ns_patch04.pk3

ns_patch04.pk3 (Doom II) is a PK3 featuring 25 maps (GVHNS01, GVHNS02, GVHNS03, GVHNS04, GVHNS05, and more)

Filenames
ns_patch04.pk3
Size
24.21 MB
MD5
03b438952fd5a6eb446034137cfe0c14
SHA-1
4779686de03ac88b8a135b475cc7a65c185d9b03
SHA-256
6a1bc8a62daacc5550dd644c5b2b156d18b3098f23a6119f2a165b17a4e57a17
WAD Type
PK3
IWAD
Doom II
Engines
Unknown
Lumps
1171
Maps
GVHNS01, GVHNS02, GVHNS03, GVHNS04, GVHNS05, GVHNS07, GVHNS08, GVH01, GVH04, GVH08, GVH09, GVH10, GVH11, GVH20, GVH21, GVH23, GVH24, GVH27, GVH28, GVH37, GVH40, GVH44, GVH45, GVH46, GVH47

Read Me


==========//// Patch04 Changes \\\\==========

- Cyborg creeper stun ball weakness dropped to 300% from 600%.
- Cyborg will recharge 2 tics faster than before now.
- Cyborg's pulse active sound can be disabled by setting "gvh_nopulsesound" to 1. Type in your console "set gvh_nopulsesound 1" to do so.
- Ghostbuster is no longer weak vs Creeper stun. (Since it has actual damage now.)
- Engineer's nailgun has been tweaked a bit.
- Engineer's dispenser and sentry won't get hurt from Barbarian's lightnig fall.
- Some of the bigger objects weren't dealing as much damage as they were meant to.
- Warlock, Santa and Cyborg weren't properly rewarding Sjas with borrowed time.
- Warlock void trap damage has been reduced by 16 from all small explosions, instead it has 16 more radius now.
- Warlock purple magic blasts have been tweaked.
- Fixed a typo on Warlock's boneshield.
- Buffed the range and speed of Warlock's curse ball a bit.
- Warlock 1st and 3rd abilities have been tweaked to work better with lag.
- Fixed a tiny issue with Sjas' Borrowed Time.
- Jitterskull's "gets suck on pain" bug is fixed. However he can not be cursed by the skull staff of Warlock. To compensate, he will take 25% more damage from both the normal and alternate attacks.
- Creeper stunball damage has been nerfed by 2.
- Frostbite is now 20% resistant to Barbarian's hammer.
- Frostbite is now 10% more resistant than before against Hunter's fire arrows.
- Tweaked Defiler's acid ball damage a bit, it was sometimes dealing 40 damage again.
- Fixed a tiny bug with Defiler and gender specific sounds.
- Defiler will gain a new cloudball every 45 seconds now instead of 50.
- Icefiend wasn't properly decloaking after he used his detonation, it should be fixed.
- Optimized Icefiend melee attack.
- Optimized Icefiend Cloaking.
- Made the delay of firing right after cloaked as Icefiend shorter.
- Fixed a bug where Warlock would get no souls from Boneshield explosion or Shadow Walk kills.
- Fixed the missing obituary of Barbarian's lightning fall.
- Fixed Engineer dispenser hud problem.
- Fixed Engineer's dispenser/sentry being vulnerable to Marine's weapons.
- Fixed Icefiend shield issue.
- Fixed an issue with Duke chairs being placed on old gvh chairs.
- Fixed a problem with Jitterskull not being able to move over a type of tree.
- Fixed a small issue with Marine's chaingun.
- Fixed a few issues with Warlock's Nova. Also optimized a bit.
- The Night Beckons achieve should work properly now.
- Changed the Badass achievement to 3 kills from 2.
- Dumbass Award achievement now requires two kills instead of one.
- Fixed one of Hunter's achievements being shown on Warlock's achievement display.
- Fixed the Contradiction achievement difficulty level being in dark yellow instead of green.
- Fixed the Steamroll achievement.
- Fixed a bug where the telefrag achievement would sometimes not work.
- Fixed a typo with Warlock's Lightning achievement, also changed it's name.
- Fixed a typo with Gaben achievement.
- Amplified Dirty Harry achievement sound.
- New death tips are added.
- Added some more achievements to the achievement display. (I plan to clean it up more in the future for better display)
- Optimized some scripts to hopefully reduce lag.
- Removed Waterlog.
- Removed outdated and unused scripts. I plan to do more of this when I learn more about optimizing.
- Added new ghoul loss and human win musics.

* GVH01 had a twist...
* Fixed a minor issue on GVH24.
* Fixed a tiny visual glitch on GVH40.
* Made the hallways larger on GVH21 and made the teleporter on Ghoul spawn accessible from two sides.
* Made the hallways larger on GVH44.
* GVH46 and GVH47 have enhanced musics, by Aerial.
* GVH46 had a couple tiny touch ups.
* The back of the subway on gvhns08 is not accessible now.
* GVHNS08 has a nice surprise if you have the... balls(?) to play it till the end.
==========//// Patch04 Changes \\\\==========

