Operation UAC - Chapter 1
A Brutal Doom experience with unique triggered events, detailed maps, themed levels and custom content such as Music, Monsters and Textures. Jumping and Crou...
Filenames
uacpt1.wad
Size
88.71 MB
MD5
b8c828762d20b698d1d43fc418d364fa
SHA-1
0449664d2bf235eddcc37f5883937684ff9d60a7
SHA-256
c2c0a6bad8cc75e9d67a99bee302fb1d8ce589832e7a7cb0fd68dc1a05e86812
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
2186
Maps
MAP01, MAP07, MAP04, MAP05, MAP06, MAP03, MAP09, MAP02, MAP08
Download
Read Me
=========================================================================== Archive Maintainer : Run with Brutal Doom v20b Advanced engine needed : Zandronum (Strict, no exceptions) Primary purpose : Singleplayer =========================================================================== Title : Operation UAC - Chapter 1 Filename : Op_UAC.Wad Release date : 03/May/2016 Author : Chezza Email : [email protected] Other Files By Author : See additional credits for custom Assets and resources Description : A Brutal Doom experience with unique triggered events, detailed maps, themed levels and custom content such as Music, Monsters and Textures. Jumping and Crouching is required. Stay tuned for the next Chapter where Hell's influence spreads further into the UAC base and gradually transforms from tech to corruption. Story : A large and top secret UAC facility located within a Moon has called an emergency and suddenly lost contact. An experimental portal has unleashed waves of hostile entities. UAC has sent you and a crew of elite Space Marines to clear the Base of hostiles and switch off or destroy the teleporter. This mission is named 'Operation UAC'. However as soon as your Ship approached the Moon various creatures spawned inside the vessel and attacked the crew, resulting in a desperate crash landing near the Base. Most crew members are dead while some have become corrupted. Even half the moon's terrain has turned blood red. But you have a mission to do and will carry it out regardless of the situation, it's not as if you have any other choice. Additional Credits to : See Below: **MONSTERS** - All Assets from Realm 667 Tormentor 667: - Chainsaw Zombie - Tortured Soul - Hell Smith (additional credits to Eriance & Raven Software) Eriance: - Core Tentacle Captain Toenail: - Wraith - Rail Bot - Slime Worm Jimmy91: - Aranorb Virtue: - UAC BOT Scalliano: - Former Scientists zrrion the insect: - Trash Monster (Sprite originated from Lucasarts) **PROPS** - All Assets from Realm 667 Captain Toenail: - Strobe Lights (Sprites originated from Duke3D) - Limestone Cave Formations (originated from Daggerfall) - Necrodome Rocks Gothic: - Columns (Sprites originated from Strife) - UAC Holograms Bloax: - Hell Trees Mancubus (KDiZD Team): - Phobos Rocks - Stalamites and Stalactite KDiZD Team - Tortured Baron Mor'ladim: - Glass Tech Pillars (originated from I.D. and Raven Software) DavidRaven: - Laboratory Glass FuzzyBlade: - Pipe Pack (Sprites originated from Raven Software) ETTiNGRiNDER: - Crucified Corpses (Sprites from Raven Software) Scuba Steve / Lucario: - Dead General Captain Awesome / Lucario: - Marine Victim MDK: - Marine Corpses zrrion the insect: - Specimen Tank Doom64Hunter - Cybergore (sprites from Id Software) **TEXTURES** - All Assets from Realm 667 Cage, Zero X. Diamond, Fox666, NeutralStunner: Cage’s Texture Pack 1 Cage’s Texture Pack 2 **Scripts** Breaking Glass – Enjay Boss Health – Apothem & Enjay **MUSIC** Intermissions: Doom 64 Metal Theme - Jonathan McCann Map 01: The Waste Tunnels – Andrew Hulshult Map 02: Dark Halls Cover – Jose Beausejour Map 03: Pokémon Mansion Remix - GlitchxCity Map 04: Iron Cathedral - Prophecy Map 05: Underhalls - Lashmush Map 06: Redemption - Lorcan Boss 01: Death Angel - The Engima TNG Map 07: Imp Song – Andrew Hulshult Map 08: E2M2 - Tom Gruz Map 09: Release - EagleGuard Boss 02: Apocalatia - The Enigma TNG **Special Thanks** - Realm 667 and its community for the well maintained content - The Enigma TNG for inspiring music and his consent to use his music for this Wad - DoomWorld Community for actively helping with mapping questions - Sgt.Mark for making a mod I adore and inspire from - id Software. The legends =========================================================================== * What is included * New levels : 9 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : Brutal Doom v20b * Play Information * Game : DOOM2 Map # : Map 1: Crash Land, Map 2: Base Entrance, Map 3: Biochemical Lab, Map 4: Production Facility, Map 5: Abandoned Sewers, Map 6: Corrupted Caverns, Map 7: Aftermath, Map 8: Classified Facility, Map9: Taint Single Player : Designed for 1 Player, Brutal Doom Rifle Start Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No **Difficulty Settings** Difficulty 3 or under = Easy Mode Difficulty 4 and over = Standard Encounters Difficulty 5 and over = Additional Challenging Encounters **Note** Wad design is easy to medium. Difficulty 5 is reocmmended for experienced Doomers. * Construction * Base : New from scratch Build Time : 12 Months Editor(s) used : GZDoom Builder, Slade Known Bugs : N/A May Not Run With : all other ports may result in broken triggers and straight out crashes Tested With : Zandronum - Designed and Tested for. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Mediafire: http://www.mediafire.com/download/4kvagubgpmobg7c/Op_UAC_Progress.wad
Maps
Production Facility (MAP04)
Deathmatch Spawns
0
Co-op Spawns
1
Par Time
180
Classified Facility (MAP08)
Deathmatch Spawns
0
Co-op Spawns
1
Par Time
200