Infernos

Infernos

Nine maps that attempt to capture the look and feel of the original Episode 3.

Filenames
infernos.wad
Size
1.82 MB
MD5
719f0dcefe09822a9eab34a67d4ce2a7
SHA-1
02538959488b63631d11c358f925aeec8a082bcc
SHA-256
d8b7e3df1aea71855696cd533217d46a5aba0b5026c927cec17033fa8a893df6
WAD Type
PWAD
IWAD
Doom
Engines
Doom, Doom II
Lumps
99
Maps
E3M1, E3M2, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8, E3M9

Read Me

======================================================================
Advanced engine needed  : None. If you use a source port please disable (or do not use) jumping.
			  Infernos has not been extensively tested with source ports other than GZDooM (and Chocolate DooM for vanilla DooM compatibility).
			  Therefore, other source ports may or may not run these maps correctly.
			  These maps have been thoroughly checked with doom.exe & chocolate-doom.exe

Primary purpose         : Single play. Each map playable with pistol start.

======================================================================
Title                   : Infernos
Filename                : infernos.wad
                          infernos.txt
			  secrets.txt
Release date            : December 31, 2012
Author                  : ReX Claussen
Email Address           : [email protected]
Other Files By Author   :

Wads requiring a source port to prevent VPO errors or for specific features of the port:

08/04/99	Pugilist.wad -- 3 levels for DooM2 [http://www.doomworld.com/idgames/index.php?id=10322]
09/06/99	Fear_Isl.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10388]
09/29/99	Decimate.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10413]
12/05/99	Complex.wad  -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10500]
06/13/03	Map18 of CCproj.wad, the Community Chest megawad [http://www.doomworld.com/idgames/index.php?id=12021]
10/09/03	Fear_Sta.wad -- 1 level for ZDooM [http://www.doomworld.com/idgames/index.php?id=12215]
07/06/05	Fear_Key.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13697]
01/03/06	Fear_Sin.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=14097]
01/08/06	Maps 24 and 32 of NDCP.wad, the New DooM Community Project [http://www.doomworld.com/idgames/index.php?id=14102]
12/18/07	Fear_Ash.wad -- 3 levels for DooM2 [http://www.doomworld.com/idgames/index.php?id=15177]
07/31/11	SnowE2M8.wad -- 1 level for DooM Episode II [http://www.doomworld.com/idgames/?id=16540]
12/27/11	6way2die.wad -- 2 levels for DooM2 using GZDooM [http://www.doomworld.com/idgames/?id=16683]

Conversions:

02/06/00	Hex_on_u.wad -- 3 levels using Hexen2 textures (source port required) [http://www.doomworld.com/idgames/index.php?id=10570]
04/11/00	Phoenix.wad  -- 5 levels using Quake2 textures (source port required) [http://www.doomworld.com/idgames/index.php?id=10671]
09/24/00	Paranoia.wad -- 5 levels using Half-Life textures/enemies/sounds, for ZDooM [http://www.doomworld.com/idgames/index.php?id=10888]
12/30/00	Temple2.wad  -- 5-level hub using Q3A textures & Q2 weapons, for ZDooM [http://www.doomworld.com/idgames/index.php?id=11029]
10/29/01	Darkhour.wad -- 7-level hub set in the Star Wars universe, for ZDooM [http://www.doomworld.com/idgames/index.php?id=11385]
04/18/03	Darkpack.wad -- 5-level 'prequel' to Darkhour.wad; for ZDooM [http://www.doomworld.com/idgames/index.php?id=11970]
01/11/08	Maps 8-10 of ED4_RFO1.wad, TeamTNT's Eternal DooM: Return From Oblivion [http://www.doomworld.com/idgames/index.php?id=15193]
03/31/10	Paranoid.wad -- 8-level Half-Life total conversion hub, for GZDooM; member The Persecution Complex [http://www.doomworld.com/idgames/index.php?id=16290]
11/22/11	phobos-g.wad -- 9-level GZDooM replacement for DooM Episode I; member The Persecution Complex [http://www.doomworld.com/idgames/index.php?id=16650]

Wads requiring no source port:

12/21/99	Arena_01.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10514]
01/24/02	Invictus.wad -- 1 level for DooM [http://www.doomworld.com/idgames/index.php?id=11469]
01/24/02	Wicked_1.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11470]
02/05/02	Wicked_2.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11487]
02/27/02	Wicked_3.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11494]
05/17/02	Wicked_4.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11563]
10/14/02	Wicked_5.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11693]
06/11/03	Wicked_6.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=12018]
09/09/04	phobos_v.wad -- 9-level replacement for DooM Episode I [http://www.doomworld.com/idgames/index.php?id=12835]
02/03/05	Wicked_7.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13191]
09/14/06	Wicked_8.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=14585]
06/29/11	Wicked_9.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/?id=16520]
12/08/11	deimos_v.wad -- 9-level replacement for DooM Episode II [http://www.doomworld.com/idgames/index.php?id=16662]

Misc. Author Info       : Used car salesman, would be more than happy to sell you the Brooklyn Bridge.
Description             : Nine maps that attempt to capture the look and feel of the original Episode 3.
Additional Credits to	: Simon 'Fraggle' Howard for identifying a problem in E3M3 that prevented it from running in vanilla DooM mode.
			  Nigel 'Enjay' Rowand for trouble-shooting a problem in E3M4 that screwed up behavior of the floor below the crusher in vanilla DooM mode.
			  Pascal van der Heiden (trademark CodeImp) for trouble-shooting a problem in E3M8 that prevented a door from opening.

======================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : Doom I v1.9
Map #                   : E3M1 to E3M9
Single Player           : Yes
Cooperative 2-4 Player  : Yes (but not tested)
Deathmatch 2-4 Player   : Yes (but not tested)
Difficulty Settings     : Yes

* Construction *

Base                    : Nine levels from scratch. Some areas of E3M8 are borrowed from phobos_v.wad and deimos-v.wad

Build Time              : Several months, off and on.
Editor(s) used          : WadAuthor for map-building; SlumpEd for merging the maps into a single wad
Known Bugs              : None

May Not Run With...     : ...MS Paint, Windows 3.1, MS Outlook.


* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or reuse.

You may distribute Infernos in any electronic format (BBS,Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)

Maps

E3M1

E3M1

Deathmatch Spawns
4
Co-op Spawns
4
E3M2

E3M2

Deathmatch Spawns
5
Co-op Spawns
4
E3M3

E3M3

Deathmatch Spawns
5
Co-op Spawns
4
E3M4

E3M4

Deathmatch Spawns
4
Co-op Spawns
4
E3M5

E3M5

Deathmatch Spawns
5
Co-op Spawns
4
E3M6

E3M6

Deathmatch Spawns
6
Co-op Spawns
4
E3M7

E3M7

Deathmatch Spawns
4
Co-op Spawns
4
E3M8

E3M8

Deathmatch Spawns
8
Co-op Spawns
4
E3M9

E3M9

Deathmatch Spawns
4
Co-op Spawns
4