- Cyborg creeper stun ball weakness dropped to 300% from 600%.
- Cyborg will recharge 2 tics faster than before now.
- Cyborg's pulse active sound can be disabled by setting "gvh_nopulsesound" to 1. Type in your console "set gvh_nopulsesound 1" to do so.
- Ghostbuster is no longer weak vs Creeper stun. (Since it has actual damage now.)
- Engineer's nailgun has been tweaked a bit.
- Engineer's dispenser and sentry won't get hurt from Barbarian's lightnig fall.
- Some of the bigger objects weren't dealing as much damage as they were meant to.
- Warlock, Santa and Cyborg weren't properly rewarding Sjas with borrowed time.
- Warlock void trap damage has been reduced by 16 from all small explosions, instead it has 16 more radius now.
- Warlock purple magic blasts have been tweaked.
- Fixed a typo on Warlock's boneshield.
- Buffed the range and speed of Warlock's curse ball a bit.
- Warlock 1st and 3rd abilities have been tweaked to work better with lag.
- Fixed a tiny issue with Sjas' Borrowed Time.
- Jitterskull's "gets suck on pain" bug is fixed. However he can not be cursed by the skull staff of Warlock. To compensate, he will take 25% more damage from both the normal and alternate attacks.
- Creeper stunball damage has been nerfed by 2.
- Frostbite is now 20% resistant to Barbarian's hammer.
- Frostbite is now 10% more resistant than before against Hunter's fire arrows.
- Tweaked Defiler's acid ball damage a bit, it was sometimes dealing 40 damage again.
- Fixed a tiny bug with Defiler and gender specific sounds.
- Defiler will gain a new cloudball every 45 seconds now instead of 50.
- Icefiend wasn't properly decloaking after he used his detonation, it should be fixed.
- Optimized Icefiend melee attack.
- Optimized Icefiend Cloaking.
- Made the delay of firing right after cloaked as Icefiend shorter.
- Fixed a bug where Warlock would get no souls from Boneshield explosion or Shadow Walk kills.
- Fixed the missing obituary of Barbarian's lightning fall.
- Fixed Engineer dispenser hud problem.
- Fixed Engineer's dispenser/sentry being vulnerable to Marine's weapons.
- Fixed Icefiend shield issue.
- Fixed an issue with Duke chairs being placed on old gvh chairs.
- Fixed a problem with Jitterskull not being able to move over a type of tree.
- Fixed a small issue with Marine's chaingun.
- Fixed a few issues with Warlock's Nova. Also optimized a bit.
- The Night Beckons achieve should work properly now.
- Changed the Badass achievement to 3 kills from 2.
- Dumbass Award achievement now requires two kills instead of one.
- Fixed one of Hunter's achievements being shown on Warlock's achievement display.
- Fixed the Contradiction achievement difficulty level being in dark yellow instead of green.
- Fixed the Steamroll achievement.
- Fixed a bug where the telefrag achievement would sometimes not work.
- Fixed a typo with Warlock's Lightning achievement, also changed it's name.
- Fixed a typo with Gaben achievement.
- Amplified Dirty Harry achievement sound.
- New death tips are added.
- Added some more achievements to the achievement display. (I plan to clean it up more in the future for better display)
- Optimized some scripts to hopefully reduce lag.
- Removed Waterlog.
- Removed outdated and unused scripts. I plan to do more of this when I learn more about optimizing.
- Added new ghoul loss and human win musics.

* GVH01 had a twist...
* Fixed a minor issue on GVH24.
* Fixed a tiny visual glitch on GVH40.
* Made the hallways larger on GVH21 and made the teleporter on Ghoul spawn accessible from two sides.
* Made the hallways larger on GVH44.
* GVH46 and GVH47 have enhanced musics, by Aerial.
* GVH46 had a couple tiny touch ups.
* The back of the subway on gvhns08 is not accessible now.
* GVHNS08 has a nice surprise if you have the... balls(?) to play it till the end.

Maps

No image available

GVHNS01

Deathmatch Spawns
45
Co-op Spawns
8
No image available

GVHNS02

Deathmatch Spawns
42
Co-op Spawns
8
No image available

GVHNS03

Deathmatch Spawns
51
Co-op Spawns
8
No image available

GVHNS04

Deathmatch Spawns
40
Co-op Spawns
4
No image available

GVHNS05

Deathmatch Spawns
39
Co-op Spawns
1
No image available

GVHNS07

Deathmatch Spawns
51
Co-op Spawns
8
No image available

GVHNS08

Deathmatch Spawns
66
Co-op Spawns
1
No image available

GVH01

Deathmatch Spawns
150
Co-op Spawns
4
No image available

GVH04

Deathmatch Spawns
108
Co-op Spawns
10
No image available

GVH08

Deathmatch Spawns
96
Co-op Spawns
1
No image available

GVH09

Deathmatch Spawns
44
Co-op Spawns
4
No image available

GVH10

Deathmatch Spawns
78
Co-op Spawns
10
No image available

GVH11

Deathmatch Spawns
144
Co-op Spawns
4
No image available

GVH20

Deathmatch Spawns
124
Co-op Spawns
1
No image available

GVH21

Deathmatch Spawns
90
Co-op Spawns
1
No image available

GVH23

Deathmatch Spawns
90
Co-op Spawns
1
No image available

GVH24

Deathmatch Spawns
81
Co-op Spawns
1
No image available

GVH27

Deathmatch Spawns
86
Co-op Spawns
1
No image available

GVH28

Deathmatch Spawns
48
Co-op Spawns
8
No image available

GVH37

Deathmatch Spawns
84
Co-op Spawns
1
No image available

GVH40

Deathmatch Spawns
62
Co-op Spawns
1
No image available

GVH44

Deathmatch Spawns
123
Co-op Spawns
1
No image available

GVH45

Deathmatch Spawns
77
Co-op Spawns
1
No image available

GVH46

Deathmatch Spawns
129
Co-op Spawns
1
No image available

GVH47

Deathmatch Spawns
49
Co-op Spawns
1