Hellcore

Hellcore

Devon "Darkfyre" West ([email protected]) Chris Hansen ([email protected]) : Albert "Ismaele" Sposito ([email protected]) 32 levels from scra...

Filenames
hc092604.wad
Size
46.08 MB
MD5
24f3b88af038cb26c0ae8b8a4e941031
SHA-1
034693eb26b0fc6f25a3ddf55831983193376197
SHA-256
b432a0cbb1ae61b28b5e7177ca8f5a304eea6e3aaea96b023a291039e05099bc
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
1035
Maps
MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP23, MAP24, MAP25, MAP26, MAP27, MAP30, MAP29, MAP21, MAP01, MAP03, MAP07, MAP08, MAP04, MAP31, MAP28, MAP02, MAP22, MAP06, MAP20, MAP32, MAP10, MAP09, MAP05

Read Me

	                          Hellcore
=============================================================================
Title                   : Hellcore
Head Designers          : Robert "Fusion" Babor		([email protected])
			: Devon "Darkfyre" West		([email protected])
Secondary Designers     : Brad "Vorpal" Spencer		([email protected])
			: Chris Hansen			([email protected])
			: Albert "Ismaele" Sposito	([email protected])
MIDI Composer           : Simon "SlayeR" Judd		([email protected])
Description             : 32 levels from scratch. All varied in year and quality, but
			  what can ya do?
			  This text is unfinished, I cannot remember where all these
			  midis are from, frankly I don't care too much, I just want to
			  get this damn thing off my comp, and I apologize if I cannot
			  give credit where it is due.
Additional Credits to   : id, dck, nwt, wintex, wadauthor, doombuilder, and whoever
			  else I've missed in this text.
=============================================================================
Episode and Level #     : Map01 - Map31 *Map32 is ZDoom only, and has no exit
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Player Starts Only
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes
New Textures            : Yes
New music               : Yes
Demos Replaced          : No
=============================================================================
Base                    : Thirty-two maps from scratch.
Build Time              : Too many years, '95 to '04 apx.
Editor(s) used          : DCK, NWT, Wintex, DeHackEd, Wadauthor, Doom Builder
Known Bugs              : A lot of unfinished maps, but it should be fully playable...
			  Ugly or not.
=============================================================================
Map by map info:
-----------------------------------------------------------------------------
Level			: Map01 (On Hell's Horizion)
Author			: Robert Babor (Ship by Devon West)
Year Created		: Started in 1997, revamped on and off until 2002
			  Ship made in 2004
MIDI			: 
Comments		: Went through several redesigns, was never finished to
			  expectations and probably never will. The boat is from
			  an old DM map of Devon's that he remade to be the start
			  of a new version of 'Baron Streets'.
-----------------------------------------------------------------------------
Level			: Map02 (The Forsaken)
Author			: Robert Babor
Year Created		: 1996
MIDI			: Original music by Slayer
Comments		: This level is super outdated, and it shows, the gameplay
			  remains decent though. Did a quick re-texture though.
-----------------------------------------------------------------------------
Level			: Map03 (The Nether World)
Author			: Robert Babor
Year Created		: 1996
MIDI			: 
Comments		: Again another old old level, some will call it filler,
			  I call it nostalgic.. but yeah, it's crap :P
-----------------------------------------------------------------------------
Level			: Map04 (Brickyard)
Author			: Robert Babor
Year Created		: Started in 1997, was currently under revamping
MIDI			: Doom2
Comments		: Again never finished.. had an original revamp done
			  by Brad Spencer, but basically everything he did was
			  completely revamped again.. gah, being a
			  perfectionist sucks..
-----------------------------------------------------------------------------
Level			: Map05 (The Mines of Dismay)
Author			: Robert Babor
Year Created		: 1997
MIDI			: Ultimate Doom
Comments		: Theme.. there is none, but it's a decent level for
			  it's age.
-----------------------------------------------------------------------------
Level			: Map06 (Conquest)
Author			: Devon West (Great 'last second' revamp by Chris Hansen!)
Year Created		: 1996, revamped by the almighty speed revamp master in 2004
MIDI			: Ultimate Doom
Comments, Devon		: The idea started off good enough, but lost it quickly.
			  Outdated and ugly.
Comments, Chris		: Ugly, yeah. Potential, hell yeah! This level has some
			  interesting layouts and I love the way it varies in
			  architecure. I also happen to love the way it reeks
			  of classic Doom atmosphere! I just dressed it up a
		  	  little and corrected a few no-no's. I would have loved
			  to have spent more time on this one...
-----------------------------------------------------------------------------
Level			: Map07 (Death's Door)
Author			: Robert Babor
Year Created		: 1996
MIDI			: 
Comments		: Challenging gameplay, that is, if you don't jump on
			  the demons.. again old and never revamped.
-----------------------------------------------------------------------------
Level			: Map08 (Stellar Phenomenon)
Author			: Brad Spencer (original by Devon West)
Year Created		: Started in 1997 by Devon West, revamped by Brad in
			  2003
MIDI			: 
Comments, Devon		: One of the happiest revamps of any map in Hellcore. Way
			  back when a wee lad, this was one of my best and most
			  enjoyable maps. Of course current day standards changed
			  along with my skill, so this map got old and decrepit.
			  I absolutely love what Brad did to it.
-----------------------------------------------------------------------------
Level			: Map09 (Bloodlust)
Author			: Devon West
Year Created		: 1997
MIDI			: 
Comments		: First time I ran into visplane problems. Fun gameplay
			  but the effects and visuals are garbage compared to what
			  I can do now.
-----------------------------------------------------------------------------
Level			: Map10 (Conquest)
Author			: Devon West
Year Created		: 1998
MIDI			: 
Comments		: Rubbish
-----------------------------------------------------------------------------
Level			: Map11 (Jaded)
Author			: Robert Babor
Year Created		: 1998
MIDI			: 
Comments		: You may see a revamp of this map that will blow you
			  away, that is if i ever get around to making it...
-----------------------------------------------------------------------------
Level			: Map12 (Too Quiet)
Author			: Robert Babor
Year Created		: 1998
MIDI			: Original Music by Slayer
Comments		: Shitty level enjoy!
-----------------------------------------------------------------------------
Level			: Map13 (The Wicked)
Author			: Robert Babor
Year Created		: 1996
MIDI			: Ultimate Doom
Comments		: Extremely old map, but for it's age, quite nice..	
-----------------------------------------------------------------------------
Level			: Map14 (Circle of Trinity)
Author			: Devon West
Year Created		: 1996
MIDI			: 
Comments		: Probably the second level I ever made. It was a fun
			  map... 8 years ago.
-----------------------------------------------------------------------------
Level			: Map15 (Underworld)
Author			: Chris Hansen (original by Robert Babor)
Year Created		: Started in 1998 by Robert Babor, revamped by Chris
			  Hansen in 2002
