XC7 a.k.a Xenon Corp Deathmatch Station 7
The maps aim is to imporve movement, and we know we got to that. The map is really intense and has some pretty wiked ways of improving movement.
Filenames
xc7.wad
Size
3.44 MB
MD5
96ca24204f80c1c21fd0f895bd572f36
SHA-1
082f3607e0b540742afc5f8dc86a860a62daf9e8
SHA-256
91d0349c57c28e262685b9e0d14a002b49e34f0607ffa8bfc0ec2063e2838984
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDaemon, ZDoom
Lumps
62
Maps
MAP01
Read Me
=========================================================================== Advanced engine needed : ZDaemon Skulltag Primary purpose : Deathmatch =========================================================================== Title : XC7 a.k.a Xenon Corp Deathmatch Station 7 Filename : xc7.wad Release date : 10th September 2008 Author : Xenon Team Email Address : none yet Other Files By Author : xenonrail.wad, ntn3.wad Misc. Author Info : Xenon Team's current members are Unknown[NF] and Nerological. Nero makes the maps and Unknown makes them pretty. Description : The maps aim is to imporve movement, and we know we got to that. The map is really intense and has some pretty wiked ways of improving movement. Additional Credits to : [IV] [DC] [UBR] [dp] for being the newbs they are. Unknown : John W. Anderson and Chris Lutz, oldgamersclan.net Crew and members, Nexuiz admins and all the competitive players around. Nero : Quake 3 for the jump pads, Fluffles and Ozaka for helping in testing my map. xenon : All the guys that made the original textures we used here. Tracing the names is impossible at this point since we used a whole reource wad made from too many other wads. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed For Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : Nero: 16 hours. Unknown: ~70 hours. Yeah, went through a lot. Editor(s) used : Doom Builder, SLADE, SlumpED, XWE Known Bugs : None. May Not Run With... : Anything that doesn't run Doom in Hexen format maps. Should work on all ZDoom based ports but sadly Odamex is excluded. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.
=========================================================================== Advanced engine needed : ZDaemon Skulltag Primary purpose : Deathmatch =========================================================================== Title : XC7 a.k.a Xenon Corp Deathmatch Station 7 Filename : xc7.wad Release date : 10th September 2008 Author : Xenon Team Email Address : none yet Other Files By Author : xenonrail.wad, ntn3.wad Misc. Author Info : Xenon Team's current members are Unknown[NF] and Nerological. Nero makes the maps and Unknown makes them pretty. Description : The maps aim is to imporve movement, and we know we got to that. The map is really intense and has some pretty wiked ways of improving movement. Additional Credits to : [IV] [DC] [UBR] [dp] for being the newbs they are. Unknown : John W. Anderson and Chris Lutz, oldgamersclan.net Crew and members, Nexuiz admins and all the competitive players around. Nero : Quake 3 for the jump pads, Fluffles and Ozaka for helping in testing my map. xenon : All the guys that made the original textures we used here. Tracing the names is impossible at this point since we used a whole reource wad made from too many other wads. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed For Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : Nero: 16 hours. Unknown: ~70 hours. Yeah, went through a lot. Editor(s) used : Doom Builder, SLADE, SlumpED, XWE Known Bugs : None. May Not Run With... : Anything that doesn't run Doom in Hexen format maps. Should work on all ZDoom based ports but sadly Odamex is excluded. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.
Maps
Xenon Coorp Deathmatch Station 7 (MAP01)
Deathmatch Spawns
6
Co-op Spawns
0