dead.wire
Single map for GZDoom (Doom 2), made for Tormentor667's Doomja Vu. Creepazoid atmosphere with custom weapons / enemy edits. 'Nuff said.
Filenames
dead-wire.pk3
Size
10.74 MB
MD5
925c19754d7597de59044d6002af22e9
SHA-1
0722048bcb044c248105de6d65a908a9ee92f4be
SHA-256
596a0799b00dec0fa3a5a88cb4a212d62d1b39339583c9fb93379a6f1486881d
WAD Type
PK3
IWAD
Unknown
Engines
Unknown
Lumps
863
Maps
MAP01, TITLEMAP
Download
Read Me
=========================================================================== Primary purpose : Single Player Advanced engine required: GZDoom =========================================================================== Title : dead.wire Filename : xa-dwire.wad Release date : 12/30/2017 Original Release date : 9/26/2015 Version : 1.1 Author : Xaser Acheron Email Address : [email protected] Description : Single map for GZDoom (Doom 2), made for Tormentor667's Doomja Vu. Creepazoid atmosphere with custom weapons / enemy edits. 'Nuff said. You are an engineer employed by the UAC to investigate the source of a strange signal originating from an abandoned facility. This wad tells the tale of what happens next... Additional Credits to : Lots of folks -- see Credits section at the end. =========================================================================== * What is included * New levels : Yes Sounds : No Music : Yes Graphics : Yes (Textures n' sprites) Dehacked/BEX Patch : Yes (DECORATE n' such, really) Demos : No Other : Yes (Stuff) Other files required : None =========================================================================== * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Maybe =========================================================================== * Construction * Base : Tormentor667's Doomja Vu base map, which in turn is based on Ultimate Doom's E1M7. Little remains aside from a vague sense of layout. Build Time : 3-ish (rather sleepless) days + a few tweak-hours Editor(s) used : GZDoom Builder, SLADE3 May Not Run With... : ZDoom/GZDoom's software renderer. Use GL and enable dynamic lights. =========================================================================== * Credits * Map: - Tormentor667 (and kinda id Software) for the base, o'course - Xaser made the rest oh no Textures: - a bunch from Chasm: The Rift, ripped by zrrion the insect - couple by Ed Cripps (DECOTX*), from Putrefier - a few xasery things (TSTATIC*) - some space sky from somewhere Music: - "dead.wire" by BouncyTEM (original track) - "theme" by Mortimer Twang (from Modarchive) Sounds: - HQ doom sounds by Per Kristian Risvik - M16 firing sound by Kate - Laser and HRC firing sounds from Descent 2 Weapons: - M16 sprites from Terminator Rampage, edited by JoeyTD and Xim - Laser sprites by FuzzballFox [?] - HRC sprites by zrrion the insect - Rifle and Flamethrower borrowed from ZDCMP2, but Xaser made those anyway - Xaser did weaponcodings all around Misc.Sprites: - Torches by ravage (rf) - Candelabra by zrrion the insect =========================================================================== * Copyright / Permissions * Authors MAY NOT use the map as a base for modification or reuse. Authors MAY use any non-map resources as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. =========================================================================== * Where to get the file that this text file describes * https://static.angrysience.net/pub/doom/ https://idgames.doomworld.com in your brain
=========================================================================== Primary purpose : Single Player Advanced engine required: GZDoom =========================================================================== Title : dead.wire Filename : xa-dwire.wad Release date : 12/30/2017 Original Release date : 9/26/2015 Version : 1.1 Author : Xaser Acheron Email Address : [redacted] Description : Single map for GZDoom (Doom 2), made for Tormentor667's Doomja Vu. Creepazoid atmosphere with custom weapons / enemy edits. 'Nuff said. You are an engineer employed by the UAC to investigate the source of a strange signal originating from an abandoned facility. This wad tells the tale of what happens next... Additional Credits to : Lots of folks -- see Credits section at the end. =========================================================================== * What is included * New levels : Yes Sounds : No Music : Yes Graphics : Yes (Textures n' sprites) Dehacked/BEX Patch : Yes (DECORATE n' such, really) Demos : No Other : Yes (Stuff) Other files required : None =========================================================================== * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Maybe =========================================================================== * Construction * Base : Tormentor667's Doomja Vu base map, which in turn is based on Ultimate Doom's E1M7. Little remains aside from a vague sense of layout. Build Time : 3-ish (rather sleepless) days + a few tweak-hours Editor(s) used : GZDoom Builder, SLADE3 May Not Run With... : ZDoom/GZDoom's software renderer. Use GL and enable dynamic lights. =========================================================================== * Credits * Map: - Tormentor667 (and kinda id Software) for the base, o'course - Xaser made the rest oh no Textures: - a bunch from Chasm: The Rift, ripped by zrrion the insect - couple by Ed Cripps (DECOTX*), from Putrefier - a few xasery things (TSTATIC*) - some space sky from somewhere Music: - "dead.wire" by BouncyTEM (original track) - "theme" by Mortimer Twang (from Modarchive) Sounds: - HQ doom sounds by Per Kristian Risvik - M16 firing sound by Kate - Laser and HRC firing sounds from Descent 2 Weapons: - M16 sprites from Terminator Rampage, edited by JoeyTD and Xim - Laser sprites by FuzzballFox [?] - HRC sprites by zrrion the insect - Rifle and Flamethrower borrowed from ZDCMP2, but Xaser made those anyway - Xaser did weaponcodings all around Misc.Sprites: - Torches by ravage (rf) - Candelabra by zrrion the insect =========================================================================== * Copyright / Permissions * Authors MAY NOT use the map as a base for modification or reuse. Authors MAY use any non-map resources as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. =========================================================================== * Where to get the file that this text file describes * https://static.angrysience.net/pub/doom/ https://idgames.doomworld.com in your brain