MIDI			: 
Comments, Chris		: I fell for this one immediately! Intrigueing layout
			  and an evil action packed gameplay with a good
			  and very playable way of leading the player around!
			  I used a lot of my experiences from my Flay The Obscene
			  series in this one and just tried to make it look like
			  a very nasty place. Clean and polished with a few new
			  textures and a lot of baddies!
-----------------------------------------------------------------------------
Level			: Map16 (Tryx 'n Traps)
Author			: Devon West
Year Created		: 2002
MIDI			: Blood
Comments		: First map I made when I became a 'good' wadauthor. Still
			  not happy with it but it's better than my older maps.
-----------------------------------------------------------------------------
Level			: Map17 (Packaging/Shipping)
Author			: Robert Babor
Year Created		: 1998
MIDI			: Ultimate Doom
Comments		: You'll hate me for making this monster sized map. It
			  will take over an hour to beat.. This map was the first
			  to push doom2 far past it's limits and push hellcore
			  into the realm of source ports and limitless viseplanes.
-----------------------------------------------------------------------------
Level			: Map18 (Sect of Power)
Author			: Brad Spencer
Year Created		: 2003
MIDI			: 
Comments, Darkfyre	: I can't find Brad, so I'll do the honor of commenting here.
			  This, I believe, was the first map to be completed for Hellcore.
			  An incredibly nostalgic doom1'ish map. It's big, it's appealing
			  it's fun and a great challenge. Hope you folks enjoy it!
-----------------------------------------------------------------------------
Level			: Map19 (Baron Streets)
Author			: Devon West
Year Created		: 1998
MIDI			: Unknown midi
Comments		: I always wanted to make a city map. This was the next map
			  I was going to remake to look realistic to the last detail,
			  but I havn't had the time. A damn shame really, I still
			  have never played a realistic 'city' doom map. Maybe someday.
-----------------------------------------------------------------------------
Level			: Map20 (Central Docking)
Author			: Devon West / Some rework by Albert Sposito
Year Created		: 1999
MIDI			: Strife
Comments, Devon		: I felt like making a space station. Had some good ideas but
			  this map lacks a lot of detail to todays standards.
Comments, Ismaele	: Of course this map was very good in the concept and had a
			  great potential. I improved somethings, adding some more
			  little details to get a nice ambience and a decent graphic.
			  Since I couldn't reach high results with the previous layout,
			  I thought to remake it, but school forced me to stop my work.
-----------------------------------------------------------------------------
Level			: Map21 (Toxic Waste Treatment Centre)
Author			: Albert Sposito
Year Created		: 2003
MIDI			: 
Comments		: It is my first and only attempt to make a level
			  with a sort of urban theme. It presents challenging
			  difficulty, fun gameplay and nice graphics.
-----------------------------------------------------------------------------
Level			: Map22 (Vestibule of War)
Author			: Robert Babor
Year Created		: 2001
MIDI			: Blood
Comments		: Unfinished, threw in crazy gameplay for the Hell of it.
-----------------------------------------------------------------------------
Level			: Map23 (Vestibule of Plague)
Author			: Devon West
Year Created		: 2001
MIDI			: Blood 
Comments		: Last map I made before I became a decent author. This is
			  when I started sticking to themes and better texturing.
-----------------------------------------------------------------------------
Level			: Map24 (Parasite Dawn)
Author			: Devon West
Year Created		: 2004
MIDI			: Resident Evil
Comments		: Last map I made for Hellcore. Some areas need work, but all
			  in all I'm happy with it. The difficulty was set to be map03.
-----------------------------------------------------------------------------
Level			: Map25 (Tribulation)
Author			: Devon West
Year Created		: 1998
MIDI			: Hexen
Comments		: Who loves strobing lights and viles? Again, good for it's
			  time, crap today.
-----------------------------------------------------------------------------
Level			: Map26 (Sheer Chaos)
Author			: Robert Babor
Year Created		: 1995
MIDI			: 
Comments		: The map that started it all, Ah yes this was the very
			  first doom map I made.. And the map that made me 
			  decide to make a 32 level megawad.. oh god what a 
			  mistake that was heh. Anyway, lack of detail, blocky,
			  triangle corridors and poorly placed monsters will 
			  have you cringing and wondering why you even downloaded
			  Hellcore in the first place. Bah to hell with you all!
			  I know it sucks, you know it sucks, there's always idclev.			  
-----------------------------------------------------------------------------
Level			: Map27 (UAC Compound)
Author			: Robert Babor
Year Created		: 1995
MIDI			: 
Comments		: The second level I ever created. Again you will love to 
			  hate it. The gameplay is so brutal, that you will be 
			  running down 64x64 corridors wondering where to go next,
			  only to find out that you had to hit a switch on the
			  opposite end of the map over and over again.. Please
			  don't hate me, hate my maps instead.
-----------------------------------------------------------------------------
Level			: Map28 (Massacre)
Author			: Robert Babor
Year Created		: Started in 1996, was currently under revamping
MIDI			: Doom2
Comments		: Enjoyable gameplay for it's time. Unfortunately I lost
			  the revamped version of this map, and frankly havn't felt
			  like redoing it. Atleast I salvaged part of the beginning.
-----------------------------------------------------------------------------
Level			: Map29 (Nightmare's Requiem)
Author			: Devon West
Year Created		: 2003
MIDI			: Freddy's theme
Comments		: First map I ever made, so it was only suiting I should
			  remake it to my current standards. Gameplay and enemies
			  need work, but it's still playable and fun if you like
		 	  challenges. What 'I' think are some nice visuals.
-----------------------------------------------------------------------------
Level			: Map30 (Hellcore)
Author			: Robert Babor
Year Created		: 1999
MIDI			: 
Comments		: Crappy boss level made in literaly 10 minutes, was not meant to be
			  even in the wad, just was for fun. However it looks like it's
			  gonna be included anyway, so enjoy this POS... and yes it is beatable.
-----------------------------------------------------------------------------
Level			: Map31 (Ample Prey)
Author			: Devon West
Year Created		: 1998
MIDI			: Ultimate Doom
Comments		: I just wanted to make a hard yet fun map. Looks terrible
			  but I still find it fun to play... sort of...
-----------------------------------------------------------------------------
Level			: Map32 (Seclusion 'D') *ZDoom only*
Author			: Robert Babor & Devon West
Year Created		: 2004
MP3			: Max Payne
Comments, Darkfyre	: The last level me and Fusion were working on. Unfinished, glitches
			  everywhere, no exit, but still rather appealing I think. This entire
			  map is drawn out and scripted on paper tacked to my bulletin board, it's
			  a shame it never got finished... You must idclev to get to this map.
=============================================================================
* Copyright / Permissions *

