Return to Hadron
Return to Hadron - HADRON_1.WAD (Doom) is a PWAD featuring 9 maps (E1M1, E1M9, E1M3, E1M2, E1M8, and more)
Filenames
HADRON_1.WAD, hadronf.wad
Size
2.76 MB
MD5
861003cf6f030c167eb89209c8c36c1c
SHA-1
0a13a56b3c49cc8896cbae090d49cb8267ea53ec
SHA-256
555688edf0a383e2b097405dcb7eb3c181d8bba65e56f23fb1ec7e7ce65837e1
WAD Type
PWAD
IWAD
Doom
Engines
Boom, Doom
Lumps
207
Maps
E1M1, E1M9, E1M3, E1M2, E1M8, E1M4, E1M6, E1M5, E1M7
Read Me
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Limit removing Primary purpose : Single player, but co-op options implemented (if barely tested) =========================================================================== Title : Return to Hadron Filename : hadron.wad Release date : 19/06/2015 Author : Matt "cannonball" Powell Email Address : [email protected] Other Files By Author : draftex.wad, concerned.wad, sparta.wad, cbspeed.wad and a few more contributions elsewhere Misc. Author Info : UDINO project leader Description : Another hero visits the ground zero site in Switzerland, a few changes have occured. Additional Credits to : ID Games for doom BRPD for the sky (used in Map24 of CChest2) The artists/games/tv shows for which the music for this wad comes from. The People from doomworld who actually tested this and helped to implement better gameplay. =========================================================================== * What is included * New levels : 9 (Maps either redesigned or built from scratch) Sounds : No Music : No Graphics : No Dehacked/BEX Patch : Yes Demos : Yes (1) Other : No Other files required : No * Play Information * Game : DOOM Map # : E1M1-9 Single Player : Designed for Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 3 months Editor(s) used : Doom builder 2 and Slade 3 Known Bugs : Not any I have found. There are likely to be visplane overflows in Vanilla. May Not Run With : Vanilla Tested With : Pr-boom plus V2.5.1.3 * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.doomworld.com/idgames/ FTP sites: ============================================================================================================== Story A few days after the events of Concerned, another hero tries to breach the C.E.R.N facility, things have changed though, nukage is flooding everywhere including the surrounding mountains, things are really going downhill. The objective is simple, to try and halt the invasion by closing the portal discovered by our previous hero whos location and life signs remain unknown......... It is all up to you. ===================================================================================== Maplist E1M1 - The breach Music used - Suck this from Rise of the triad (Lee Jackson/Robert Prince) This is pretty much the original but with the visuals and designed modernised for faster gameplay. E1M2 - Nukage disaster Music used - From blood After some thought I decided to scrap the previous effort for this slot, so here is a 6 hour speedmap, though visually and gameplay wise it should be solid. E1M3 - Toxic Treatment Music used - Smoke and mirrors from Rise of the Triad by Lee Jackson/Robert Prince The first half is redesigned off the original plan, again the layout is more open and hence more volatile. The second half is pretty similar to the original, except with cleaner visuals and some areas removed. Also a new method to obtain the secret blue key has been designed based on the new layout. E1M4 - Withered Gardens. Music used - Under Death by Mark Klem from Requiem Map08 The start is pretty similar, but the building contents and the level progression have been changed. I really like the result for this. E1M5 - The IMP Crowd Music used - Path of Destruction by Mark Klem The start area has been completely opened up, the side wings whilst progressed in the same order have been completely redesigned. Also of course the visuals have been stamped in the computer/grey brick theme. E1M6 - Gateway lab Music used - Infinite by Tom Mustaine (TNT Map10/18) This map was redesigned from scratch with a particular gimmick at hand. I won't go any further. E1M7 - CB Reactor INC Music Used - future military conquests by Lee Jackson (Duke Nukem 3D) Apart from the start area, the rest is brand new with greater interconnectivity and height variation. E1M8 - Collider control Music used - Sign of Evil by Robert Prince (original track for this slot) I made a proper start area this time. The main battled has been changed as well as the ending. Again no more things to tell. E1M9 - Prototype Music Used - Descent (d cent06) I remade the main playing area into something more modern, this map plays very very quick now which was the ultimate intention, as well as introducing the plasma gun of course. *Update 03/01/2016 Gamebreaking bug fixed on E1M9 - Red key card was only present on UV only - This has been fixed. Other bugs fixed - Blocking lines changed around the secret exit of E1M3 to prevent players getting stuck. - On HNTR and HMP there was a stuck monster caused by an extra unneccessary monster being present. This monster was removed.