The Forgotten Invasion
This is a set of five invasion maps that have been rotting on my hard drive for years until I finally decided to finish and release them. I suppose you can s...
Filenames
jjp-finv.pk3
Size
4.78 MB
MD5
229fc9ff62ba84de3914fbaec067fd8b
SHA-1
0a259aaeb13a41079fb5bc6a71ac51985d46ed55
SHA-256
480afba120728cc5cafe7ca0629d8e9737bd9e2ce2ee6e8197c60188122e15f1
WAD Type
PK3
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
1686
Maps
FINV01, FINV02, FINV03, FINV04, FINV05
Download
Read Me
=========================================================================== Advanced engine needed : Zandronum Primary purpose : Invasion (single play + co-op) =========================================================================== Title : The Forgotten Invasion Filename : jjp-finv.pk3 Release date : July 28, 2015 Author : JJP Email Address : jjp7137 (at sign) yahoo (period) com Other Files By Author : jjp-yaub.wad, lolspeng.wad (don't play that) Misc. Author Info : I have no idea what to put here. Description : This is a set of five invasion maps that have been rotting on my hard drive for years until I finally decided to finish and release them. I suppose you can say that these maps have been long forgotten until now. Don't expect anything groundbreaking here. It requires the Skulltag resources to be loaded alongside this mapset, so make sure you do that. Additional Credits to : The credits.txt file within the pk3 contains more detailed credits. Here's a very abridged version: - Everyone involved with the creation of the monsters from the Realm667 bestiary that are used in these maps - Everyone whose work was in the pk3s containing Skulltag's resources - All the developers involved with Zandronum - All the developers involved with Doom Builder and Slade - Anyone who played and tested these maps before release - id Software for Doom =========================================================================== * What is included * New levels : 5 Sounds : Yes; for the Realm667 monsters Music : Yes; taken from Doom and Doom II Graphics : Yes; for the Realm667 monsters Dehacked/BEX Patch : No Demos : No Other : The usual lumps you'd see in a mod for ZDoom- derived ports, such as DECORATE, MAPINFO, etc. Other files required : Latest versions of skulltag_actors.pk3 and skulltag_data.pk3 * Play Information * Game : Doom II Map # : FINV01-05 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : Only works in Invasion mode Difficulty Settings : Yes. If you want to play this in single player, HMP is suggested unless you know the maps really well. UV is possible with one player, but you might need to use some savegames. * Construction * Base : New from scratch Build Time : I don't know anymore... Editor(s) used : Doom Builder 1.68, Slade 3.1 Known Bugs : None that I know of May Not Run With : Any port that is not Zandronum Tested With : Zandronum 2.1.2 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Maps
Suffocating Swarms (FINV03)
Deathmatch Spawns
0
Co-op Spawns
8
Par Time
1200