Authors MAY NOT use these LEVELS, GRAPHICS, MUSIC, or TEXTURES as a
base to build additional levels without permission from the authors.

You MAY distribute this WAD project, provided you include this file, and the
others the are contained within the ZIP, with no modifications.  You may
distribute this file(s) in any electronic format (BBS, Diskette, CD, etc) as
long as you include this file intact. Thank you.

If you find any bugs, have questions or comments, e-mail us.
=============================================================================
* Where to get this WAD *

Hellcore website: http://hellcore.hotcut.com
ID Archives at:   http://www.doomworld.com
=============================================================================
Author                  : Robert Babor (Fusion)
Email Address           : [email protected]
Home Page               : 
Other Files By Author   : Saydm1
Misc. Author Info       : Yes I'm the one responsible for all this madness.. 
			  Back in 95', i decided to create a level (level 26)..
			  then i thought, "wouldn't it be cool if the level's
			  connected?". (At the time, i had never seen a set of 
			  levels do this) Anyway, after level 26 was done, i 
			  whipped up level 27, and connected the exits.. 
			  Hellcore was born. I told Darkfyre about my plan 
			  and he was instantly interested in creating a megawad..
			  Unfortunately we didn't continue to connect maps as 
			  most of the maps had 0 planning to them initially.. 
			  until we became more advanced.. Anyway,
			  i hope you enjoy this old relic, as we all spent
			  years making it. All of my levels were never completed;
			  and i believe it's due to my biggest flaw, perfectionism.
			  I'm rarely happy with levels i produce, as i always have
			  much bigger ambitions for them.. Again Enjoy!
=============================================================================
Author                  : Devon West (Darkfyre)
Email Address           : [email protected]
Home Page               : 
Other Files By Author   : Complexive Hell
Misc. Author Info       : Hellcore was created roughly the same time I got into editing.
			  Since it's start I've fallen in love with editing, and made
			  levels for Duke3d, Half-life, Hexen and more. However they
			  also all fell in the 'never released' file because I'm too much
			  of a damn perfectionist. It pains me to see this being unfinished,
			  but atleast somebody somewhere will go through it and enjoy playing
			  my levels. My thanks goes to the team who worked hard on contributing
			  to the project, some of the most talented minds in the doom
			  community, and I'm flattered I was able to work with them.
=============================================================================
Author                  : Brad Spencer (Vorpal)
Email Address           : [email protected]
Home Page               : http://hellcore.hotcut.com/spencer/
Other Files By Author   : Select maps from Alien Vendetta
Misc. Author Info       : Brad is MIA, so I shall give a quick low-down on the legend.
			  At a time when I had fallen away from editing, and Fusion later
			  too, it was Brad who kept the project going. When he finished
			  map18 and I saw it, the nostalgia brought me right back to
			  good 'ol Hellcore. I quickly hopped back to the helm and basically
			  yelled at people for not making enough maps ;) Yes, I am a
			  hypocrite. Nonetheless, if not for Brad, there wouldn't be any
			  'decent' levels in here at all, and the project probably would've
			  died right then and there with ugly 1996 maps. Cheers mate!

