Dread Tag
Filenames
dreadtag.wad
Size
719.16 KB
MD5
e98489344389155174bf3c03c24c3b42
SHA-1
0362894a46c54417ff7a68059175864b5a0cb6ac
SHA-256
6dbdfd9d79263e2cadae232e6b10c44dd6fe70575f31aac5bb37a4a15ab2dfa8
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
64
Maps
MAP01
Download
Read Me
Dread Tag: An Original Pwad for DOOMII �����������������������������������������������������������������������Ŀ ������������������������������������������������������������������������� Title : Dread Tag Filename(s) : DREADTAG.WAD Author : Dreadlok Email Address : [email protected], [email protected] Misc. Author Info : This is the first wad I have ever published! But dont let this fool you. I have taken my time with this level and thoroughly tested it. I even aligned ALL the textures. I'm not some schlep who got his hands on a level editor and whipped out a piece of garbage. If you're into tag then this level is for you! Your Mission : This one is fairly obvious. If you dont know the rules to tag get DogTag3.wad. Here is a quick run down. There are two teams blue and red. The level is set up for teams to be 1 and 3 vs. 2 and 4, but that doesn't really matter. There are two "forts" with multiple entrances, one is the blue fort and the other is the red. Before you begin play decide which player will hit and which one will run. As always the hitter goes into the opposing teams fort to hit the switch, while his/her team mate goes to their color fort to get the radiation suit. Once you've checked the level you'll know how it works.(In single play try IDCLIP). I've tried to stay with the standards set in DogTag, but the methods are different. Once the runner has suit he/she must get to the lava room, and hit the switches in an attempt to score a point. The hitter's job at this point is to protect her/his team mate. I've made it so it's not too easy, but not too hard to score (I hope). The door to the scoring area is open just long enough, so if you get to the door and it's closed you're dead meat cause your suit is going to run out in a few short seconds. First team to five wins. This level can also be played 2 player. Well there it is in a nutshell, I hope it is to your liking, if not you know where to send the flames. �����������������������������������������������������������������������Ŀ ������������������������������������������������������������������������� * Play Information * Level # : MAP01 Single Player : Yes, to check it out. Cooperative 2-4 Player : Yes, But why bother there's no monsters! Deathmatch 2-4 Player : Of course!!! Is there any other way to play? Difficulty Settings : No New Sounds : Yes! Some great sounds add to this great WAD New Graphics : Yes, textures and interpic New Music : Yes, thank you to whomever made NIN.wad Demos Replaced : NO * Construction * Base : New level from scratch. Build Time : At least two months Editor used : DCK,DEUSF,WinTex Known Bugs : None �����������������������������������������������������������������������Ŀ ������������������������������������������������������������������������� * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. But please DON'T ALTER this wad, then re-release it to a BBS... You can upload this ANYWHERE as long as the wad has not been altered.. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. *Additional Credits* id Software - (of course) Ben Morris - (DCK) Olivier Montanuy - (WINTEX 4x, DEUSF) Marc Rousseau - (ZENNODE) Thanks to all the Taggers at the New York Dwango especially Mrclark cause he's the one who taught me how to TAGIT! Special thanks also goes out to the makers of DogTag3 and Dwango7.wad map 10 (I scammed the texture for the scoreboard from D7M10) for the refrences (sector heights, line tags etc) for all the special effects required for a tag level. More thanks also goes out to Ben Morris, the maker of DCK, for making a kick ass level editor (though it does have some minor overlookable flaws that I could never fix in a thousand years so dont take it the wrong way Ben), and to Olivier Montanuy the maker of Wintex/Deusf who made it relatively simple to slap custom textures into a PWAD.If I forgot anyone please feel free to send me a flaming mignon! I can take it, trust me. This Wad is available at: ftp.cdrom.com in either /pub/idgames/doom2/incoming, /newstuff or /levels/deathmatch and on my webspace at: www.concentric.net/~chriss99/Cavern/dread.htm P.S. NEW YORK DWANGO RULES! As some one else put it: "all the rest is FRAGMEAT"
Maps
Endoom
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ DOOM II(tm), Hell on Earth ──────────────────────────────────────────────────────────────── created by id Software and distributed by GT interactive Thanks for playing DREAD TAG. I hope you had as much fun playing it as I had making it! If not oh well I guess I wasted my time. Flames etc... should be sent to [email protected] . Special thanks to the guys at New York Dwango (Mrclark, Forque, Grim, Oldben, Geezer, and any other taggers I forgot) for getting me into TAG ! Without them this level never would have happened. I must also thank Nine Inch Nails (tm) for writing such great teeth grinding, crunchy music. It is by far the best kind of music for a FRAGFEST! DOOM II WAS CREATED BY id SOFTWARE: Programming: John Carmack, John Romero, Dave Taylor Art: Adrian Carmack, Kevin Cloud Design: Sandy Petersen BIZ: Jay Wilbur BizAssist: Donna Jackson Design and Support: Shawn Green, American McGee