Multiple linedefs in vanilla Doom

Multiple linedefs in vanilla Doom

A demonstration wad showing how to make multiple-line switches in vanilla Doom. This can be used to make very powerful effects without the need for port feat...

Filenames
neat.wad
Size
6.80 KB
MD5
f588ad27d84616da367826d876563416
SHA-1
07cf083f84d1ae611a01aecb34bc201f3c85d4c8
SHA-256
781433b496e33250a761ff1ab3c483ca40c55432de2a479d67e9567411d6d603
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
11
Maps
E1M1

Read Me

===========================================================================
Title                   : Multiple linedefs in vanilla Doom
Filename                : neat.wad
Release date            : August 6th, 2003
Last Updated            : August 9th, 2003 to fix some claims on the text file
Author                  : Owen "SargeBaldy" Lloyd
Email Address           : [email protected]
Other Files By Author   : WTC911, MooDDoom
Misc. Author Info       : Doomer with way too much spare time.
Description             : A demonstration wad showing how to make multiple-line switches in vanilla Doom.
                          This can be used to make very powerful effects without the need for port features,
                          although it does feature the minor side effect of dealing one point of damage (which can
                          be countered by an inclusion of a health potion in the dummy sector but if this is done 
                          the side effect is more noticeable). The effect works by crushing a barrel when a 
                          trigger is switched (this could be done with either a switch or a walkover plate). The
                          explosion knocks a voodoo doll into some walkover plates, thus causing multiple effects.
                          This can also be used to do many things never before seen in vanilla, including:
                          --by cloning the barrel and making it mobile using dehacked, and then activating it, then you can keep it safe and 
                          trapped as long as you wish until you want to release it, thus for example allowing you to make a switch that must 
                          be 'powered up' first
                          --by this same technique, an exit that requires three switches                          --also by this technique, shootable exits, lifts, and even teleporters
                          --again by that technique, you can make switches with a delay (by making the teleporter in the monster
                          sector lower from whatever height you wish)
                          --by replacing the voodoo doll with a monster, it could be used as an ultra fast monster beam-in without any 
                          need for it to be activated beforehand (although this is only usable with monsters that take splash damage)
                          --by making the voodoo doll teleport onto
 another voodoo doll, you can make an instant-death switch 
                          (looks like I one-upped you, Nick Baker =P).

                          There's no end to the number of ways this demonstration could be used. I hope you can think of some more creative 
                          than I :) Note that by using this you waive Doom Legacy support (as the current version doesn't allow voodoo 
                          dolls).
Additional Credits to   : Espi, for minimizing the amount of damage the barrel deals and for doing 
                          some testing on various ports
.

                          Nanami: for inspiring me to make this by talking about her own attempts to make a 
                                  multi-switch for vanilla.
                          Matt Tagliaferri: for DoomCAD, even though I didn't use it on this map =P
===========================================================================
* What is included *
New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No

* Play Information *
Game                    : DOOM
Map #                   : E1M1
Single Player           : Just for looking around
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No

Difficulty Settings     : Not implemented
* Construction *
Base                    : New from scratch
Build Time              : A couple hours
Editor(s) used          : DeepSEA (I hate it but it's fast...), Zennode
Known Bugs              : The effect deals one damage (I'm about 95% certain there's no way to avoid this, but I
                          certainly won't be disappointed if someone manages it).
May Not Run With...     : Won't run properly with any port that eliminates the voodoo
 doll (Legacy)


* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

E1M1

E1M1

Deathmatch Spawns
0
Co-op Spawns
2