					-- Darkfyre
=============================================================================
Author                  : Chris Hansen
Email Address           : [email protected]
Home Page               : http://home13.inet.tele.dk/CNH/
Other Files By Author   : In a World, Help Yourselfish, Rip it Tear it Smash it!,
			  Flay the Obscene series.
Misc. Author Info       : Danish Redneck whos philosophy persists that Sandra Bullock is hot...
			  and coffee is great.
=============================================================================
Author                  : Albert Sposito (Ismaele)
Email Address           : [email protected]
Home Page               : http://utenti.lycos.it/ismaele85/
Other Files By Author   : Blitz series, Outpost of Hell series, 'Alien' series.
Misc. Author Info       : I would have liked "Hellcore" to be a great full MegaWAD and, when
			  I took part in this project, I really hoped to contribute in
			  creating a good .WAD. Unfortunately, in spite of my efforts, the
			  project came to a deadlock and this really displeased me. Although
			  I think that it could have been completed, if every member of the
			  team had devoted himself to it, I must thank the bosses (Fusion and
			  Darkfyre) for the great occasion they gave me and all the team for
			  the very useful experience, both in real life and Doom editing.
			  Thank you for all! =)
=============================================================================
©2004 The Hellcore Team
* Licensed for use with "Hellcore" *
All Rights Reserved
=============================================================================
	                          Hellcore
=============================================================================
Title                   : Hellcore
Head Designers          : Robert "Fusion" Babor		([email protected])
			: Devon "Darkfyre" West		([email protected])
Secondary Designers     : Brad "Vorpal" Spencer		([email protected])
			: Chris Hansen			([email protected])
			: Albert "Ismaele" Sposito	([email protected])
MIDI Composer           : Simon "SlayeR" Judd		([email protected])
Description             : 32 levels from scratch. All varied in year and quality, but
			  what can ya do?
			  This text is unfinished, I cannot remember where all these
			  midis are from, frankly I don't care too much, I just want to
			  get this damn thing off my comp, and I apologize if I cannot
			  give credit where it is due.
Additional Credits to   : id, dck, nwt, wintex, wadauthor, doombuilder, and whoever
			  else I've missed in this text.
=============================================================================
Episode and Level #     : Map01 - Map31 *Map32 is ZDoom only, and has no exit
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Player Starts Only
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes
New Textures            : Yes
New music               : Yes
Demos Replaced          : No
=============================================================================
Base                    : Thirty-two maps from scratch.
Build Time              : Too many years, '95 to '04 apx.
Editor(s) used          : DCK, NWT, Wintex, DeHackEd, Wadauthor, Doom Builder
Known Bugs              : A lot of unfinished maps, but it should be fully playable...
			  Ugly or not.
=============================================================================
Map by map info:
-----------------------------------------------------------------------------
Level			: Map01 (On Hell's Horizion)
Author			: Robert Babor (Ship by Devon West)
Year Created		: Started in 1997, revamped on and off until 2002
			  Ship made in 2004
MIDI			: 
Comments		: Went through several redesigns, was never finished to
			  expectations and probably never will. The boat is from
			  an old DM map of Devon's that he remade to be the start
			  of a new version of 'Baron Streets'.
-----------------------------------------------------------------------------
Level			: Map02 (The Forsaken)
Author			: Robert Babor
Year Created		: 1996
MIDI			: Original music by Slayer
Comments		: This level is super outdated, and it shows, the gameplay
			  remains decent though. Did a quick re-texture though.
-----------------------------------------------------------------------------
Level			: Map03 (The Nether World)
Author			: Robert Babor
Year Created		: 1996
MIDI			: 
Comments		: Again another old old level, some will call it filler,
			  I call it nostalgic.. but yeah, it's crap :P
-----------------------------------------------------------------------------
Level			: Map04 (Brickyard)
Author			: Robert Babor
Year Created		: Started in 1997, was currently under revamping
MIDI			: Doom2
Comments		: Again never finished.. had an original revamp done
			  by Brad Spencer, but basically everything he did was
			  completely revamped again.. gah, being a
			  perfectionist sucks..
-----------------------------------------------------------------------------
Level			: Map05 (The Mines of Dismay)
Author			: Robert Babor
Year Created		: 1997
MIDI			: Ultimate Doom
Comments		: Theme.. there is none, but it's a decent level for
			  it's age.
-----------------------------------------------------------------------------
Level			: Map06 (Conquest)
