DOOM.

===========================================================================

* Play Information *



Map #                   : N/A

Episode and Map #       :N/A

Single Player           : Yes

Cooperative             : Yes

Deathmatch              : Yes

Difficulty Settings     : N/A

New Sounds              : Yes

New Music               : No

New Graphics            : No

Demos Replaced          : None



* Construction *



Base                    : Various samplings taken from play sessions
                          from PSX and N64 versions of DOOM.

Build Time              :  Several hours at a time (I had to do *lots*
                           of WAV editing here)

Editor(s) used          : DMAUD, Creative Wave Studio

Known Bugs              : Some "hiss" from imperfect recording. 
                          I could only get analogue recordings
                          because I don't know how to extract raw
                          sounds from PSX games :(.

May Not Run With...     : Quake II, Duke 3D, Tomb Raider.  (duh)



* Where to get this WAD *



FTP sites: ftp.cdrom.com or any mirrors.

�
Title                   : Alternate (console) Sounds for DOOM (all incarnations thereof)

Filename                : ALTSND.WAD

Date Finished           : 03-17-98

Developer               : Keenan Wilkie

Email Address           : [email protected]


Description             : I felt that the sounds from the PSX and
                          N64 versions of DOOM had much better
                          sound effects, so I plugged my consoles
                          up to my sound card, recorded various
                          sound effects and managed to fit many
                          weapon/enemy sound effects into this WAD.
                          It's not complete, I haven't gotten out
                          all of the sounds I want.  If anyone knows
                          how I might extract raw sounds from PSX
                          game data, let me know, it would make this
                          *much* easier.  Also, if anyone has any
                          better samples of existing sounds here, 
                          or has some decent-sounding new samples
                          that I don't have in here, let me know,
                          I'd like to include them.
                          Hell, just let me know if you use this,
                          I'd like to get an idea as to how many 
                          people are still playing DOOM (I do it
                          between Quake II sessions :) )


Additional Credits to   : Everyone/thing involved in the PSX and N64
                          versions of DOOM.

===========================================================================

* Play Information *



Map #                   : N/A

Episode and Map #       :N/A

Single Player           : Yes

Cooperative             : Yes

Deathmatch              : Yes

Difficulty Settings     : N/A

New Sounds              : Yes

New Music               : No

New Graphics            : No

Demos Replaced          : None



* Construction *



Base                    : Various samplings taken from play sessions
                          from PSX and N64 versions of DOOM.

Build Time              :  Several hours at a time (I had to do *lots*
                           of WAV editing here)

Editor(s) used          : DMAUD, Creative Wave Studio

Known Bugs              : Some "hiss" from imperfect recording. 
                          I could only get analogue recordings
                          because I don't know how to extract raw
                          sounds from PSX games :(.

May Not Run With...     : Quake II, Duke 3D, Tomb Raider.  (duh)



* Where to get this WAD *



FTP sites: ftp.cdrom.com or any mirrors.

