Dread Tag

Dread Tag

Dread Tag - dreadtag.wad (Doom II) is a PWAD featuring 1 map (MAP01)

Filenames
dreadtag.wad
Size
719.16 KB
MD5
e98489344389155174bf3c03c24c3b42
SHA-1
0362894a46c54417ff7a68059175864b5a0cb6ac
SHA-256
6dbdfd9d79263e2cadae232e6b10c44dd6fe70575f31aac5bb37a4a15ab2dfa8
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
64
Maps
MAP01

Read Me

               Dread Tag: An Original Pwad for DOOMII
�����������������������������������������������������������������������Ŀ
�������������������������������������������������������������������������
Title                   : Dread Tag
Filename(s)             : DREADTAG.WAD
Author                  : Dreadlok
Email Address           : [email protected], [email protected]
Misc. Author Info       : This is the first wad I have ever published! But       
                          dont let this fool you. I have taken my time with     
                          this level and thoroughly tested it. I even aligned
                          ALL the textures. I'm not some schlep who got his
                          hands on a level editor and whipped out a piece
                          of garbage. If you're into tag then this level
                          is for you!
Your Mission : 
        This one is fairly obvious. If you dont know the rules to tag get 
DogTag3.wad. Here is a quick run down. There are two teams blue and red.
The level is set up for teams to be 1 and 3 vs. 2 and 4, but that doesn't
really matter. There are two "forts" with multiple entrances, one is the 
blue fort and the other is the red. Before you begin play decide which 
player will hit and which one will run. As always the hitter goes into the
opposing teams fort to hit the switch, while his/her team mate goes to
their color fort to get the radiation suit. Once you've checked the level 
you'll know how it works.(In single play try IDCLIP). I've tried to stay with the
standards set in DogTag, but the methods are different. Once the runner has
suit he/she must get to the lava room, and hit the switches in an attempt to
score a point. The hitter's job at this point is to protect her/his team mate.
I've made it so it's not too easy, but not too hard to score (I hope). The 
door to the scoring area is open just long enough, so if you get to the door 
and it's closed you're dead meat cause your suit is going to run out in a few
short seconds. First team to five wins. This level can also be played 2 
player. Well there it is in a nutshell, I hope it is to your liking, if not
you know where to send the flames.



�����������������������������������������������������������������������Ŀ
�������������������������������������������������������������������������

*  Play Information *

Level #                 : MAP01
Single Player           : Yes, to check it out.
Cooperative 2-4 Player  : Yes, But why bother there's no monsters!
Deathmatch 2-4 Player   : Of course!!! Is there any other way to play? 
Difficulty Settings     : No
New Sounds              : Yes! Some great sounds add to this great WAD
New Graphics            : Yes, textures and interpic  
New Music               : Yes, thank you to whomever made NIN.wad
                  
Demos Replaced          : NO

* Construction *

Base                    : New level from scratch.
Build Time              : At least two months
Editor used             : DCK,DEUSF,WinTex
Known Bugs              : None
�����������������������������������������������������������������������Ŀ
�������������������������������������������������������������������������
* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.
But please DON'T ALTER this wad, then re-release it to a BBS... 
You can upload this ANYWHERE as long as the wad has not been altered..

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

*Additional Credits*
                          id Software - (of course)
                          Ben Morris - (DCK)
                          Olivier Montanuy - (WINTEX 4x, DEUSF)
                          Marc Rousseau - (ZENNODE)

             Thanks to all the Taggers at the New York Dwango especially 
Mrclark cause he's the one who taught me how to TAGIT! Special thanks also
goes out to the makers of DogTag3 and Dwango7.wad map 10 (I scammed the texture
for the scoreboard from D7M10) for the refrences (sector heights, line tags
etc) for all the special effects required for a tag level. More thanks also 
goes out to Ben Morris, the maker of DCK, for making a kick ass level editor 
(though it does have some minor overlookable flaws that I could never fix in 
a thousand years so dont take it the wrong way Ben), and to Olivier Montanuy 
the maker of Wintex/Deusf who made it relatively simple to slap custom 
textures into a PWAD.If I forgot anyone please feel free to send me a flaming 
mignon! I can take it, trust me.

This Wad is available at:

ftp.cdrom.com in either /pub/idgames/doom2/incoming, /newstuff or 
/levels/deathmatch

and on my webspace at: www.concentric.net/~chriss99/Cavern/dread.htm

P.S.  NEW YORK DWANGO RULES! As some one else put it: 
              "all the rest is FRAGMEAT"

Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
      ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀        
                          DOOM II(tm), Hell on Earth                            
       ────────────────────────────────────────────────────────────────         
           created by id Software and distributed by GT interactive             
                                                                                
               Thanks for playing DREAD TAG. I hope you had as                  
          much fun playing it as I had making it! If not oh well                
          I guess I wasted my time. Flames etc... should be sent                
          to [email protected] . Special thanks to the guys at                  
          New York Dwango (Mrclark, Forque, Grim, Oldben, Geezer,               
          and any other taggers I forgot) for getting me into                   
          TAG ! Without them this level never would have happened.              
               I must also thank Nine Inch Nails (tm) for writing               
          such great teeth grinding, crunchy music. It is by far                
          the best kind of music for a FRAGFEST!                                
                                                                                
                                                                                
                      DOOM II WAS CREATED BY id SOFTWARE:                       
             Programming: John Carmack, John Romero, Dave Taylor                
                        Art: Adrian Carmack, Kevin Cloud                        
                  Design: Sandy Petersen      BIZ: Jay Wilbur                   
                           BizAssist: Donna Jackson                             
                Design and Support: Shawn Green, American McGee                 
                                                                                
                                                                               

Graphics