Author			: Devon West (Great 'last second' revamp by Chris Hansen!)
Year Created		: 1996, revamped by the almighty speed revamp master in 2004
MIDI			: Ultimate Doom
Comments, Devon		: The idea started off good enough, but lost it quickly.
			  Outdated and ugly.
Comments, Chris		: Ugly, yeah. Potential, hell yeah! This level has some
			  interesting layouts and I love the way it varies in
			  architecure. I also happen to love the way it reeks
			  of classic Doom atmosphere! I just dressed it up a
		  	  little and corrected a few no-no's. I would have loved
			  to have spent more time on this one...
-----------------------------------------------------------------------------
Level			: Map07 (Death's Door)
Author			: Robert Babor
Year Created		: 1996
MIDI			: 
Comments		: Challenging gameplay, that is, if you don't jump on
			  the demons.. again old and never revamped.
-----------------------------------------------------------------------------
Level			: Map08 (Stellar Phenomenon)
Author			: Brad Spencer (original by Devon West)
Year Created		: Started in 1997 by Devon West, revamped by Brad in
			  2003
MIDI			: 
Comments, Devon		: One of the happiest revamps of any map in Hellcore. Way
			  back when a wee lad, this was one of my best and most
			  enjoyable maps. Of course current day standards changed
			  along with my skill, so this map got old and decrepit.
			  I absolutely love what Brad did to it.
-----------------------------------------------------------------------------
Level			: Map09 (Bloodlust)
Author			: Devon West
Year Created		: 1997
MIDI			: 
Comments		: First time I ran into visplane problems. Fun gameplay
			  but the effects and visuals are garbage compared to what
			  I can do now.
-----------------------------------------------------------------------------
Level			: Map10 (Conquest)
Author			: Devon West
Year Created		: 1998
MIDI			: 
Comments		: Rubbish
-----------------------------------------------------------------------------
Level			: Map11 (Jaded)
Author			: Robert Babor
Year Created		: 1998
MIDI			: 
Comments		: You may see a revamp of this map that will blow you
			  away, that is if i ever get around to making it...
-----------------------------------------------------------------------------
Level			: Map12 (Too Quiet)
Author			: Robert Babor
Year Created		: 1998
MIDI			: Original Music by Slayer
Comments		: Shitty level enjoy!
-----------------------------------------------------------------------------
Level			: Map13 (The Wicked)
Author			: Robert Babor
Year Created		: 1996
MIDI			: Ultimate Doom
Comments		: Extremely old map, but for it's age, quite nice..	
-----------------------------------------------------------------------------
Level			: Map14 (Circle of Trinity)
Author			: Devon West
Year Created		: 1996
MIDI			: 
Comments		: Probably the second level I ever made. It was a fun
			  map... 8 years ago.
-----------------------------------------------------------------------------
Level			: Map15 (Underworld)
Author			: Chris Hansen (original by Robert Babor)
Year Created		: Started in 1998 by Robert Babor, revamped by Chris
			  Hansen in 2002
MIDI			: 
Comments, Chris		: I fell for this one immediately! Intrigueing layout
			  and an evil action packed gameplay with a good
			  and very playable way of leading the player around!
			  I used a lot of my experiences from my Flay The Obscene
			  series in this one and just tried to make it look like
			  a very nasty place. Clean and polished with a few new
			  textures and a lot of baddies!
-----------------------------------------------------------------------------
Level			: Map16 (Tryx 'n Traps)
Author			: Devon West
Year Created		: 2002
MIDI			: Blood
Comments		: First map I made when I became a 'good' wadauthor. Still
			  not happy with it but it's better than my older maps.
-----------------------------------------------------------------------------
Level			: Map17 (Packaging/Shipping)
Author			: Robert Babor
Year Created		: 1998
MIDI			: Ultimate Doom
Comments		: You'll hate me for making this monster sized map. It
			  will take over an hour to beat.. This map was the first
			  to push doom2 far past it's limits and push hellcore
			  into the realm of source ports and limitless viseplanes.
-----------------------------------------------------------------------------
Level			: Map18 (Sect of Power)
Author			: Brad Spencer
Year Created		: 2003
MIDI			: 
Comments, Darkfyre	: I can't find Brad, so I'll do the honor of commenting here.
			  This, I believe, was the first map to be completed for Hellcore.
			  An incredibly nostalgic doom1'ish map. It's big, it's appealing
			  it's fun and a great challenge. Hope you folks enjoy it!
-----------------------------------------------------------------------------
Level			: Map19 (Baron Streets)
Author			: Devon West
Year Created		: 1998
MIDI			: Unknown midi
Comments		: I always wanted to make a city map. This was the next map
			  I was going to remake to look realistic to the last detail,
			  but I havn't had the time. A damn shame really, I still
			  have never played a realistic 'city' doom map. Maybe someday.
-----------------------------------------------------------------------------
Level			: Map20 (Central Docking)
