Morbid DM 01 : Edgecrusher (v1.01)

Morbid DM 01 : Edgecrusher (v1.01)

The first in the "Morbid DM" series, featuring all new textures.

Filenames
nbmbdm01.wad
Size
1.08 MB
MD5
03345f65d78032013749af21271b0c73
SHA-1
0061db426210d25185bbd1c93e1563e56e187277
SHA-256
21afe3cd7bab1ec6b9cf2fdb9cd5a5f7ea2c66977b4a81dbf028466600ec8295
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
56
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : ZDoom
Primary purpose         : Deathmatch
===========================================================================
Title                   : Morbid DM 01 : Edgecrusher (v1.01)
Filename                : nbmbdm01.wad
Release date            : 04/12/99
Author                  : Nick Baker, aka NiGHTMARE
Email Address           : [email protected]
Other Files By Author   : Surge & Surge 2 (with others), loads of other stuff.
Misc. Author Info       : One of the English Doom frads. I've done work for a
                          lot of projects, see my homepage at
                          http://haunt.8m.com/	 

Description             : The first in the "Morbid DM" series, featuring all
                          new textures.

			  This level is heavily inspired by Q2DM1: The Edge,
			  and is rather frantic, so anything more than four
			  players is not recommended. There's only four starts
                          anyway.

			  It's not "mega detailed" like some DM level
			  designers do, but it does look pretty nice IMHO.

Additional Credits to   : * ID Software for Quake 2, which heavily inspired
                            this level (and also provided some sounds).
			  * Sean Johnson, some of my textures are based on
			    his.
                          * The authors of Biowar for the bright green
                            nukage idea.
			  * Derek MacDonald for playtesting.

What's new?		: v1.01 adds MOD music, coloured lighting, makes
                          the nukage warp, improves the start pads, and
                          actually displays the titlepatch on the
                          intermission screen.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes (a couple of ambient sounds)
Music                   : Yes
Graphics                : Yes (several new textures)
Dehacked/BEX Patch      : No
Demos                   : No


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for (4 starts)
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Around 30 hours editing and testing
Editor(s) used          : DeeP '97 v9.30
Known Bugs              : None.
May Not Run With...     : doom2.exe



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://haunt.8m.com/

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
1

Graphics