Control Center #10

Control Center #10

This map was built using no more than 10 sectors! It was started way back during Doomworld's old 10 Sector Contest but never completed in time for the deadli...

Filenames
ctrl_cen.wad
Size
1.31 MB
MD5
5bf0758ca88549ef2c024216fa92d5ea
SHA-1
093ef2061929ab1d09f401066af321c6a7a93d01
SHA-256
8036c12334b692ad80a56c018a3bebfbfbb48ccbd19efd6b835697706d32b093
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, GZDoom
Lumps
11
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Boom compatible; GZdoom has some texture issues,
			   though.  Zdoom is fine, but I advise turning off
			   jump and freelook).
Primary purpose         : Single play
===========================================================================
Title                   : Control Center #10
Filename(s)             : Ctrl_cen.wad
Release date            : February 13, 2009
Author                  : TheeXile
Email Address           : [email protected]
Other Files By Author   : Marine's Last Stand (MLS.wad)

Description		: This map was built using no more than 10 sectors!
			  It was started way back during Doomworld's old 10
			  Sector Contest but never completed in time for
			  the deadline.  Difficulties with linedefs, engine
			  quirks, and general impatience lead me to simply
			  abandon it soon after, which was a shame because
			  it was (is!) a really nice map even if I do say
			  so myself!
			  
			  Fast foward almost a decade later, and I've
			  decided to go ahead and polish this up and finish
			  it off once and for all.  I hope you enjoy the
			  fruits of my ludicrously-delayed labor!  Trust
			  me: It's worth it! ;)
			  
			  
			  Oh, but just a warning (though hopefully at this
			  stage you shouldn't need it): Don't try to hard
			  to 'break' the map.  You know what I mean.
			  While I'm pretty sure I've patched up most
			  issues, this map (in its own perverse ways) is
			  about as close as a map can come to legitimately
			  making the Doom engine its bitch!  If you try to
			  push it too hard (and sometimes even if you
			  don't), don't be surprised if something goes
			  awry.  Try to play honorably (and for god's
			  sake: No keycard or clipping cheats!) and let
			  the map design take you where you supposed to
			  go.  For your own sake... and mine!
			  
			  *Nervous whimper*
			  
			  
			  P.S. If you noclip outside the map, you'll notice
			  on the bottom half an inaccessible/unfinished
			  portion.  That's right!  This was actually going
			  to be
 even bigger still, originally!  I could
			  still finish that area, in fact, but for the sake
			  of my sanity I decided to wrap it up where I did.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None (except a Boom-compatible source port)


* Play Information *

Game                    : DooM 2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Probably not.  Player starts are in, though.
Deathmatch 2-4 Player   : No
Other game styles       : Nope
Difficulty Settings     : Yes (untested in difficulties under UV, though)


* Construction *

Base                    : New from scratch

Build Time              : Started in 2001.  Yes.  The year.

Editor(s) used          : DMapEdit (old version of the map), Doombuilder
			  (new version)

Known Bugs              : Towards the end there is a lift that will freeze
			  at its lowest position if there are too many
			  monsters left alive and roaming about elsewhere.
			  Just be sure to kill as many as you can as you
			  go through.
			  
			  Also note that there is one part in particular
			  where you simply do not have enough
 ammo to kill
			  every Baron that floods out from the firey
			  tunnel.  You're not really meant to, anyway.
			  
			  There's probably a few more lurking
 around that I
			  missed.  Email me if you find any.  With all the
			  abuse of linedefs going on, I'd be surprised if
			  someone didn't find something I missed.

May Not Run With        : Vanilla Doom or anything that doesn't like Boom
			  for whatever reason (or doesn't like my linedef
			  abuse. :P)

Tested With             : ZDoom, Boom, PRBoom



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
 
Web sites: http://www.warbox.us/my_files/doom/
FTP sites: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4