Author			: Devon West / Some rework by Albert Sposito
Year Created		: 1999
MIDI			: Strife
Comments, Devon		: I felt like making a space station. Had some good ideas but
			  this map lacks a lot of detail to todays standards.
Comments, Ismaele	: Of course this map was very good in the concept and had a
			  great potential. I improved somethings, adding some more
			  little details to get a nice ambience and a decent graphic.
			  Since I couldn't reach high results with the previous layout,
			  I thought to remake it, but school forced me to stop my work.
-----------------------------------------------------------------------------
Level			: Map21 (Toxic Waste Treatment Centre)
Author			: Albert Sposito
Year Created		: 2003
MIDI			: 
Comments		: It is my first and only attempt to make a level
			  with a sort of urban theme. It presents challenging
			  difficulty, fun gameplay and nice graphics.
-----------------------------------------------------------------------------
Level			: Map22 (Vestibule of War)
Author			: Robert Babor
Year Created		: 2001
MIDI			: Blood
Comments		: Unfinished, threw in crazy gameplay for the Hell of it.
-----------------------------------------------------------------------------
Level			: Map23 (Vestibule of Plague)
Author			: Devon West
Year Created		: 2001
MIDI			: Blood 
Comments		: Last map I made before I became a decent author. This is
			  when I started sticking to themes and better texturing.
-----------------------------------------------------------------------------
Level			: Map24 (Parasite Dawn)
Author			: Devon West
Year Created		: 2004
MIDI			: Resident Evil
Comments		: Last map I made for Hellcore. Some areas need work, but all
			  in all I'm happy with it. The difficulty was set to be map03.
-----------------------------------------------------------------------------
Level			: Map25 (Tribulation)
Author			: Devon West
Year Created		: 1998
MIDI			: Hexen
Comments		: Who loves strobing lights and viles? Again, good for it's
			  time, crap today.
-----------------------------------------------------------------------------
Level			: Map26 (Sheer Chaos)
Author			: Robert Babor
Year Created		: 1995
MIDI			: 
Comments		: The map that started it all, Ah yes this was the very
			  first doom map I made.. And the map that made me 
			  decide to make a 32 level megawad.. oh god what a 
			  mistake that was heh. Anyway, lack of detail, blocky,
			  triangle corridors and poorly placed monsters will 
			  have you cringing and wondering why you even downloaded
			  Hellcore in the first place. Bah to hell with you all!
			  I know it sucks, you know it sucks, there's always idclev.			  
-----------------------------------------------------------------------------
Level			: Map27 (UAC Compound)
Author			: Robert Babor
Year Created		: 1995
MIDI			: 
Comments		: The second level I ever created. Again you will love to 
			  hate it. The gameplay is so brutal, that you will be 
			  running down 64x64 corridors wondering where to go next,
			  only to find out that you had to hit a switch on the
			  opposite end of the map over and over again.. Please
			  don't hate me, hate my maps instead.
-----------------------------------------------------------------------------
Level			: Map28 (Massacre)
Author			: Robert Babor
Year Created		: Started in 1996, was currently under revamping
MIDI			: Doom2
Comments		: Enjoyable gameplay for it's time. Unfortunately I lost
			  the revamped version of this map, and frankly havn't felt
			  like redoing it. Atleast I salvaged part of the beginning.
-----------------------------------------------------------------------------
Level			: Map29 (Nightmare's Requiem)
Author			: Devon West
Year Created		: 2003
MIDI			: Freddy's theme
Comments		: First map I ever made, so it was only suiting I should
			  remake it to my current standards. Gameplay and enemies
			  need work, but it's still playable and fun if you like
		 	  challenges. What 'I' think are some nice visuals.
-----------------------------------------------------------------------------
Level			: Map30 (Hellcore)
Author			: Robert Babor
Year Created		: 1999
MIDI			: 
Comments		: Crappy boss level made in literaly 10 minutes, was not meant to be
			  even in the wad, just was for fun. However it looks like it's
			  gonna be included anyway, so enjoy this POS... and yes it is beatable.
-----------------------------------------------------------------------------
Level			: Map31 (Ample Prey)
Author			: Devon West
Year Created		: 1998
MIDI			: Ultimate Doom
Comments		: I just wanted to make a hard yet fun map. Looks terrible
			  but I still find it fun to play... sort of...
-----------------------------------------------------------------------------
Level			: Map32 (Seclusion 'D') *ZDoom only*
Author			: Robert Babor & Devon West
Year Created		: 2004
MP3			: Max Payne
Comments, Darkfyre	: The last level me and Fusion were working on. Unfinished, glitches
			  everywhere, no exit, but still rather appealing I think. This entire
			  map is drawn out and scripted on paper tacked to my bulletin board, it's
			  a shame it never got finished... You must idclev to get to this map.
=============================================================================
* Copyright / Permissions *

