The Salt Mines

The Salt Mines

Two levels intended for DeathMatch, Single or Coop. Loads of fun to play. After being dragged back to base, to be punished for insolence, you kill your guard...

Filenames
hx_salt.wad
Size
119.05 KB
MD5
f46ce1ea8e432682b5d26f8a94014dfd
SHA-1
027cbcc6c72ab266bb02fb4cb6afcb76c73deb0c
SHA-256
00f04e47593516825bae6746dfe7e1af27cd90fffae16017dc6e53a815c7fca6
WAD Type
PWAD
IWAD
Hexen
Engines
Hexen
Lumps
13
Maps
MAP02

Read Me

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Files                   :HEXSALT.ZIP, contains these files:
			 HX_SALT.wad
			 HX_BASE.wad
			 HX_SALT.txt (Which you are Reading!)

Author                  :Jonathan Holman (aka Blackfist1)

Misc. info              :Two levels intended for DeathMatch, Single or Coop.
			 Loads of fun to play.
			:Pentium power recommended for single/co-op play.
			 But I run a 486Dx4 100, just fine! and a 33 before
			 that!
			:I just snagged Deth and Heth from the web, and these
			 are my pathetic attempts to make it work. I have
			 figured out glass, but can't swing open a door! I also
			 was unable to figure out how to open a door on a
			 different level. So level 2 is there just for a
			 different place to go. You can end the entire thing
			 from level 1. Lots of extra things for harder
			 difficulty settings as well as for co-op/deathmatch
			 play. Special rooms for death matchers! I have only
			 been able to test it for single play (quite fun).

Setting                 :after being dragged back to base, to be punished for
			 insolence, you kill you guard and prepare to fight your
			 way back to the Bitter valley to release you family
			 from their inslavement.

Credits                 :id & Raven Software for HEXEN.
			:Jim (The Recluse) Mack for absolutely nothing!
			 Jeff (The Vegtable) Rouseau for being a cripple.
			:And Ryan, (Taz) Braner for play testing.
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�*Play Information*�����������������������������������������������������������
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How to play             :Load using the command line: GO

Map #                   :Map01 & Map02

Single Player           :Yes. Very involved use of things.
Cooperative 2-4 Player  :Yes. Good Luck, lots more ugly things.
Deathmatch 2-4 Player   :Yep. Fun. Fun. Fun.

Difficulty Settings     :Big difference between easy and other two, Not
			 much difference between medium and hard.

New Sounds              :Not yet. . .
New Graphics            :No, can't figure out how to use them all yet!

Demos                   :No. Cry baby, call if you really need help!

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�*Construction*�����������������������������������������������������������������
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Base                    : Whereever the editor took me, I would try to figure
			  out glass, and do lots of glass. Then doors, and
			  spend hours doing it a different way! They WONT
			  SWING!!!!
						  
Build Time              :2 weeks and 5 days.

Editor(s) used          :HETH - Not to sure about this one, it may be me,
			 but what does it all do?

Known Bugs              :I'm still trying to figure it all out.

Where to get this       :Aol, or Search the web - it's there!
			Hope you enjoy the wad!

All comments & questions will be highly appreciated: [email protected]

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�*Copyrights/Permissions*������������������������������������������������������
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Permission smission Lets get real! Use it, don't Abuse it. but give me
some credit - specially if it makes a cd!

Maps

SEVEN PORTALS

SEVEN PORTALS (MAP02)

Deathmatch Spawns
3
Co-op Spawns
4