Authors MAY NOT use these LEVELS, GRAPHICS, MUSIC, or TEXTURES as a
base to build additional levels without permission from the authors.

You MAY distribute this WAD project, provided you include this file, and the
others the are contained within the ZIP, with no modifications.  You may
distribute this file(s) in any electronic format (BBS, Diskette, CD, etc) as
long as you include this file intact. Thank you.

If you find any bugs, have questions or comments, e-mail us.
=============================================================================
* Where to get this WAD *

Hellcore website: http://hellcore.hotcut.com
ID Archives at:   http://www.doomworld.com
=============================================================================
Author                  : Robert Babor (Fusion)
Email Address           : [email protected]
Home Page               : 
Other Files By Author   : Saydm1
Misc. Author Info       : Yes I'm the one responsible for all this madness.. 
			  Back in 95', i decided to create a level (level 26)..
			  then i thought, "wouldn't it be cool if the level's
			  connected?". (At the time, i had never seen a set of 
			  levels do this) Anyway, after level 26 was done, i 
			  whipped up level 27, and connected the exits.. 
			  Hellcore was born. I told Darkfyre about my plan 
			  and he was instantly interested in creating a megawad..
			  Unfortunately we didn't continue to connect maps as 
			  most of the maps had 0 planning to them initially.. 
			  until we became more advanced.. Anyway,
			  i hope you enjoy this old relic, as we all spent
			  years making it. All of my levels were never completed;
			  and i believe it's due to my biggest flaw, perfectionism.
			  I'm rarely happy with levels i produce, as i always have
			  much bigger ambitions for them.. Again Enjoy!
=============================================================================
Author                  : Devon West (Darkfyre)
Email Address           : [email protected]
Home Page               : 
Other Files By Author   : Complexive Hell
Misc. Author Info       : Hellcore was created roughly the same time I got into editing.
			  Since it's start I've fallen in love with editing, and made
			  levels for Duke3d, Half-life, Hexen and more. However they
			  also all fell in the 'never released' file because I'm too much
			  of a damn perfectionist. It pains me to see this being unfinished,
			  but atleast somebody somewhere will go through it and enjoy playing
			  my levels. My thanks goes to the team who worked hard on contributing
			  to the project, some of the most talented minds in the doom
			  community, and I'm flattered I was able to work with them.
=============================================================================
Author                  : Brad Spencer (Vorpal)
Email Address           : [email protected]
Home Page               : http://hellcore.hotcut.com/spencer/
Other Files By Author   : Select maps from Alien Vendetta
Misc. Author Info       : Brad is MIA, so I shall give a quick low-down on the legend.
			  At a time when I had fallen away from editing, and Fusion later
			  too, it was Brad who kept the project going. When he finished
			  map18 and I saw it, the nostalgia brought me right back to
			  good 'ol Hellcore. I quickly hopped back to the helm and basically
			  yelled at people for not making enough maps ;) Yes, I am a
			  hypocrite. Nonetheless, if not for Brad, there wouldn't be any
			  'decent' levels in here at all, and the project probably would've
			  died right then and there with ugly 1996 maps. Cheers mate!

					-- Darkfyre
=============================================================================
Author                  : Chris Hansen
Email Address           : [email protected]
Home Page               : http://home13.inet.tele.dk/CNH/
Other Files By Author   : In a World, Help Yourselfish, Rip it Tear it Smash it!,
			  Flay the Obscene series.
Misc. Author Info       : Danish Redneck whos philosophy persists that Sandra Bullock is hot...
			  and coffee is great.
=============================================================================
Author                  : Albert Sposito (Ismaele)
Email Address           : [email protected]
Home Page               : http://utenti.lycos.it/ismaele85/
Other Files By Author   : Blitz series, Outpost of Hell series, 'Alien' series.
Misc. Author Info       : I would have liked "Hellcore" to be a great full MegaWAD and, when
			  I took part in this project, I really hoped to contribute in
			  creating a good .WAD. Unfortunately, in spite of my efforts, the
			  project came to a deadlock and this really displeased me. Although
			  I think that it could have been completed, if every member of the
			  team had devoted himself to it, I must thank the bosses (Fusion and
			  Darkfyre) for the great occasion they gave me and all the team for
			  the very useful experience, both in real life and Doom editing.
			  Thank you for all! =)
=============================================================================
©2004 The Hellcore Team
* Licensed for use with "Hellcore" *
All Rights Reserved
=============================================================================

Maps

MAP11

MAP11

Deathmatch Spawns
4
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
4
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
4
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
4
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
4
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
6
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
1
MAP19

MAP19

Deathmatch Spawns
5
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
10
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
1
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
7
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
4
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
4
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
0
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
4
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
1
MAP01

MAP01

Deathmatch Spawns
5
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
4
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
5
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
4
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
3
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
4
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
4
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
4
Co-op Spawns
4
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
3
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
1
Co-op Spawns
4
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
4
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
4
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
4
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

.
      .    .   .   .   .   .   .  . .   .    .   .    .   .  .  .  .   .   .    
   .          .    .     .      .         .            .                 .   .  
. .     ▒    ░  ▒     ▒   .  ▒   .  ▒       ▒        ▒        ▒        .        
    .   ▒  . ░  ▒     ▒      ▒ . .  ▒  .    ▒   . ░  ▒  .░  . ▒  .         .    
        ▒    ░  ▒  .  ▒    . ▒   .  ▒   .   ▒     ░  ▒   ░    ▒       │ .      .
    . . ▒ .  ░  ▒   . ▒ .  . ▒      ▒     . ▒  .  ░  ▒ . ░ .  ▒     ──┼──       
  .     ▒       ▒     ▒      ▒ .    ▒  .    ▒     ░  ▒        ▒       │         
.     . ▒  . ░  ▒     ▒  .   ▒    . ▒     . ▒  . .░  ▒   ░    ▒     .      .    
        ▒   .░  ▒  .  ▒      ▒      ▒   .   ▒     ░  ▒  .  ░  ▒.       .     . 
. .     ▒    ░  ▒     ▒      ▒      ▒       ▒        ▒     ░  ▒                 
    .     .      .   .    .     .      .  .  .   .       .      .             . 
        .  .  .   .  . .    .  .    .       .       .   .  .     .  .  .       
.   .         .          .  .    .         .       ..          .            .   
     .   ╔══════════════════════════════════════════════════════════╗     .     
  .      ║   Hellcore was created by: Robert Babor & Devon West     ║         . 
 .   .  .║                         aka (SHADOW) aka (DarkFyre)      ║   .      .
         ║     Vist the Official Hellcore Homepage at...            ║        .  
   .    .║       (Http://members.tripod.com/~Doomnut/Index.htm      ║ .   .    .
      .  ║              Hellcore was made from 1995-1999            ║           
    .    ║                                                          ║  .    .   
.       .║   Hellcore is not associated with id SOFTWARE            ║      .    
   .     ║            DOOM II Was CREATED BY id SOFTWARE            ║          .
         ║   id SOFTWARE: Will NOT give Tech support for Hellcore   ║    .  .   
 .    .  ╚══════════════════════════════════════════════════════════╝ .   .     
.    .     . .  .  .   . .   .     .      .  .   .     .     .       .      .